xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixOpEqualsES3.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
14*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x2 left, const half3x2 right);
18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x2 left, const half3x2 right);
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x3 left, const half2x3 right);
21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x3 left, const half2x3 right);
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x3 left, const half4x3 right);
24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x3 left, const half4x3 right);
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x2 left, const half4x2 right);
27*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x2 left, const half4x2 right);
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x4 left, const half2x4 right);
30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x4 left, const half2x4 right);
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x2 left, const float3x2 right);
33*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x2 left, const float3x2 right);
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x3 left, const float2x3 right);
36*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x3 left, const float2x3 right);
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x3 left, const float4x3 right);
39*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x3 left, const float4x3 right);
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x2 left, const float4x2 right);
42*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x2 left, const float4x2 right);
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x4 left, const float2x4 right);
45*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x4 left, const float2x4 right);
46*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x2 left, const half3x2 right) {
47*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
48*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
49*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
50*c8dee2aaSAndroid Build Coastguard Worker}
51*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x2 left, const half3x2 right) {
52*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
53*c8dee2aaSAndroid Build Coastguard Worker}
54*c8dee2aaSAndroid Build Coastguard Workerthread half3x2 operator/(const half3x2 left, const half3x2 right) {
55*c8dee2aaSAndroid Build Coastguard Worker    return half3x2(left[0] / right[0], left[1] / right[1], left[2] / right[2]);
56*c8dee2aaSAndroid Build Coastguard Worker}
57*c8dee2aaSAndroid Build Coastguard Workerthread half3x2& operator/=(thread half3x2& left, thread const half3x2& right) {
58*c8dee2aaSAndroid Build Coastguard Worker    left = left / right;
59*c8dee2aaSAndroid Build Coastguard Worker    return left;
60*c8dee2aaSAndroid Build Coastguard Worker}
61*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x3 left, const half2x3 right) {
62*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
63*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
64*c8dee2aaSAndroid Build Coastguard Worker}
65*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x3 left, const half2x3 right) {
66*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
67*c8dee2aaSAndroid Build Coastguard Worker}
68*c8dee2aaSAndroid Build Coastguard Workerthread half2x3 operator/(const half2x3 left, const half2x3 right) {
69*c8dee2aaSAndroid Build Coastguard Worker    return half2x3(left[0] / right[0], left[1] / right[1]);
70*c8dee2aaSAndroid Build Coastguard Worker}
71*c8dee2aaSAndroid Build Coastguard Workerthread half2x3& operator/=(thread half2x3& left, thread const half2x3& right) {
72*c8dee2aaSAndroid Build Coastguard Worker    left = left / right;
73*c8dee2aaSAndroid Build Coastguard Worker    return left;
74*c8dee2aaSAndroid Build Coastguard Worker}
75*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x3 left, const half4x3 right) {
76*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
77*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
78*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
79*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
80*c8dee2aaSAndroid Build Coastguard Worker}
81*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x3 left, const half4x3 right) {
82*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
83*c8dee2aaSAndroid Build Coastguard Worker}
84*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x2 left, const half4x2 right) {
85*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
86*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
87*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
88*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
89*c8dee2aaSAndroid Build Coastguard Worker}
90*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x2 left, const half4x2 right) {
91*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
92*c8dee2aaSAndroid Build Coastguard Worker}
93*c8dee2aaSAndroid Build Coastguard Workerthread half2x4 operator/(const half2x4 left, const half2x4 right) {
94*c8dee2aaSAndroid Build Coastguard Worker    return half2x4(left[0] / right[0], left[1] / right[1]);
95*c8dee2aaSAndroid Build Coastguard Worker}
96*c8dee2aaSAndroid Build Coastguard Workerthread half2x4& operator/=(thread half2x4& left, thread const half2x4& right) {
97*c8dee2aaSAndroid Build Coastguard Worker    left = left / right;
98*c8dee2aaSAndroid Build Coastguard Worker    return left;
99*c8dee2aaSAndroid Build Coastguard Worker}
100*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x4 left, const half2x4 right) {
101*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
102*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
103*c8dee2aaSAndroid Build Coastguard Worker}
104*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x4 left, const half2x4 right) {
105*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
106*c8dee2aaSAndroid Build Coastguard Worker}
107*c8dee2aaSAndroid Build Coastguard Workerthread half2x3& operator*=(thread half2x3& left, thread const half2x2& right) {
108*c8dee2aaSAndroid Build Coastguard Worker    left = left * right;
109*c8dee2aaSAndroid Build Coastguard Worker    return left;
110*c8dee2aaSAndroid Build Coastguard Worker}
111*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x2 left, const float3x2 right) {
112*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
113*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
114*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
115*c8dee2aaSAndroid Build Coastguard Worker}
116*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x2 left, const float3x2 right) {
117*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
118*c8dee2aaSAndroid Build Coastguard Worker}
119*c8dee2aaSAndroid Build Coastguard Workerthread float3x2 operator/(const float3x2 left, const float3x2 right) {
120*c8dee2aaSAndroid Build Coastguard Worker    return float3x2(left[0] / right[0], left[1] / right[1], left[2] / right[2]);
121*c8dee2aaSAndroid Build Coastguard Worker}
122*c8dee2aaSAndroid Build Coastguard Workerthread float3x2& operator/=(thread float3x2& left, thread const float3x2& right) {
123*c8dee2aaSAndroid Build Coastguard Worker    left = left / right;
124*c8dee2aaSAndroid Build Coastguard Worker    return left;
125*c8dee2aaSAndroid Build Coastguard Worker}
126*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x3 left, const float2x3 right) {
127*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
128*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
129*c8dee2aaSAndroid Build Coastguard Worker}
130*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x3 left, const float2x3 right) {
131*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
132*c8dee2aaSAndroid Build Coastguard Worker}
133*c8dee2aaSAndroid Build Coastguard Workerthread float2x3 operator/(const float2x3 left, const float2x3 right) {
134*c8dee2aaSAndroid Build Coastguard Worker    return float2x3(left[0] / right[0], left[1] / right[1]);
135*c8dee2aaSAndroid Build Coastguard Worker}
136*c8dee2aaSAndroid Build Coastguard Workerthread float2x3& operator/=(thread float2x3& left, thread const float2x3& right) {
137*c8dee2aaSAndroid Build Coastguard Worker    left = left / right;
138*c8dee2aaSAndroid Build Coastguard Worker    return left;
139*c8dee2aaSAndroid Build Coastguard Worker}
140*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x3 left, const float4x3 right) {
141*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
142*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
143*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
144*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
145*c8dee2aaSAndroid Build Coastguard Worker}
146*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x3 left, const float4x3 right) {
147*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
148*c8dee2aaSAndroid Build Coastguard Worker}
149*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x2 left, const float4x2 right) {
150*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
151*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
152*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
153*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
154*c8dee2aaSAndroid Build Coastguard Worker}
155*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x2 left, const float4x2 right) {
156*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
157*c8dee2aaSAndroid Build Coastguard Worker}
158*c8dee2aaSAndroid Build Coastguard Workerthread float2x4 operator/(const float2x4 left, const float2x4 right) {
159*c8dee2aaSAndroid Build Coastguard Worker    return float2x4(left[0] / right[0], left[1] / right[1]);
160*c8dee2aaSAndroid Build Coastguard Worker}
161*c8dee2aaSAndroid Build Coastguard Workerthread float2x4& operator/=(thread float2x4& left, thread const float2x4& right) {
162*c8dee2aaSAndroid Build Coastguard Worker    left = left / right;
163*c8dee2aaSAndroid Build Coastguard Worker    return left;
164*c8dee2aaSAndroid Build Coastguard Worker}
165*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x4 left, const float2x4 right) {
166*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
167*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
168*c8dee2aaSAndroid Build Coastguard Worker}
169*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x4 left, const float2x4 right) {
170*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
171*c8dee2aaSAndroid Build Coastguard Worker}
172*c8dee2aaSAndroid Build Coastguard Workerthread float2x3& operator*=(thread float2x3& left, thread const float2x2& right) {
173*c8dee2aaSAndroid Build Coastguard Worker    left = left * right;
174*c8dee2aaSAndroid Build Coastguard Worker    return left;
175*c8dee2aaSAndroid Build Coastguard Worker}
176*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_half_b() {
177*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
178*c8dee2aaSAndroid Build Coastguard Worker    {
179*c8dee2aaSAndroid Build Coastguard Worker        const half3x2 splat_4 = half3x2(half2(4.0h, 4.0h), half2(4.0h, 4.0h), half2(4.0h, 4.0h));
180*c8dee2aaSAndroid Build Coastguard Worker        half3x2 m = half3x2(2.0h);
181*c8dee2aaSAndroid Build Coastguard Worker        m += splat_4;
182*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half3x2(half2(6.0h, 4.0h), half2(4.0h, 6.0h), half2(4.0h, 4.0h));
183*c8dee2aaSAndroid Build Coastguard Worker        m = half3x2(2.0h);
184*c8dee2aaSAndroid Build Coastguard Worker        m -= splat_4;
185*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half3x2(half2(-2.0h, -4.0h), half2(-4.0h, -2.0h), half2(-4.0h, -4.0h));
186*c8dee2aaSAndroid Build Coastguard Worker        m = half3x2(2.0h);
187*c8dee2aaSAndroid Build Coastguard Worker        m /= splat_4;
188*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half3x2(0.5h);
189*c8dee2aaSAndroid Build Coastguard Worker    }
190*c8dee2aaSAndroid Build Coastguard Worker    {
191*c8dee2aaSAndroid Build Coastguard Worker        const half2x3 splat_4 = half2x3(half3(4.0h, 4.0h, 4.0h), half3(4.0h, 4.0h, 4.0h));
192*c8dee2aaSAndroid Build Coastguard Worker        half2x3 m = splat_4;
193*c8dee2aaSAndroid Build Coastguard Worker        m += half2x3(2.0h);
194*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half2x3(half3(6.0h, 4.0h, 4.0h), half3(4.0h, 6.0h, 4.0h));
195*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4;
196*c8dee2aaSAndroid Build Coastguard Worker        m -= half2x3(2.0h);
197*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half2x3(half3(2.0h, 4.0h, 4.0h), half3(4.0h, 2.0h, 4.0h));
198*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4;
199*c8dee2aaSAndroid Build Coastguard Worker        m /= half2x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h));
200*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half2x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h));
201*c8dee2aaSAndroid Build Coastguard Worker    }
202*c8dee2aaSAndroid Build Coastguard Worker    {
203*c8dee2aaSAndroid Build Coastguard Worker        half4x3 m = half4x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h), half3(10.0h, 11.0h, 12.0h));
204*c8dee2aaSAndroid Build Coastguard Worker        m += half4x3(half3(16.0h, 15.0h, 14.0h), half3(13.0h, 12.0h, 11.0h), half3(10.0h, 9.0h, 8.0h), half3(7.0h, 6.0h, 5.0h));
205*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half4x3(half3(17.0h, 17.0h, 17.0h), half3(17.0h, 17.0h, 17.0h), half3(17.0h, 17.0h, 17.0h), half3(17.0h, 17.0h, 17.0h));
206*c8dee2aaSAndroid Build Coastguard Worker    }
207*c8dee2aaSAndroid Build Coastguard Worker    {
208*c8dee2aaSAndroid Build Coastguard Worker        half4x2 m = half4x2(half2(10.0h, 20.0h), half2(30.0h, 40.0h), half2(50.0h, 60.0h), half2(70.0h, 80.0h));
209*c8dee2aaSAndroid Build Coastguard Worker        m -= half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half2(7.0h, 8.0h));
210*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half4x2(half2(9.0h, 18.0h), half2(27.0h, 36.0h), half2(45.0h, 54.0h), half2(63.0h, 72.0h));
211*c8dee2aaSAndroid Build Coastguard Worker    }
212*c8dee2aaSAndroid Build Coastguard Worker    {
213*c8dee2aaSAndroid Build Coastguard Worker        half2x4 m = half2x4(half4(10.0h, 20.0h, 30.0h, 40.0h), half4(10.0h, 20.0h, 30.0h, 40.0h));
214*c8dee2aaSAndroid Build Coastguard Worker        m /= half2x4(half4(10.0h, 10.0h, 10.0h, 10.0h), half4(5.0h, 5.0h, 5.0h, 5.0h));
215*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half2x4(half4(1.0h, 2.0h, 3.0h, 4.0h), half4(2.0h, 4.0h, 6.0h, 8.0h));
216*c8dee2aaSAndroid Build Coastguard Worker    }
217*c8dee2aaSAndroid Build Coastguard Worker    {
218*c8dee2aaSAndroid Build Coastguard Worker        half2x3 m = half2x3(half3(7.0h, 9.0h, 11.0h), half3(8.0h, 10.0h, 12.0h));
219*c8dee2aaSAndroid Build Coastguard Worker        m *= half2x2(half2(1.0h, 4.0h), half2(2.0h, 5.0h));
220*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && m == half2x3(half3(39.0h, 49.0h, 59.0h), half3(54.0h, 68.0h, 82.0h));
221*c8dee2aaSAndroid Build Coastguard Worker    }
222*c8dee2aaSAndroid Build Coastguard Worker    return ok;
223*c8dee2aaSAndroid Build Coastguard Worker}
224*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
225*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
226*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
227*c8dee2aaSAndroid Build Coastguard Worker    bool _0_ok = true;
228*c8dee2aaSAndroid Build Coastguard Worker    {
229*c8dee2aaSAndroid Build Coastguard Worker        const float3x2 _1_splat_4 = float3x2(float2(4.0, 4.0), float2(4.0, 4.0), float2(4.0, 4.0));
230*c8dee2aaSAndroid Build Coastguard Worker        float3x2 _2_m = float3x2(2.0);
231*c8dee2aaSAndroid Build Coastguard Worker        _2_m += _1_splat_4;
232*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _2_m == float3x2(float2(6.0, 4.0), float2(4.0, 6.0), float2(4.0, 4.0));
233*c8dee2aaSAndroid Build Coastguard Worker        _2_m = float3x2(2.0);
234*c8dee2aaSAndroid Build Coastguard Worker        _2_m -= _1_splat_4;
235*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _2_m == float3x2(float2(-2.0, -4.0), float2(-4.0, -2.0), float2(-4.0, -4.0));
236*c8dee2aaSAndroid Build Coastguard Worker        _2_m = float3x2(2.0);
237*c8dee2aaSAndroid Build Coastguard Worker        _2_m /= _1_splat_4;
238*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _2_m == float3x2(0.5);
239*c8dee2aaSAndroid Build Coastguard Worker    }
240*c8dee2aaSAndroid Build Coastguard Worker    {
241*c8dee2aaSAndroid Build Coastguard Worker        const float2x3 _3_splat_4 = float2x3(float3(4.0, 4.0, 4.0), float3(4.0, 4.0, 4.0));
242*c8dee2aaSAndroid Build Coastguard Worker        float2x3 _4_m = _3_splat_4;
243*c8dee2aaSAndroid Build Coastguard Worker        _4_m += float2x3(2.0);
244*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _4_m == float2x3(float3(6.0, 4.0, 4.0), float3(4.0, 6.0, 4.0));
245*c8dee2aaSAndroid Build Coastguard Worker        _4_m = _3_splat_4;
246*c8dee2aaSAndroid Build Coastguard Worker        _4_m -= float2x3(2.0);
247*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _4_m == float2x3(float3(2.0, 4.0, 4.0), float3(4.0, 2.0, 4.0));
248*c8dee2aaSAndroid Build Coastguard Worker        _4_m = _3_splat_4;
249*c8dee2aaSAndroid Build Coastguard Worker        _4_m /= float2x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0));
250*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _4_m == float2x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0));
251*c8dee2aaSAndroid Build Coastguard Worker    }
252*c8dee2aaSAndroid Build Coastguard Worker    {
253*c8dee2aaSAndroid Build Coastguard Worker        float4x3 _5_m = float4x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0), float3(10.0, 11.0, 12.0));
254*c8dee2aaSAndroid Build Coastguard Worker        _5_m += float4x3(float3(16.0, 15.0, 14.0), float3(13.0, 12.0, 11.0), float3(10.0, 9.0, 8.0), float3(7.0, 6.0, 5.0));
255*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _5_m == float4x3(float3(17.0, 17.0, 17.0), float3(17.0, 17.0, 17.0), float3(17.0, 17.0, 17.0), float3(17.0, 17.0, 17.0));
256*c8dee2aaSAndroid Build Coastguard Worker    }
257*c8dee2aaSAndroid Build Coastguard Worker    {
258*c8dee2aaSAndroid Build Coastguard Worker        float4x2 _6_m = float4x2(float2(10.0, 20.0), float2(30.0, 40.0), float2(50.0, 60.0), float2(70.0, 80.0));
259*c8dee2aaSAndroid Build Coastguard Worker        _6_m -= float4x2(float2(1.0, 2.0), float2(3.0, 4.0), float2(5.0, 6.0), float2(7.0, 8.0));
260*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _6_m == float4x2(float2(9.0, 18.0), float2(27.0, 36.0), float2(45.0, 54.0), float2(63.0, 72.0));
261*c8dee2aaSAndroid Build Coastguard Worker    }
262*c8dee2aaSAndroid Build Coastguard Worker    {
263*c8dee2aaSAndroid Build Coastguard Worker        float2x4 _7_m = float2x4(float4(10.0, 20.0, 30.0, 40.0), float4(10.0, 20.0, 30.0, 40.0));
264*c8dee2aaSAndroid Build Coastguard Worker        _7_m /= float2x4(float4(10.0, 10.0, 10.0, 10.0), float4(5.0, 5.0, 5.0, 5.0));
265*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _7_m == float2x4(float4(1.0, 2.0, 3.0, 4.0), float4(2.0, 4.0, 6.0, 8.0));
266*c8dee2aaSAndroid Build Coastguard Worker    }
267*c8dee2aaSAndroid Build Coastguard Worker    {
268*c8dee2aaSAndroid Build Coastguard Worker        float2x3 _8_m = float2x3(float3(7.0, 9.0, 11.0), float3(8.0, 10.0, 12.0));
269*c8dee2aaSAndroid Build Coastguard Worker        _8_m *= float2x2(float2(1.0, 4.0), float2(2.0, 5.0));
270*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = _0_ok && _8_m == float2x3(float3(39.0, 49.0, 59.0), float3(54.0, 68.0, 82.0));
271*c8dee2aaSAndroid Build Coastguard Worker    }
272*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = _0_ok && test_matrix_op_matrix_half_b() ? _uniforms.colorGreen : _uniforms.colorRed;
273*c8dee2aaSAndroid Build Coastguard Worker    return _out;
274*c8dee2aaSAndroid Build Coastguard Worker}
275