1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorRed; 9 half4 colorGreen; 10}; 11struct Inputs { 12}; 13struct Outputs { 14 half4 sk_FragColor [[color(0)]]; 15}; 16 17thread bool operator==(const half3x2 left, const half3x2 right); 18thread bool operator!=(const half3x2 left, const half3x2 right); 19 20thread bool operator==(const half2x3 left, const half2x3 right); 21thread bool operator!=(const half2x3 left, const half2x3 right); 22 23thread bool operator==(const half4x3 left, const half4x3 right); 24thread bool operator!=(const half4x3 left, const half4x3 right); 25 26thread bool operator==(const half4x2 left, const half4x2 right); 27thread bool operator!=(const half4x2 left, const half4x2 right); 28 29thread bool operator==(const half2x4 left, const half2x4 right); 30thread bool operator!=(const half2x4 left, const half2x4 right); 31 32thread bool operator==(const float3x2 left, const float3x2 right); 33thread bool operator!=(const float3x2 left, const float3x2 right); 34 35thread bool operator==(const float2x3 left, const float2x3 right); 36thread bool operator!=(const float2x3 left, const float2x3 right); 37 38thread bool operator==(const float4x3 left, const float4x3 right); 39thread bool operator!=(const float4x3 left, const float4x3 right); 40 41thread bool operator==(const float4x2 left, const float4x2 right); 42thread bool operator!=(const float4x2 left, const float4x2 right); 43 44thread bool operator==(const float2x4 left, const float2x4 right); 45thread bool operator!=(const float2x4 left, const float2x4 right); 46thread bool operator==(const half3x2 left, const half3x2 right) { 47 return all(left[0] == right[0]) && 48 all(left[1] == right[1]) && 49 all(left[2] == right[2]); 50} 51thread bool operator!=(const half3x2 left, const half3x2 right) { 52 return !(left == right); 53} 54thread half3x2 operator/(const half3x2 left, const half3x2 right) { 55 return half3x2(left[0] / right[0], left[1] / right[1], left[2] / right[2]); 56} 57thread half3x2& operator/=(thread half3x2& left, thread const half3x2& right) { 58 left = left / right; 59 return left; 60} 61thread bool operator==(const half2x3 left, const half2x3 right) { 62 return all(left[0] == right[0]) && 63 all(left[1] == right[1]); 64} 65thread bool operator!=(const half2x3 left, const half2x3 right) { 66 return !(left == right); 67} 68thread half2x3 operator/(const half2x3 left, const half2x3 right) { 69 return half2x3(left[0] / right[0], left[1] / right[1]); 70} 71thread half2x3& operator/=(thread half2x3& left, thread const half2x3& right) { 72 left = left / right; 73 return left; 74} 75thread bool operator==(const half4x3 left, const half4x3 right) { 76 return all(left[0] == right[0]) && 77 all(left[1] == right[1]) && 78 all(left[2] == right[2]) && 79 all(left[3] == right[3]); 80} 81thread bool operator!=(const half4x3 left, const half4x3 right) { 82 return !(left == right); 83} 84thread bool operator==(const half4x2 left, const half4x2 right) { 85 return all(left[0] == right[0]) && 86 all(left[1] == right[1]) && 87 all(left[2] == right[2]) && 88 all(left[3] == right[3]); 89} 90thread bool operator!=(const half4x2 left, const half4x2 right) { 91 return !(left == right); 92} 93thread half2x4 operator/(const half2x4 left, const half2x4 right) { 94 return half2x4(left[0] / right[0], left[1] / right[1]); 95} 96thread half2x4& operator/=(thread half2x4& left, thread const half2x4& right) { 97 left = left / right; 98 return left; 99} 100thread bool operator==(const half2x4 left, const half2x4 right) { 101 return all(left[0] == right[0]) && 102 all(left[1] == right[1]); 103} 104thread bool operator!=(const half2x4 left, const half2x4 right) { 105 return !(left == right); 106} 107thread half2x3& operator*=(thread half2x3& left, thread const half2x2& right) { 108 left = left * right; 109 return left; 110} 111thread bool operator==(const float3x2 left, const float3x2 right) { 112 return all(left[0] == right[0]) && 113 all(left[1] == right[1]) && 114 all(left[2] == right[2]); 115} 116thread bool operator!=(const float3x2 left, const float3x2 right) { 117 return !(left == right); 118} 119thread float3x2 operator/(const float3x2 left, const float3x2 right) { 120 return float3x2(left[0] / right[0], left[1] / right[1], left[2] / right[2]); 121} 122thread float3x2& operator/=(thread float3x2& left, thread const float3x2& right) { 123 left = left / right; 124 return left; 125} 126thread bool operator==(const float2x3 left, const float2x3 right) { 127 return all(left[0] == right[0]) && 128 all(left[1] == right[1]); 129} 130thread bool operator!=(const float2x3 left, const float2x3 right) { 131 return !(left == right); 132} 133thread float2x3 operator/(const float2x3 left, const float2x3 right) { 134 return float2x3(left[0] / right[0], left[1] / right[1]); 135} 136thread float2x3& operator/=(thread float2x3& left, thread const float2x3& right) { 137 left = left / right; 138 return left; 139} 140thread bool operator==(const float4x3 left, const float4x3 right) { 141 return all(left[0] == right[0]) && 142 all(left[1] == right[1]) && 143 all(left[2] == right[2]) && 144 all(left[3] == right[3]); 145} 146thread bool operator!=(const float4x3 left, const float4x3 right) { 147 return !(left == right); 148} 149thread bool operator==(const float4x2 left, const float4x2 right) { 150 return all(left[0] == right[0]) && 151 all(left[1] == right[1]) && 152 all(left[2] == right[2]) && 153 all(left[3] == right[3]); 154} 155thread bool operator!=(const float4x2 left, const float4x2 right) { 156 return !(left == right); 157} 158thread float2x4 operator/(const float2x4 left, const float2x4 right) { 159 return float2x4(left[0] / right[0], left[1] / right[1]); 160} 161thread float2x4& operator/=(thread float2x4& left, thread const float2x4& right) { 162 left = left / right; 163 return left; 164} 165thread bool operator==(const float2x4 left, const float2x4 right) { 166 return all(left[0] == right[0]) && 167 all(left[1] == right[1]); 168} 169thread bool operator!=(const float2x4 left, const float2x4 right) { 170 return !(left == right); 171} 172thread float2x3& operator*=(thread float2x3& left, thread const float2x2& right) { 173 left = left * right; 174 return left; 175} 176bool test_matrix_op_matrix_half_b() { 177 bool ok = true; 178 { 179 const half3x2 splat_4 = half3x2(half2(4.0h, 4.0h), half2(4.0h, 4.0h), half2(4.0h, 4.0h)); 180 half3x2 m = half3x2(2.0h); 181 m += splat_4; 182 ok = ok && m == half3x2(half2(6.0h, 4.0h), half2(4.0h, 6.0h), half2(4.0h, 4.0h)); 183 m = half3x2(2.0h); 184 m -= splat_4; 185 ok = ok && m == half3x2(half2(-2.0h, -4.0h), half2(-4.0h, -2.0h), half2(-4.0h, -4.0h)); 186 m = half3x2(2.0h); 187 m /= splat_4; 188 ok = ok && m == half3x2(0.5h); 189 } 190 { 191 const half2x3 splat_4 = half2x3(half3(4.0h, 4.0h, 4.0h), half3(4.0h, 4.0h, 4.0h)); 192 half2x3 m = splat_4; 193 m += half2x3(2.0h); 194 ok = ok && m == half2x3(half3(6.0h, 4.0h, 4.0h), half3(4.0h, 6.0h, 4.0h)); 195 m = splat_4; 196 m -= half2x3(2.0h); 197 ok = ok && m == half2x3(half3(2.0h, 4.0h, 4.0h), half3(4.0h, 2.0h, 4.0h)); 198 m = splat_4; 199 m /= half2x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h)); 200 ok = ok && m == half2x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h)); 201 } 202 { 203 half4x3 m = half4x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h), half3(10.0h, 11.0h, 12.0h)); 204 m += half4x3(half3(16.0h, 15.0h, 14.0h), half3(13.0h, 12.0h, 11.0h), half3(10.0h, 9.0h, 8.0h), half3(7.0h, 6.0h, 5.0h)); 205 ok = ok && m == half4x3(half3(17.0h, 17.0h, 17.0h), half3(17.0h, 17.0h, 17.0h), half3(17.0h, 17.0h, 17.0h), half3(17.0h, 17.0h, 17.0h)); 206 } 207 { 208 half4x2 m = half4x2(half2(10.0h, 20.0h), half2(30.0h, 40.0h), half2(50.0h, 60.0h), half2(70.0h, 80.0h)); 209 m -= half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half2(7.0h, 8.0h)); 210 ok = ok && m == half4x2(half2(9.0h, 18.0h), half2(27.0h, 36.0h), half2(45.0h, 54.0h), half2(63.0h, 72.0h)); 211 } 212 { 213 half2x4 m = half2x4(half4(10.0h, 20.0h, 30.0h, 40.0h), half4(10.0h, 20.0h, 30.0h, 40.0h)); 214 m /= half2x4(half4(10.0h, 10.0h, 10.0h, 10.0h), half4(5.0h, 5.0h, 5.0h, 5.0h)); 215 ok = ok && m == half2x4(half4(1.0h, 2.0h, 3.0h, 4.0h), half4(2.0h, 4.0h, 6.0h, 8.0h)); 216 } 217 { 218 half2x3 m = half2x3(half3(7.0h, 9.0h, 11.0h), half3(8.0h, 10.0h, 12.0h)); 219 m *= half2x2(half2(1.0h, 4.0h), half2(2.0h, 5.0h)); 220 ok = ok && m == half2x3(half3(39.0h, 49.0h, 59.0h), half3(54.0h, 68.0h, 82.0h)); 221 } 222 return ok; 223} 224fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 225 Outputs _out; 226 (void)_out; 227 bool _0_ok = true; 228 { 229 const float3x2 _1_splat_4 = float3x2(float2(4.0, 4.0), float2(4.0, 4.0), float2(4.0, 4.0)); 230 float3x2 _2_m = float3x2(2.0); 231 _2_m += _1_splat_4; 232 _0_ok = _0_ok && _2_m == float3x2(float2(6.0, 4.0), float2(4.0, 6.0), float2(4.0, 4.0)); 233 _2_m = float3x2(2.0); 234 _2_m -= _1_splat_4; 235 _0_ok = _0_ok && _2_m == float3x2(float2(-2.0, -4.0), float2(-4.0, -2.0), float2(-4.0, -4.0)); 236 _2_m = float3x2(2.0); 237 _2_m /= _1_splat_4; 238 _0_ok = _0_ok && _2_m == float3x2(0.5); 239 } 240 { 241 const float2x3 _3_splat_4 = float2x3(float3(4.0, 4.0, 4.0), float3(4.0, 4.0, 4.0)); 242 float2x3 _4_m = _3_splat_4; 243 _4_m += float2x3(2.0); 244 _0_ok = _0_ok && _4_m == float2x3(float3(6.0, 4.0, 4.0), float3(4.0, 6.0, 4.0)); 245 _4_m = _3_splat_4; 246 _4_m -= float2x3(2.0); 247 _0_ok = _0_ok && _4_m == float2x3(float3(2.0, 4.0, 4.0), float3(4.0, 2.0, 4.0)); 248 _4_m = _3_splat_4; 249 _4_m /= float2x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0)); 250 _0_ok = _0_ok && _4_m == float2x3(float3(2.0, 2.0, 2.0), float3(2.0, 2.0, 2.0)); 251 } 252 { 253 float4x3 _5_m = float4x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0), float3(10.0, 11.0, 12.0)); 254 _5_m += float4x3(float3(16.0, 15.0, 14.0), float3(13.0, 12.0, 11.0), float3(10.0, 9.0, 8.0), float3(7.0, 6.0, 5.0)); 255 _0_ok = _0_ok && _5_m == float4x3(float3(17.0, 17.0, 17.0), float3(17.0, 17.0, 17.0), float3(17.0, 17.0, 17.0), float3(17.0, 17.0, 17.0)); 256 } 257 { 258 float4x2 _6_m = float4x2(float2(10.0, 20.0), float2(30.0, 40.0), float2(50.0, 60.0), float2(70.0, 80.0)); 259 _6_m -= float4x2(float2(1.0, 2.0), float2(3.0, 4.0), float2(5.0, 6.0), float2(7.0, 8.0)); 260 _0_ok = _0_ok && _6_m == float4x2(float2(9.0, 18.0), float2(27.0, 36.0), float2(45.0, 54.0), float2(63.0, 72.0)); 261 } 262 { 263 float2x4 _7_m = float2x4(float4(10.0, 20.0, 30.0, 40.0), float4(10.0, 20.0, 30.0, 40.0)); 264 _7_m /= float2x4(float4(10.0, 10.0, 10.0, 10.0), float4(5.0, 5.0, 5.0, 5.0)); 265 _0_ok = _0_ok && _7_m == float2x4(float4(1.0, 2.0, 3.0, 4.0), float4(2.0, 4.0, 6.0, 8.0)); 266 } 267 { 268 float2x3 _8_m = float2x3(float3(7.0, 9.0, 11.0), float3(8.0, 10.0, 12.0)); 269 _8_m *= float2x2(float2(1.0, 4.0), float2(2.0, 5.0)); 270 _0_ok = _0_ok && _8_m == float2x3(float3(39.0, 49.0, 59.0), float3(54.0, 68.0, 82.0)); 271 } 272 _out.sk_FragColor = _0_ok && test_matrix_op_matrix_half_b() ? _uniforms.colorGreen : _uniforms.colorRed; 273 return _out; 274} 275