xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixOpEqualsES3.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorRed: vec4<f32>,
8  colorGreen: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11fn test_matrix_op_matrix_half_b() -> bool {
12  {
13    var ok: bool = true;
14    {
15      const splat_4: mat3x2<f32> = mat3x2<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0);
16      var m: mat3x2<f32> = mat3x2<f32>(2.0, 0.0, 0.0, 2.0, 0.0, 0.0);
17      m = m + splat_4;
18      const _skTemp0 = mat3x2<f32>(6.0, 4.0, 4.0, 6.0, 4.0, 4.0);
19      ok = ok && (all(m[0] == _skTemp0[0]) && all(m[1] == _skTemp0[1]) && all(m[2] == _skTemp0[2]));
20      m = mat3x2<f32>(2.0, 0.0, 0.0, 2.0, 0.0, 0.0);
21      m = m - splat_4;
22      const _skTemp1 = mat3x2<f32>(-2.0, -4.0, -4.0, -2.0, -4.0, -4.0);
23      ok = ok && (all(m[0] == _skTemp1[0]) && all(m[1] == _skTemp1[1]) && all(m[2] == _skTemp1[2]));
24      m = mat3x2<f32>(2.0, 0.0, 0.0, 2.0, 0.0, 0.0);
25      m = mat3x2<f32>(m[0] / splat_4[0], m[1] / splat_4[1], m[2] / splat_4[2]);
26      const _skTemp2 = mat3x2<f32>(0.5, 0.0, 0.0, 0.5, 0.0, 0.0);
27      ok = ok && (all(m[0] == _skTemp2[0]) && all(m[1] == _skTemp2[1]) && all(m[2] == _skTemp2[2]));
28    }
29    {
30      const splat_4: mat2x3<f32> = mat2x3<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0);
31      var m: mat2x3<f32> = splat_4;
32      m = m + mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
33      const _skTemp3 = mat2x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0);
34      ok = ok && (all(m[0] == _skTemp3[0]) && all(m[1] == _skTemp3[1]));
35      m = splat_4;
36      m = m - mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
37      const _skTemp4 = mat2x3<f32>(2.0, 4.0, 4.0, 4.0, 2.0, 4.0);
38      ok = ok && (all(m[0] == _skTemp4[0]) && all(m[1] == _skTemp4[1]));
39      m = splat_4;
40      let _skTemp5 = mat2x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
41      m = mat2x3<f32>(m[0] / _skTemp5[0], m[1] / _skTemp5[1]);
42      const _skTemp6 = mat2x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
43      ok = ok && (all(m[0] == _skTemp6[0]) && all(m[1] == _skTemp6[1]));
44    }
45    {
46      var m: mat4x3<f32> = mat4x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0);
47      m = m + mat4x3<f32>(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0);
48      const _skTemp7 = mat4x3<f32>(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0);
49      ok = ok && (all(m[0] == _skTemp7[0]) && all(m[1] == _skTemp7[1]) && all(m[2] == _skTemp7[2]) && all(m[3] == _skTemp7[3]));
50    }
51    {
52      var m: mat4x2<f32> = mat4x2<f32>(10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0, 80.0);
53      m = m - mat4x2<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);
54      const _skTemp8 = mat4x2<f32>(9.0, 18.0, 27.0, 36.0, 45.0, 54.0, 63.0, 72.0);
55      ok = ok && (all(m[0] == _skTemp8[0]) && all(m[1] == _skTemp8[1]) && all(m[2] == _skTemp8[2]) && all(m[3] == _skTemp8[3]));
56    }
57    {
58      var m: mat2x4<f32> = mat2x4<f32>(10.0, 20.0, 30.0, 40.0, 10.0, 20.0, 30.0, 40.0);
59      let _skTemp9 = mat2x4<f32>(10.0, 10.0, 10.0, 10.0, 5.0, 5.0, 5.0, 5.0);
60      m = mat2x4<f32>(m[0] / _skTemp9[0], m[1] / _skTemp9[1]);
61      const _skTemp10 = mat2x4<f32>(1.0, 2.0, 3.0, 4.0, 2.0, 4.0, 6.0, 8.0);
62      ok = ok && (all(m[0] == _skTemp10[0]) && all(m[1] == _skTemp10[1]));
63    }
64    {
65      var m: mat2x3<f32> = mat2x3<f32>(7.0, 9.0, 11.0, 8.0, 10.0, 12.0);
66      m = m * mat2x2<f32>(1.0, 4.0, 2.0, 5.0);
67      const _skTemp11 = mat2x3<f32>(39.0, 49.0, 59.0, 54.0, 68.0, 82.0);
68      ok = ok && (all(m[0] == _skTemp11[0]) && all(m[1] == _skTemp11[1]));
69    }
70    return ok;
71  }
72}
73fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
74  {
75    var _0_ok: bool = true;
76    {
77      const _1_splat_4: mat3x2<f32> = mat3x2<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0);
78      var _2_m: mat3x2<f32> = mat3x2<f32>(2.0, 0.0, 0.0, 2.0, 0.0, 0.0);
79      _2_m = _2_m + _1_splat_4;
80      const _skTemp12 = mat3x2<f32>(6.0, 4.0, 4.0, 6.0, 4.0, 4.0);
81      _0_ok = _0_ok && (all(_2_m[0] == _skTemp12[0]) && all(_2_m[1] == _skTemp12[1]) && all(_2_m[2] == _skTemp12[2]));
82      _2_m = mat3x2<f32>(2.0, 0.0, 0.0, 2.0, 0.0, 0.0);
83      _2_m = _2_m - _1_splat_4;
84      const _skTemp13 = mat3x2<f32>(-2.0, -4.0, -4.0, -2.0, -4.0, -4.0);
85      _0_ok = _0_ok && (all(_2_m[0] == _skTemp13[0]) && all(_2_m[1] == _skTemp13[1]) && all(_2_m[2] == _skTemp13[2]));
86      _2_m = mat3x2<f32>(2.0, 0.0, 0.0, 2.0, 0.0, 0.0);
87      _2_m = mat3x2<f32>(_2_m[0] / _1_splat_4[0], _2_m[1] / _1_splat_4[1], _2_m[2] / _1_splat_4[2]);
88      const _skTemp14 = mat3x2<f32>(0.5, 0.0, 0.0, 0.5, 0.0, 0.0);
89      _0_ok = _0_ok && (all(_2_m[0] == _skTemp14[0]) && all(_2_m[1] == _skTemp14[1]) && all(_2_m[2] == _skTemp14[2]));
90    }
91    {
92      const _3_splat_4: mat2x3<f32> = mat2x3<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0);
93      var _4_m: mat2x3<f32> = _3_splat_4;
94      _4_m = _4_m + mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
95      const _skTemp15 = mat2x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0);
96      _0_ok = _0_ok && (all(_4_m[0] == _skTemp15[0]) && all(_4_m[1] == _skTemp15[1]));
97      _4_m = _3_splat_4;
98      _4_m = _4_m - mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
99      const _skTemp16 = mat2x3<f32>(2.0, 4.0, 4.0, 4.0, 2.0, 4.0);
100      _0_ok = _0_ok && (all(_4_m[0] == _skTemp16[0]) && all(_4_m[1] == _skTemp16[1]));
101      _4_m = _3_splat_4;
102      let _skTemp17 = mat2x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
103      _4_m = mat2x3<f32>(_4_m[0] / _skTemp17[0], _4_m[1] / _skTemp17[1]);
104      const _skTemp18 = mat2x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
105      _0_ok = _0_ok && (all(_4_m[0] == _skTemp18[0]) && all(_4_m[1] == _skTemp18[1]));
106    }
107    {
108      var _5_m: mat4x3<f32> = mat4x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0);
109      _5_m = _5_m + mat4x3<f32>(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0);
110      const _skTemp19 = mat4x3<f32>(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0);
111      _0_ok = _0_ok && (all(_5_m[0] == _skTemp19[0]) && all(_5_m[1] == _skTemp19[1]) && all(_5_m[2] == _skTemp19[2]) && all(_5_m[3] == _skTemp19[3]));
112    }
113    {
114      var _6_m: mat4x2<f32> = mat4x2<f32>(10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0, 80.0);
115      _6_m = _6_m - mat4x2<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);
116      const _skTemp20 = mat4x2<f32>(9.0, 18.0, 27.0, 36.0, 45.0, 54.0, 63.0, 72.0);
117      _0_ok = _0_ok && (all(_6_m[0] == _skTemp20[0]) && all(_6_m[1] == _skTemp20[1]) && all(_6_m[2] == _skTemp20[2]) && all(_6_m[3] == _skTemp20[3]));
118    }
119    {
120      var _7_m: mat2x4<f32> = mat2x4<f32>(10.0, 20.0, 30.0, 40.0, 10.0, 20.0, 30.0, 40.0);
121      let _skTemp21 = mat2x4<f32>(10.0, 10.0, 10.0, 10.0, 5.0, 5.0, 5.0, 5.0);
122      _7_m = mat2x4<f32>(_7_m[0] / _skTemp21[0], _7_m[1] / _skTemp21[1]);
123      const _skTemp22 = mat2x4<f32>(1.0, 2.0, 3.0, 4.0, 2.0, 4.0, 6.0, 8.0);
124      _0_ok = _0_ok && (all(_7_m[0] == _skTemp22[0]) && all(_7_m[1] == _skTemp22[1]));
125    }
126    {
127      var _8_m: mat2x3<f32> = mat2x3<f32>(7.0, 9.0, 11.0, 8.0, 10.0, 12.0);
128      _8_m = _8_m * mat2x2<f32>(1.0, 4.0, 2.0, 5.0);
129      const _skTemp23 = mat2x3<f32>(39.0, 49.0, 59.0, 54.0, 68.0, 82.0);
130      _0_ok = _0_ok && (all(_8_m[0] == _skTemp23[0]) && all(_8_m[1] == _skTemp23[1]));
131    }
132    var _skTemp24: vec4<f32>;
133    var _skTemp25: bool;
134    if _0_ok {
135      let _skTemp26 = test_matrix_op_matrix_half_b();
136      _skTemp25 = _skTemp26;
137    } else {
138      _skTemp25 = false;
139    }
140    if _skTemp25 {
141      _skTemp24 = _globalUniforms.colorGreen;
142    } else {
143      _skTemp24 = _globalUniforms.colorRed;
144    }
145    return _skTemp24;
146  }
147}
148@fragment fn main() -> FSOut {
149  var _stageOut: FSOut;
150  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
151  return _stageOut;
152}
153