1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 14*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x2 left, const half3x2 right); 18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x2 left, const half3x2 right); 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x3 left, const half2x3 right); 21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x3 left, const half2x3 right); 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x3 left, const half4x3 right); 24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x3 left, const half4x3 right); 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x2 left, const half4x2 right); 27*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x2 left, const half4x2 right); 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x4 left, const half2x4 right); 30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x4 left, const half2x4 right); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x2 left, const float3x2 right); 33*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x2 left, const float3x2 right); 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x3 left, const float2x3 right); 36*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x3 left, const float2x3 right); 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x3 left, const float4x3 right); 39*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x3 left, const float4x3 right); 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x2 left, const float4x2 right); 42*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x2 left, const float4x2 right); 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x4 left, const float2x4 right); 45*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x4 left, const float2x4 right); 46*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x2 left, const half3x2 right) { 47*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 48*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 49*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 50*c8dee2aaSAndroid Build Coastguard Worker} 51*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x2 left, const half3x2 right) { 52*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 53*c8dee2aaSAndroid Build Coastguard Worker} 54*c8dee2aaSAndroid Build Coastguard Workerthread half3x2 operator/(const half3x2 left, const half3x2 right) { 55*c8dee2aaSAndroid Build Coastguard Worker return half3x2(left[0] / right[0], left[1] / right[1], left[2] / right[2]); 56*c8dee2aaSAndroid Build Coastguard Worker} 57*c8dee2aaSAndroid Build Coastguard Workerthread half3x2& operator/=(thread half3x2& left, thread const half3x2& right) { 58*c8dee2aaSAndroid Build Coastguard Worker left = left / right; 59*c8dee2aaSAndroid Build Coastguard Worker return left; 60*c8dee2aaSAndroid Build Coastguard Worker} 61*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x3 left, const half2x3 right) { 62*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 63*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 64*c8dee2aaSAndroid Build Coastguard Worker} 65*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x3 left, const half2x3 right) { 66*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 67*c8dee2aaSAndroid Build Coastguard Worker} 68*c8dee2aaSAndroid Build Coastguard Workerthread half2x3 operator/(const half2x3 left, const half2x3 right) { 69*c8dee2aaSAndroid Build Coastguard Worker return half2x3(left[0] / right[0], left[1] / right[1]); 70*c8dee2aaSAndroid Build Coastguard Worker} 71*c8dee2aaSAndroid Build Coastguard Workerthread half2x3& operator/=(thread half2x3& left, thread const half2x3& right) { 72*c8dee2aaSAndroid Build Coastguard Worker left = left / right; 73*c8dee2aaSAndroid Build Coastguard Worker return left; 74*c8dee2aaSAndroid Build Coastguard Worker} 75*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x3 left, const half4x3 right) { 76*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 77*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 78*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 79*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 80*c8dee2aaSAndroid Build Coastguard Worker} 81*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x3 left, const half4x3 right) { 82*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 83*c8dee2aaSAndroid Build Coastguard Worker} 84*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x2 left, const half4x2 right) { 85*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 86*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 87*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 88*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 89*c8dee2aaSAndroid Build Coastguard Worker} 90*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x2 left, const half4x2 right) { 91*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 92*c8dee2aaSAndroid Build Coastguard Worker} 93*c8dee2aaSAndroid Build Coastguard Workerthread half2x4 operator/(const half2x4 left, const half2x4 right) { 94*c8dee2aaSAndroid Build Coastguard Worker return half2x4(left[0] / right[0], left[1] / right[1]); 95*c8dee2aaSAndroid Build Coastguard Worker} 96*c8dee2aaSAndroid Build Coastguard Workerthread half2x4& operator/=(thread half2x4& left, thread const half2x4& right) { 97*c8dee2aaSAndroid Build Coastguard Worker left = left / right; 98*c8dee2aaSAndroid Build Coastguard Worker return left; 99*c8dee2aaSAndroid Build Coastguard Worker} 100*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x4 left, const half2x4 right) { 101*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 102*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 103*c8dee2aaSAndroid Build Coastguard Worker} 104*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x4 left, const half2x4 right) { 105*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 106*c8dee2aaSAndroid Build Coastguard Worker} 107*c8dee2aaSAndroid Build Coastguard Workerthread half2x3& operator*=(thread half2x3& left, thread const half2x2& right) { 108*c8dee2aaSAndroid Build Coastguard Worker left = left * right; 109*c8dee2aaSAndroid Build Coastguard Worker return left; 110*c8dee2aaSAndroid Build Coastguard Worker} 111*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x2 left, const float3x2 right) { 112*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 113*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 114*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 115*c8dee2aaSAndroid Build Coastguard Worker} 116*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x2 left, const float3x2 right) { 117*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 118*c8dee2aaSAndroid Build Coastguard Worker} 119*c8dee2aaSAndroid Build Coastguard Workerthread float3x2 operator/(const float3x2 left, const float3x2 right) { 120*c8dee2aaSAndroid Build Coastguard Worker return float3x2(left[0] / right[0], left[1] / right[1], left[2] / right[2]); 121*c8dee2aaSAndroid Build Coastguard Worker} 122*c8dee2aaSAndroid Build Coastguard Workerthread float3x2& operator/=(thread float3x2& left, thread const float3x2& right) { 123*c8dee2aaSAndroid Build Coastguard Worker left = left / right; 124*c8dee2aaSAndroid Build Coastguard Worker return left; 125*c8dee2aaSAndroid Build Coastguard Worker} 126*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x3 left, const float2x3 right) { 127*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 128*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 129*c8dee2aaSAndroid Build Coastguard Worker} 130*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x3 left, const float2x3 right) { 131*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 132*c8dee2aaSAndroid Build Coastguard Worker} 133*c8dee2aaSAndroid Build Coastguard Workerthread float2x3 operator/(const float2x3 left, const float2x3 right) { 134*c8dee2aaSAndroid Build Coastguard Worker return float2x3(left[0] / right[0], left[1] / right[1]); 135*c8dee2aaSAndroid Build Coastguard Worker} 136*c8dee2aaSAndroid Build Coastguard Workerthread float2x3& operator/=(thread float2x3& left, thread const float2x3& right) { 137*c8dee2aaSAndroid Build Coastguard Worker left = left / right; 138*c8dee2aaSAndroid Build Coastguard Worker return left; 139*c8dee2aaSAndroid Build Coastguard Worker} 140*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x3 left, const float4x3 right) { 141*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 142*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 143*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 144*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 145*c8dee2aaSAndroid Build Coastguard Worker} 146*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x3 left, const float4x3 right) { 147*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 148*c8dee2aaSAndroid Build Coastguard Worker} 149*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x2 left, const float4x2 right) { 150*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 151*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 152*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 153*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 154*c8dee2aaSAndroid Build Coastguard Worker} 155*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x2 left, const float4x2 right) { 156*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 157*c8dee2aaSAndroid Build Coastguard Worker} 158*c8dee2aaSAndroid Build Coastguard Workerthread float2x4 operator/(const float2x4 left, const float2x4 right) { 159*c8dee2aaSAndroid Build Coastguard Worker return float2x4(left[0] / right[0], left[1] / right[1]); 160*c8dee2aaSAndroid Build Coastguard Worker} 161*c8dee2aaSAndroid Build Coastguard Workerthread float2x4& operator/=(thread float2x4& left, thread const float2x4& right) { 162*c8dee2aaSAndroid Build Coastguard Worker left = left / right; 163*c8dee2aaSAndroid Build Coastguard Worker return left; 164*c8dee2aaSAndroid Build Coastguard Worker} 165*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x4 left, const float2x4 right) { 166*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 167*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 168*c8dee2aaSAndroid Build Coastguard Worker} 169*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x4 left, const float2x4 right) { 170*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 171*c8dee2aaSAndroid Build Coastguard Worker} 172*c8dee2aaSAndroid Build Coastguard Workerthread float2x3& operator*=(thread float2x3& left, thread const float2x2& right) { 173*c8dee2aaSAndroid Build Coastguard Worker left = left * right; 174*c8dee2aaSAndroid Build Coastguard Worker return left; 175*c8dee2aaSAndroid Build Coastguard Worker} 176*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_half_b() { 177*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 178*c8dee2aaSAndroid Build Coastguard Worker { 179*c8dee2aaSAndroid Build Coastguard Worker const half3x2 splat_4 = half3x2(half2(4.0h, 4.0h), half2(4.0h, 4.0h), half2(4.0h, 4.0h)); 180*c8dee2aaSAndroid Build Coastguard Worker half3x2 m = half3x2(2.0h); 181*c8dee2aaSAndroid Build Coastguard Worker m += splat_4; 182*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half3x2(half2(6.0h, 4.0h), half2(4.0h, 6.0h), half2(4.0h, 4.0h)); 183*c8dee2aaSAndroid Build Coastguard Worker m = half3x2(2.0h); 184*c8dee2aaSAndroid Build Coastguard Worker m -= splat_4; 185*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half3x2(half2(-2.0h, -4.0h), half2(-4.0h, -2.0h), half2(-4.0h, -4.0h)); 186*c8dee2aaSAndroid Build Coastguard Worker m = half3x2(2.0h); 187*c8dee2aaSAndroid Build Coastguard Worker m /= splat_4; 188*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half3x2(0.5h); 189*c8dee2aaSAndroid Build Coastguard Worker } 190*c8dee2aaSAndroid Build Coastguard Worker { 191*c8dee2aaSAndroid Build Coastguard Worker const half2x3 splat_4 = half2x3(half3(4.0h, 4.0h, 4.0h), half3(4.0h, 4.0h, 4.0h)); 192*c8dee2aaSAndroid Build Coastguard Worker half2x3 m = splat_4; 193*c8dee2aaSAndroid Build Coastguard Worker m += half2x3(2.0h); 194*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half2x3(half3(6.0h, 4.0h, 4.0h), half3(4.0h, 6.0h, 4.0h)); 195*c8dee2aaSAndroid Build Coastguard Worker m = splat_4; 196*c8dee2aaSAndroid Build Coastguard Worker m -= half2x3(2.0h); 197*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half2x3(half3(2.0h, 4.0h, 4.0h), half3(4.0h, 2.0h, 4.0h)); 198*c8dee2aaSAndroid Build Coastguard Worker m = splat_4; 199*c8dee2aaSAndroid Build Coastguard Worker m /= half2x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h)); 200*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half2x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h)); 201*c8dee2aaSAndroid Build Coastguard Worker } 202*c8dee2aaSAndroid Build Coastguard Worker { 203*c8dee2aaSAndroid Build Coastguard Worker half4x3 m = half4x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h), half3(10.0h, 11.0h, 12.0h)); 204*c8dee2aaSAndroid Build Coastguard Worker m += half4x3(half3(16.0h, 15.0h, 14.0h), half3(13.0h, 12.0h, 11.0h), half3(10.0h, 9.0h, 8.0h), half3(7.0h, 6.0h, 5.0h)); 205*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half4x3(half3(17.0h, 17.0h, 17.0h), half3(17.0h, 17.0h, 17.0h), half3(17.0h, 17.0h, 17.0h), half3(17.0h, 17.0h, 17.0h)); 206*c8dee2aaSAndroid Build Coastguard Worker } 207*c8dee2aaSAndroid Build Coastguard Worker { 208*c8dee2aaSAndroid Build Coastguard Worker half4x2 m = half4x2(half2(10.0h, 20.0h), half2(30.0h, 40.0h), half2(50.0h, 60.0h), half2(70.0h, 80.0h)); 209*c8dee2aaSAndroid Build Coastguard Worker m -= half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half2(7.0h, 8.0h)); 210*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half4x2(half2(9.0h, 18.0h), half2(27.0h, 36.0h), half2(45.0h, 54.0h), half2(63.0h, 72.0h)); 211*c8dee2aaSAndroid Build Coastguard Worker } 212*c8dee2aaSAndroid Build Coastguard Worker { 213*c8dee2aaSAndroid Build Coastguard Worker half2x4 m = half2x4(half4(10.0h, 20.0h, 30.0h, 40.0h), half4(10.0h, 20.0h, 30.0h, 40.0h)); 214*c8dee2aaSAndroid Build Coastguard Worker m /= half2x4(half4(10.0h, 10.0h, 10.0h, 10.0h), half4(5.0h, 5.0h, 5.0h, 5.0h)); 215*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half2x4(half4(1.0h, 2.0h, 3.0h, 4.0h), half4(2.0h, 4.0h, 6.0h, 8.0h)); 216*c8dee2aaSAndroid Build Coastguard Worker } 217*c8dee2aaSAndroid Build Coastguard Worker { 218*c8dee2aaSAndroid Build Coastguard Worker half2x3 m = half2x3(half3(7.0h, 9.0h, 11.0h), half3(8.0h, 10.0h, 12.0h)); 219*c8dee2aaSAndroid Build Coastguard Worker m *= half2x2(half2(1.0h, 4.0h), half2(2.0h, 5.0h)); 220*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m == half2x3(half3(39.0h, 49.0h, 59.0h), half3(54.0h, 68.0h, 82.0h)); 221*c8dee2aaSAndroid Build Coastguard Worker } 222*c8dee2aaSAndroid Build Coastguard Worker return ok; 223*c8dee2aaSAndroid Build Coastguard Worker} 224*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 225*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 226*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 227*c8dee2aaSAndroid Build Coastguard Worker bool _0_ok = true; 228*c8dee2aaSAndroid Build Coastguard Worker { 229*c8dee2aaSAndroid Build Coastguard Worker const float3x2 _1_splat_4 = float3x2(float2(4.0, 4.0), float2(4.0, 4.0), float2(4.0, 4.0)); 230*c8dee2aaSAndroid Build Coastguard Worker float3x2 _2_m = float3x2(2.0); 231*c8dee2aaSAndroid Build Coastguard Worker _2_m += _1_splat_4; 232*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _2_m == float3x2(float2(6.0, 4.0), float2(4.0, 6.0), float2(4.0, 4.0)); 233*c8dee2aaSAndroid Build Coastguard Worker _2_m = float3x2(2.0); 234*c8dee2aaSAndroid Build Coastguard Worker _2_m -= _1_splat_4; 235*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _2_m == float3x2(float2(-2.0, -4.0), float2(-4.0, -2.0), float2(-4.0, -4.0)); 236*c8dee2aaSAndroid Build Coastguard Worker _2_m = float3x2(2.0); 237*c8dee2aaSAndroid Build Coastguard Worker _2_m /= _1_splat_4; 238*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _2_m == float3x2(0.5); 239*c8dee2aaSAndroid Build Coastguard Worker } 240*c8dee2aaSAndroid Build Coastguard Worker { 241*c8dee2aaSAndroid Build Coastguard Worker const float2x3 _3_splat_4 = float2x3(float3(4.0, 4.0, 4.0), float3(4.0, 4.0, 4.0)); 242*c8dee2aaSAndroid Build Coastguard Worker float2x3 _4_m = _3_splat_4; 243*c8dee2aaSAndroid Build Coastguard Worker _4_m += float2x3(2.0); 244*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _4_m == float2x3(float3(6.0, 4.0, 4.0), float3(4.0, 6.0, 4.0)); 245*c8dee2aaSAndroid Build Coastguard Worker _4_m = _3_splat_4; 246*c8dee2aaSAndroid Build Coastguard Worker _4_m -= float2x3(2.0); 247*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _4_m == float2x3(float3(2.0, 4.0, 4.0), float3(4.0, 2.0, 4.0)); 248*c8dee2aaSAndroid Build Coastguard Worker _4_m = _3_splat_4; 249*c8dee2aaSAndroid Build Coastguard Worker _4_m /= float2x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0)); 250*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _4_m == float2x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0)); 251*c8dee2aaSAndroid Build Coastguard Worker } 252*c8dee2aaSAndroid Build Coastguard Worker { 253*c8dee2aaSAndroid Build Coastguard Worker float4x3 _5_m = float4x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0), float3(10.0, 11.0, 12.0)); 254*c8dee2aaSAndroid Build Coastguard Worker _5_m += float4x3(float3(16.0, 15.0, 14.0), float3(13.0, 12.0, 11.0), float3(10.0, 9.0, 8.0), float3(7.0, 6.0, 5.0)); 255*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m == float4x3(float3(17.0, 17.0, 17.0), float3(17.0, 17.0, 17.0), float3(17.0, 17.0, 17.0), float3(17.0, 17.0, 17.0)); 256*c8dee2aaSAndroid Build Coastguard Worker } 257*c8dee2aaSAndroid Build Coastguard Worker { 258*c8dee2aaSAndroid Build Coastguard Worker float4x2 _6_m = float4x2(float2(10.0, 20.0), float2(30.0, 40.0), float2(50.0, 60.0), float2(70.0, 80.0)); 259*c8dee2aaSAndroid Build Coastguard Worker _6_m -= float4x2(float2(1.0, 2.0), float2(3.0, 4.0), float2(5.0, 6.0), float2(7.0, 8.0)); 260*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _6_m == float4x2(float2(9.0, 18.0), float2(27.0, 36.0), float2(45.0, 54.0), float2(63.0, 72.0)); 261*c8dee2aaSAndroid Build Coastguard Worker } 262*c8dee2aaSAndroid Build Coastguard Worker { 263*c8dee2aaSAndroid Build Coastguard Worker float2x4 _7_m = float2x4(float4(10.0, 20.0, 30.0, 40.0), float4(10.0, 20.0, 30.0, 40.0)); 264*c8dee2aaSAndroid Build Coastguard Worker _7_m /= float2x4(float4(10.0, 10.0, 10.0, 10.0), float4(5.0, 5.0, 5.0, 5.0)); 265*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _7_m == float2x4(float4(1.0, 2.0, 3.0, 4.0), float4(2.0, 4.0, 6.0, 8.0)); 266*c8dee2aaSAndroid Build Coastguard Worker } 267*c8dee2aaSAndroid Build Coastguard Worker { 268*c8dee2aaSAndroid Build Coastguard Worker float2x3 _8_m = float2x3(float3(7.0, 9.0, 11.0), float3(8.0, 10.0, 12.0)); 269*c8dee2aaSAndroid Build Coastguard Worker _8_m *= float2x2(float2(1.0, 4.0), float2(2.0, 5.0)); 270*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _8_m == float2x3(float3(39.0, 49.0, 59.0), float3(54.0, 68.0, 82.0)); 271*c8dee2aaSAndroid Build Coastguard Worker } 272*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _0_ok && test_matrix_op_matrix_half_b() ? _uniforms.colorGreen : _uniforms.colorRed; 273*c8dee2aaSAndroid Build Coastguard Worker return _out; 274*c8dee2aaSAndroid Build Coastguard Worker} 275