1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorRed: vec4<f32>, 8 colorGreen: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn test_matrix_op_matrix_half_b() -> bool { 12 { 13 var ok: bool = true; 14 { 15 const splat_4: mat3x2<f32> = mat3x2<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0); 16 var m: mat3x2<f32> = mat3x2<f32>(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); 17 m = m + splat_4; 18 const _skTemp0 = mat3x2<f32>(6.0, 4.0, 4.0, 6.0, 4.0, 4.0); 19 ok = ok && (all(m[0] == _skTemp0[0]) && all(m[1] == _skTemp0[1]) && all(m[2] == _skTemp0[2])); 20 m = mat3x2<f32>(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); 21 m = m - splat_4; 22 const _skTemp1 = mat3x2<f32>(-2.0, -4.0, -4.0, -2.0, -4.0, -4.0); 23 ok = ok && (all(m[0] == _skTemp1[0]) && all(m[1] == _skTemp1[1]) && all(m[2] == _skTemp1[2])); 24 m = mat3x2<f32>(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); 25 m = mat3x2<f32>(m[0] / splat_4[0], m[1] / splat_4[1], m[2] / splat_4[2]); 26 const _skTemp2 = mat3x2<f32>(0.5, 0.0, 0.0, 0.5, 0.0, 0.0); 27 ok = ok && (all(m[0] == _skTemp2[0]) && all(m[1] == _skTemp2[1]) && all(m[2] == _skTemp2[2])); 28 } 29 { 30 const splat_4: mat2x3<f32> = mat2x3<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0); 31 var m: mat2x3<f32> = splat_4; 32 m = m + mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 33 const _skTemp3 = mat2x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0); 34 ok = ok && (all(m[0] == _skTemp3[0]) && all(m[1] == _skTemp3[1])); 35 m = splat_4; 36 m = m - mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 37 const _skTemp4 = mat2x3<f32>(2.0, 4.0, 4.0, 4.0, 2.0, 4.0); 38 ok = ok && (all(m[0] == _skTemp4[0]) && all(m[1] == _skTemp4[1])); 39 m = splat_4; 40 let _skTemp5 = mat2x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 41 m = mat2x3<f32>(m[0] / _skTemp5[0], m[1] / _skTemp5[1]); 42 const _skTemp6 = mat2x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 43 ok = ok && (all(m[0] == _skTemp6[0]) && all(m[1] == _skTemp6[1])); 44 } 45 { 46 var m: mat4x3<f32> = mat4x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0); 47 m = m + mat4x3<f32>(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0); 48 const _skTemp7 = mat4x3<f32>(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); 49 ok = ok && (all(m[0] == _skTemp7[0]) && all(m[1] == _skTemp7[1]) && all(m[2] == _skTemp7[2]) && all(m[3] == _skTemp7[3])); 50 } 51 { 52 var m: mat4x2<f32> = mat4x2<f32>(10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0, 80.0); 53 m = m - mat4x2<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); 54 const _skTemp8 = mat4x2<f32>(9.0, 18.0, 27.0, 36.0, 45.0, 54.0, 63.0, 72.0); 55 ok = ok && (all(m[0] == _skTemp8[0]) && all(m[1] == _skTemp8[1]) && all(m[2] == _skTemp8[2]) && all(m[3] == _skTemp8[3])); 56 } 57 { 58 var m: mat2x4<f32> = mat2x4<f32>(10.0, 20.0, 30.0, 40.0, 10.0, 20.0, 30.0, 40.0); 59 let _skTemp9 = mat2x4<f32>(10.0, 10.0, 10.0, 10.0, 5.0, 5.0, 5.0, 5.0); 60 m = mat2x4<f32>(m[0] / _skTemp9[0], m[1] / _skTemp9[1]); 61 const _skTemp10 = mat2x4<f32>(1.0, 2.0, 3.0, 4.0, 2.0, 4.0, 6.0, 8.0); 62 ok = ok && (all(m[0] == _skTemp10[0]) && all(m[1] == _skTemp10[1])); 63 } 64 { 65 var m: mat2x3<f32> = mat2x3<f32>(7.0, 9.0, 11.0, 8.0, 10.0, 12.0); 66 m = m * mat2x2<f32>(1.0, 4.0, 2.0, 5.0); 67 const _skTemp11 = mat2x3<f32>(39.0, 49.0, 59.0, 54.0, 68.0, 82.0); 68 ok = ok && (all(m[0] == _skTemp11[0]) && all(m[1] == _skTemp11[1])); 69 } 70 return ok; 71 } 72} 73fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 74 { 75 var _0_ok: bool = true; 76 { 77 const _1_splat_4: mat3x2<f32> = mat3x2<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0); 78 var _2_m: mat3x2<f32> = mat3x2<f32>(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); 79 _2_m = _2_m + _1_splat_4; 80 const _skTemp12 = mat3x2<f32>(6.0, 4.0, 4.0, 6.0, 4.0, 4.0); 81 _0_ok = _0_ok && (all(_2_m[0] == _skTemp12[0]) && all(_2_m[1] == _skTemp12[1]) && all(_2_m[2] == _skTemp12[2])); 82 _2_m = mat3x2<f32>(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); 83 _2_m = _2_m - _1_splat_4; 84 const _skTemp13 = mat3x2<f32>(-2.0, -4.0, -4.0, -2.0, -4.0, -4.0); 85 _0_ok = _0_ok && (all(_2_m[0] == _skTemp13[0]) && all(_2_m[1] == _skTemp13[1]) && all(_2_m[2] == _skTemp13[2])); 86 _2_m = mat3x2<f32>(2.0, 0.0, 0.0, 2.0, 0.0, 0.0); 87 _2_m = mat3x2<f32>(_2_m[0] / _1_splat_4[0], _2_m[1] / _1_splat_4[1], _2_m[2] / _1_splat_4[2]); 88 const _skTemp14 = mat3x2<f32>(0.5, 0.0, 0.0, 0.5, 0.0, 0.0); 89 _0_ok = _0_ok && (all(_2_m[0] == _skTemp14[0]) && all(_2_m[1] == _skTemp14[1]) && all(_2_m[2] == _skTemp14[2])); 90 } 91 { 92 const _3_splat_4: mat2x3<f32> = mat2x3<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0); 93 var _4_m: mat2x3<f32> = _3_splat_4; 94 _4_m = _4_m + mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 95 const _skTemp15 = mat2x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0); 96 _0_ok = _0_ok && (all(_4_m[0] == _skTemp15[0]) && all(_4_m[1] == _skTemp15[1])); 97 _4_m = _3_splat_4; 98 _4_m = _4_m - mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 99 const _skTemp16 = mat2x3<f32>(2.0, 4.0, 4.0, 4.0, 2.0, 4.0); 100 _0_ok = _0_ok && (all(_4_m[0] == _skTemp16[0]) && all(_4_m[1] == _skTemp16[1])); 101 _4_m = _3_splat_4; 102 let _skTemp17 = mat2x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 103 _4_m = mat2x3<f32>(_4_m[0] / _skTemp17[0], _4_m[1] / _skTemp17[1]); 104 const _skTemp18 = mat2x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 105 _0_ok = _0_ok && (all(_4_m[0] == _skTemp18[0]) && all(_4_m[1] == _skTemp18[1])); 106 } 107 { 108 var _5_m: mat4x3<f32> = mat4x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0); 109 _5_m = _5_m + mat4x3<f32>(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0); 110 const _skTemp19 = mat4x3<f32>(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); 111 _0_ok = _0_ok && (all(_5_m[0] == _skTemp19[0]) && all(_5_m[1] == _skTemp19[1]) && all(_5_m[2] == _skTemp19[2]) && all(_5_m[3] == _skTemp19[3])); 112 } 113 { 114 var _6_m: mat4x2<f32> = mat4x2<f32>(10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0, 80.0); 115 _6_m = _6_m - mat4x2<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); 116 const _skTemp20 = mat4x2<f32>(9.0, 18.0, 27.0, 36.0, 45.0, 54.0, 63.0, 72.0); 117 _0_ok = _0_ok && (all(_6_m[0] == _skTemp20[0]) && all(_6_m[1] == _skTemp20[1]) && all(_6_m[2] == _skTemp20[2]) && all(_6_m[3] == _skTemp20[3])); 118 } 119 { 120 var _7_m: mat2x4<f32> = mat2x4<f32>(10.0, 20.0, 30.0, 40.0, 10.0, 20.0, 30.0, 40.0); 121 let _skTemp21 = mat2x4<f32>(10.0, 10.0, 10.0, 10.0, 5.0, 5.0, 5.0, 5.0); 122 _7_m = mat2x4<f32>(_7_m[0] / _skTemp21[0], _7_m[1] / _skTemp21[1]); 123 const _skTemp22 = mat2x4<f32>(1.0, 2.0, 3.0, 4.0, 2.0, 4.0, 6.0, 8.0); 124 _0_ok = _0_ok && (all(_7_m[0] == _skTemp22[0]) && all(_7_m[1] == _skTemp22[1])); 125 } 126 { 127 var _8_m: mat2x3<f32> = mat2x3<f32>(7.0, 9.0, 11.0, 8.0, 10.0, 12.0); 128 _8_m = _8_m * mat2x2<f32>(1.0, 4.0, 2.0, 5.0); 129 const _skTemp23 = mat2x3<f32>(39.0, 49.0, 59.0, 54.0, 68.0, 82.0); 130 _0_ok = _0_ok && (all(_8_m[0] == _skTemp23[0]) && all(_8_m[1] == _skTemp23[1])); 131 } 132 var _skTemp24: vec4<f32>; 133 var _skTemp25: bool; 134 if _0_ok { 135 let _skTemp26 = test_matrix_op_matrix_half_b(); 136 _skTemp25 = _skTemp26; 137 } else { 138 _skTemp25 = false; 139 } 140 if _skTemp25 { 141 _skTemp24 = _globalUniforms.colorGreen; 142 } else { 143 _skTemp24 = _globalUniforms.colorRed; 144 } 145 return _skTemp24; 146 } 147} 148@fragment fn main() -> FSOut { 149 var _stageOut: FSOut; 150 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 151 return _stageOut; 152} 153