1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorRed : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorGreen : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_half_b() 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 18*c8dee2aaSAndroid Build Coastguard Worker float3x2 splat_4 = float3x2(4.0f.xx, 4.0f.xx, 4.0f.xx); 19*c8dee2aaSAndroid Build Coastguard Worker float3x2 m = float3x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f), 0.0f.xx); 20*c8dee2aaSAndroid Build Coastguard Worker float2 _38 = float2(2.0f, 0.0f) + 4.0f.xx; 21*c8dee2aaSAndroid Build Coastguard Worker float2 _39 = float2(0.0f, 2.0f) + 4.0f.xx; 22*c8dee2aaSAndroid Build Coastguard Worker float2 _40 = 0.0f.xx + 4.0f.xx; 23*c8dee2aaSAndroid Build Coastguard Worker m = float3x2(_38, _39, _40); 24*c8dee2aaSAndroid Build Coastguard Worker bool _58 = false; 25*c8dee2aaSAndroid Build Coastguard Worker if (true) 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker _58 = (all(bool2(_38.x == float2(6.0f, 4.0f).x, _38.y == float2(6.0f, 4.0f).y)) && all(bool2(_39.x == float2(4.0f, 6.0f).x, _39.y == float2(4.0f, 6.0f).y))) && all(bool2(_40.x == 4.0f.xx.x, _40.y == 4.0f.xx.y)); 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker else 30*c8dee2aaSAndroid Build Coastguard Worker { 31*c8dee2aaSAndroid Build Coastguard Worker _58 = false; 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker ok = _58; 34*c8dee2aaSAndroid Build Coastguard Worker m = float3x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f), 0.0f.xx); 35*c8dee2aaSAndroid Build Coastguard Worker float2 _59 = float2(2.0f, 0.0f) - 4.0f.xx; 36*c8dee2aaSAndroid Build Coastguard Worker float2 _60 = float2(0.0f, 2.0f) - 4.0f.xx; 37*c8dee2aaSAndroid Build Coastguard Worker float2 _61 = 0.0f.xx - 4.0f.xx; 38*c8dee2aaSAndroid Build Coastguard Worker m = float3x2(_59, _60, _61); 39*c8dee2aaSAndroid Build Coastguard Worker bool _79 = false; 40*c8dee2aaSAndroid Build Coastguard Worker if (_58) 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker _79 = (all(bool2(_59.x == float2(-2.0f, -4.0f).x, _59.y == float2(-2.0f, -4.0f).y)) && all(bool2(_60.x == float2(-4.0f, -2.0f).x, _60.y == float2(-4.0f, -2.0f).y))) && all(bool2(_61.x == (-4.0f).xx.x, _61.y == (-4.0f).xx.y)); 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker else 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker _79 = false; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker ok = _79; 49*c8dee2aaSAndroid Build Coastguard Worker m = float3x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f), 0.0f.xx); 50*c8dee2aaSAndroid Build Coastguard Worker float2 _80 = float2(2.0f, 0.0f) / 4.0f.xx; 51*c8dee2aaSAndroid Build Coastguard Worker float2 _81 = float2(0.0f, 2.0f) / 4.0f.xx; 52*c8dee2aaSAndroid Build Coastguard Worker float2 _82 = 0.0f.xx / 4.0f.xx; 53*c8dee2aaSAndroid Build Coastguard Worker m = float3x2(_80, _81, _82); 54*c8dee2aaSAndroid Build Coastguard Worker bool _98 = false; 55*c8dee2aaSAndroid Build Coastguard Worker if (_79) 56*c8dee2aaSAndroid Build Coastguard Worker { 57*c8dee2aaSAndroid Build Coastguard Worker _98 = (all(bool2(_80.x == float2(0.5f, 0.0f).x, _80.y == float2(0.5f, 0.0f).y)) && all(bool2(_81.x == float2(0.0f, 0.5f).x, _81.y == float2(0.0f, 0.5f).y))) && all(bool2(_82.x == 0.0f.xx.x, _82.y == 0.0f.xx.y)); 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker else 60*c8dee2aaSAndroid Build Coastguard Worker { 61*c8dee2aaSAndroid Build Coastguard Worker _98 = false; 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker ok = _98; 64*c8dee2aaSAndroid Build Coastguard Worker float2x3 splat_4_1 = float2x3(4.0f.xxx, 4.0f.xxx); 65*c8dee2aaSAndroid Build Coastguard Worker float2x3 m_1 = float2x3(4.0f.xxx, 4.0f.xxx); 66*c8dee2aaSAndroid Build Coastguard Worker float3 _109 = 4.0f.xxx + float3(2.0f, 0.0f, 0.0f); 67*c8dee2aaSAndroid Build Coastguard Worker float3 _110 = 4.0f.xxx + float3(0.0f, 2.0f, 0.0f); 68*c8dee2aaSAndroid Build Coastguard Worker m_1 = float2x3(_109, _110); 69*c8dee2aaSAndroid Build Coastguard Worker bool _123 = false; 70*c8dee2aaSAndroid Build Coastguard Worker if (_98) 71*c8dee2aaSAndroid Build Coastguard Worker { 72*c8dee2aaSAndroid Build Coastguard Worker _123 = all(bool3(_109.x == float3(6.0f, 4.0f, 4.0f).x, _109.y == float3(6.0f, 4.0f, 4.0f).y, _109.z == float3(6.0f, 4.0f, 4.0f).z)) && all(bool3(_110.x == float3(4.0f, 6.0f, 4.0f).x, _110.y == float3(4.0f, 6.0f, 4.0f).y, _110.z == float3(4.0f, 6.0f, 4.0f).z)); 73*c8dee2aaSAndroid Build Coastguard Worker } 74*c8dee2aaSAndroid Build Coastguard Worker else 75*c8dee2aaSAndroid Build Coastguard Worker { 76*c8dee2aaSAndroid Build Coastguard Worker _123 = false; 77*c8dee2aaSAndroid Build Coastguard Worker } 78*c8dee2aaSAndroid Build Coastguard Worker ok = _123; 79*c8dee2aaSAndroid Build Coastguard Worker m_1 = float2x3(4.0f.xxx, 4.0f.xxx); 80*c8dee2aaSAndroid Build Coastguard Worker float3 _124 = 4.0f.xxx - float3(2.0f, 0.0f, 0.0f); 81*c8dee2aaSAndroid Build Coastguard Worker float3 _125 = 4.0f.xxx - float3(0.0f, 2.0f, 0.0f); 82*c8dee2aaSAndroid Build Coastguard Worker m_1 = float2x3(_124, _125); 83*c8dee2aaSAndroid Build Coastguard Worker bool _137 = false; 84*c8dee2aaSAndroid Build Coastguard Worker if (_123) 85*c8dee2aaSAndroid Build Coastguard Worker { 86*c8dee2aaSAndroid Build Coastguard Worker _137 = all(bool3(_124.x == float3(2.0f, 4.0f, 4.0f).x, _124.y == float3(2.0f, 4.0f, 4.0f).y, _124.z == float3(2.0f, 4.0f, 4.0f).z)) && all(bool3(_125.x == float3(4.0f, 2.0f, 4.0f).x, _125.y == float3(4.0f, 2.0f, 4.0f).y, _125.z == float3(4.0f, 2.0f, 4.0f).z)); 87*c8dee2aaSAndroid Build Coastguard Worker } 88*c8dee2aaSAndroid Build Coastguard Worker else 89*c8dee2aaSAndroid Build Coastguard Worker { 90*c8dee2aaSAndroid Build Coastguard Worker _137 = false; 91*c8dee2aaSAndroid Build Coastguard Worker } 92*c8dee2aaSAndroid Build Coastguard Worker ok = _137; 93*c8dee2aaSAndroid Build Coastguard Worker m_1 = float2x3(4.0f.xxx, 4.0f.xxx); 94*c8dee2aaSAndroid Build Coastguard Worker float3 _140 = 4.0f.xxx / 2.0f.xxx; 95*c8dee2aaSAndroid Build Coastguard Worker float3 _141 = 4.0f.xxx / 2.0f.xxx; 96*c8dee2aaSAndroid Build Coastguard Worker m_1 = float2x3(_140, _141); 97*c8dee2aaSAndroid Build Coastguard Worker bool _150 = false; 98*c8dee2aaSAndroid Build Coastguard Worker if (_137) 99*c8dee2aaSAndroid Build Coastguard Worker { 100*c8dee2aaSAndroid Build Coastguard Worker _150 = all(bool3(_140.x == 2.0f.xxx.x, _140.y == 2.0f.xxx.y, _140.z == 2.0f.xxx.z)) && all(bool3(_141.x == 2.0f.xxx.x, _141.y == 2.0f.xxx.y, _141.z == 2.0f.xxx.z)); 101*c8dee2aaSAndroid Build Coastguard Worker } 102*c8dee2aaSAndroid Build Coastguard Worker else 103*c8dee2aaSAndroid Build Coastguard Worker { 104*c8dee2aaSAndroid Build Coastguard Worker _150 = false; 105*c8dee2aaSAndroid Build Coastguard Worker } 106*c8dee2aaSAndroid Build Coastguard Worker ok = _150; 107*c8dee2aaSAndroid Build Coastguard Worker float4x3 m_2 = float4x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), float3(10.0f, 11.0f, 12.0f)); 108*c8dee2aaSAndroid Build Coastguard Worker float3 _177 = float3(1.0f, 2.0f, 3.0f) + float3(16.0f, 15.0f, 14.0f); 109*c8dee2aaSAndroid Build Coastguard Worker float3 _178 = float3(4.0f, 5.0f, 6.0f) + float3(13.0f, 12.0f, 11.0f); 110*c8dee2aaSAndroid Build Coastguard Worker float3 _179 = float3(7.0f, 8.0f, 9.0f) + float3(10.0f, 9.0f, 8.0f); 111*c8dee2aaSAndroid Build Coastguard Worker float3 _180 = float3(10.0f, 11.0f, 12.0f) + float3(7.0f, 6.0f, 5.0f); 112*c8dee2aaSAndroid Build Coastguard Worker m_2 = float4x3(_177, _178, _179, _180); 113*c8dee2aaSAndroid Build Coastguard Worker bool _198 = false; 114*c8dee2aaSAndroid Build Coastguard Worker if (_150) 115*c8dee2aaSAndroid Build Coastguard Worker { 116*c8dee2aaSAndroid Build Coastguard Worker _198 = ((all(bool3(_177.x == 17.0f.xxx.x, _177.y == 17.0f.xxx.y, _177.z == 17.0f.xxx.z)) && all(bool3(_178.x == 17.0f.xxx.x, _178.y == 17.0f.xxx.y, _178.z == 17.0f.xxx.z))) && all(bool3(_179.x == 17.0f.xxx.x, _179.y == 17.0f.xxx.y, _179.z == 17.0f.xxx.z))) && all(bool3(_180.x == 17.0f.xxx.x, _180.y == 17.0f.xxx.y, _180.z == 17.0f.xxx.z)); 117*c8dee2aaSAndroid Build Coastguard Worker } 118*c8dee2aaSAndroid Build Coastguard Worker else 119*c8dee2aaSAndroid Build Coastguard Worker { 120*c8dee2aaSAndroid Build Coastguard Worker _198 = false; 121*c8dee2aaSAndroid Build Coastguard Worker } 122*c8dee2aaSAndroid Build Coastguard Worker ok = _198; 123*c8dee2aaSAndroid Build Coastguard Worker float4x2 m_3 = float4x2(float2(10.0f, 20.0f), float2(30.0f, 40.0f), float2(50.0f, 60.0f), float2(70.0f, 80.0f)); 124*c8dee2aaSAndroid Build Coastguard Worker float2 _219 = float2(10.0f, 20.0f) - float2(1.0f, 2.0f); 125*c8dee2aaSAndroid Build Coastguard Worker float2 _220 = float2(30.0f, 40.0f) - float2(3.0f, 4.0f); 126*c8dee2aaSAndroid Build Coastguard Worker float2 _221 = float2(50.0f, 60.0f) - float2(5.0f, 6.0f); 127*c8dee2aaSAndroid Build Coastguard Worker float2 _222 = float2(70.0f, 80.0f) - float2(7.0f, 8.0f); 128*c8dee2aaSAndroid Build Coastguard Worker m_3 = float4x2(_219, _220, _221, _222); 129*c8dee2aaSAndroid Build Coastguard Worker bool _249 = false; 130*c8dee2aaSAndroid Build Coastguard Worker if (_198) 131*c8dee2aaSAndroid Build Coastguard Worker { 132*c8dee2aaSAndroid Build Coastguard Worker _249 = ((all(bool2(_219.x == float2(9.0f, 18.0f).x, _219.y == float2(9.0f, 18.0f).y)) && all(bool2(_220.x == float2(27.0f, 36.0f).x, _220.y == float2(27.0f, 36.0f).y))) && all(bool2(_221.x == float2(45.0f, 54.0f).x, _221.y == float2(45.0f, 54.0f).y))) && all(bool2(_222.x == float2(63.0f, 72.0f).x, _222.y == float2(63.0f, 72.0f).y)); 133*c8dee2aaSAndroid Build Coastguard Worker } 134*c8dee2aaSAndroid Build Coastguard Worker else 135*c8dee2aaSAndroid Build Coastguard Worker { 136*c8dee2aaSAndroid Build Coastguard Worker _249 = false; 137*c8dee2aaSAndroid Build Coastguard Worker } 138*c8dee2aaSAndroid Build Coastguard Worker ok = _249; 139*c8dee2aaSAndroid Build Coastguard Worker float2x4 m_4 = float2x4(float4(10.0f, 20.0f, 30.0f, 40.0f), float4(10.0f, 20.0f, 30.0f, 40.0f)); 140*c8dee2aaSAndroid Build Coastguard Worker float4 _258 = float4(10.0f, 20.0f, 30.0f, 40.0f) / 10.0f.xxxx; 141*c8dee2aaSAndroid Build Coastguard Worker float4 _259 = float4(10.0f, 20.0f, 30.0f, 40.0f) / 5.0f.xxxx; 142*c8dee2aaSAndroid Build Coastguard Worker m_4 = float2x4(_258, _259); 143*c8dee2aaSAndroid Build Coastguard Worker bool _272 = false; 144*c8dee2aaSAndroid Build Coastguard Worker if (_249) 145*c8dee2aaSAndroid Build Coastguard Worker { 146*c8dee2aaSAndroid Build Coastguard Worker _272 = all(bool4(_258.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _258.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _258.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _258.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_259.x == float4(2.0f, 4.0f, 6.0f, 8.0f).x, _259.y == float4(2.0f, 4.0f, 6.0f, 8.0f).y, _259.z == float4(2.0f, 4.0f, 6.0f, 8.0f).z, _259.w == float4(2.0f, 4.0f, 6.0f, 8.0f).w)); 147*c8dee2aaSAndroid Build Coastguard Worker } 148*c8dee2aaSAndroid Build Coastguard Worker else 149*c8dee2aaSAndroid Build Coastguard Worker { 150*c8dee2aaSAndroid Build Coastguard Worker _272 = false; 151*c8dee2aaSAndroid Build Coastguard Worker } 152*c8dee2aaSAndroid Build Coastguard Worker ok = _272; 153*c8dee2aaSAndroid Build Coastguard Worker float2x3 m_5 = float2x3(float3(7.0f, 9.0f, 11.0f), float3(8.0f, 10.0f, 12.0f)); 154*c8dee2aaSAndroid Build Coastguard Worker float2x3 _281 = mul(float2x2(float2(1.0f, 4.0f), float2(2.0f, 5.0f)), float2x3(float3(7.0f, 9.0f, 11.0f), float3(8.0f, 10.0f, 12.0f))); 155*c8dee2aaSAndroid Build Coastguard Worker m_5 = _281; 156*c8dee2aaSAndroid Build Coastguard Worker bool _299 = false; 157*c8dee2aaSAndroid Build Coastguard Worker if (_272) 158*c8dee2aaSAndroid Build Coastguard Worker { 159*c8dee2aaSAndroid Build Coastguard Worker float3 _292 = _281[0]; 160*c8dee2aaSAndroid Build Coastguard Worker float3 _295 = _281[1]; 161*c8dee2aaSAndroid Build Coastguard Worker _299 = all(bool3(_292.x == float3(39.0f, 49.0f, 59.0f).x, _292.y == float3(39.0f, 49.0f, 59.0f).y, _292.z == float3(39.0f, 49.0f, 59.0f).z)) && all(bool3(_295.x == float3(54.0f, 68.0f, 82.0f).x, _295.y == float3(54.0f, 68.0f, 82.0f).y, _295.z == float3(54.0f, 68.0f, 82.0f).z)); 162*c8dee2aaSAndroid Build Coastguard Worker } 163*c8dee2aaSAndroid Build Coastguard Worker else 164*c8dee2aaSAndroid Build Coastguard Worker { 165*c8dee2aaSAndroid Build Coastguard Worker _299 = false; 166*c8dee2aaSAndroid Build Coastguard Worker } 167*c8dee2aaSAndroid Build Coastguard Worker ok = _299; 168*c8dee2aaSAndroid Build Coastguard Worker return _299; 169*c8dee2aaSAndroid Build Coastguard Worker} 170*c8dee2aaSAndroid Build Coastguard Worker 171*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _301) 172*c8dee2aaSAndroid Build Coastguard Worker{ 173*c8dee2aaSAndroid Build Coastguard Worker bool _RESERVED_IDENTIFIER_FIXUP_0_ok = true; 174*c8dee2aaSAndroid Build Coastguard Worker float3x2 _RESERVED_IDENTIFIER_FIXUP_1_splat_4 = float3x2(4.0f.xx, 4.0f.xx, 4.0f.xx); 175*c8dee2aaSAndroid Build Coastguard Worker float3x2 _RESERVED_IDENTIFIER_FIXUP_2_m = float3x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f), 0.0f.xx); 176*c8dee2aaSAndroid Build Coastguard Worker float2 _306 = float2(2.0f, 0.0f) + 4.0f.xx; 177*c8dee2aaSAndroid Build Coastguard Worker float2 _307 = float2(0.0f, 2.0f) + 4.0f.xx; 178*c8dee2aaSAndroid Build Coastguard Worker float2 _308 = 0.0f.xx + 4.0f.xx; 179*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_2_m = float3x2(_306, _307, _308); 180*c8dee2aaSAndroid Build Coastguard Worker bool _320 = false; 181*c8dee2aaSAndroid Build Coastguard Worker if (true) 182*c8dee2aaSAndroid Build Coastguard Worker { 183*c8dee2aaSAndroid Build Coastguard Worker _320 = (all(bool2(_306.x == float2(6.0f, 4.0f).x, _306.y == float2(6.0f, 4.0f).y)) && all(bool2(_307.x == float2(4.0f, 6.0f).x, _307.y == float2(4.0f, 6.0f).y))) && all(bool2(_308.x == 4.0f.xx.x, _308.y == 4.0f.xx.y)); 184*c8dee2aaSAndroid Build Coastguard Worker } 185*c8dee2aaSAndroid Build Coastguard Worker else 186*c8dee2aaSAndroid Build Coastguard Worker { 187*c8dee2aaSAndroid Build Coastguard Worker _320 = false; 188*c8dee2aaSAndroid Build Coastguard Worker } 189*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_ok = _320; 190*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_2_m = float3x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f), 0.0f.xx); 191*c8dee2aaSAndroid Build Coastguard Worker float2 _321 = float2(2.0f, 0.0f) - 4.0f.xx; 192*c8dee2aaSAndroid Build Coastguard Worker float2 _322 = float2(0.0f, 2.0f) - 4.0f.xx; 193*c8dee2aaSAndroid Build Coastguard Worker float2 _323 = 0.0f.xx - 4.0f.xx; 194*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_2_m = float3x2(_321, _322, _323); 195*c8dee2aaSAndroid Build Coastguard Worker bool _335 = false; 196*c8dee2aaSAndroid Build Coastguard Worker if (_320) 197*c8dee2aaSAndroid Build Coastguard Worker { 198*c8dee2aaSAndroid Build Coastguard Worker _335 = (all(bool2(_321.x == float2(-2.0f, -4.0f).x, _321.y == float2(-2.0f, -4.0f).y)) && all(bool2(_322.x == float2(-4.0f, -2.0f).x, _322.y == float2(-4.0f, -2.0f).y))) && all(bool2(_323.x == (-4.0f).xx.x, _323.y == (-4.0f).xx.y)); 199*c8dee2aaSAndroid Build Coastguard Worker } 200*c8dee2aaSAndroid Build Coastguard Worker else 201*c8dee2aaSAndroid Build Coastguard Worker { 202*c8dee2aaSAndroid Build Coastguard Worker _335 = false; 203*c8dee2aaSAndroid Build Coastguard Worker } 204*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_ok = _335; 205*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_2_m = float3x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f), 0.0f.xx); 206*c8dee2aaSAndroid Build Coastguard Worker float2 _336 = float2(2.0f, 0.0f) / 4.0f.xx; 207*c8dee2aaSAndroid Build Coastguard Worker float2 _337 = float2(0.0f, 2.0f) / 4.0f.xx; 208*c8dee2aaSAndroid Build Coastguard Worker float2 _338 = 0.0f.xx / 4.0f.xx; 209*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_2_m = float3x2(_336, _337, _338); 210*c8dee2aaSAndroid Build Coastguard Worker bool _350 = false; 211*c8dee2aaSAndroid Build Coastguard Worker if (_335) 212*c8dee2aaSAndroid Build Coastguard Worker { 213*c8dee2aaSAndroid Build Coastguard Worker _350 = (all(bool2(_336.x == float2(0.5f, 0.0f).x, _336.y == float2(0.5f, 0.0f).y)) && all(bool2(_337.x == float2(0.0f, 0.5f).x, _337.y == float2(0.0f, 0.5f).y))) && all(bool2(_338.x == 0.0f.xx.x, _338.y == 0.0f.xx.y)); 214*c8dee2aaSAndroid Build Coastguard Worker } 215*c8dee2aaSAndroid Build Coastguard Worker else 216*c8dee2aaSAndroid Build Coastguard Worker { 217*c8dee2aaSAndroid Build Coastguard Worker _350 = false; 218*c8dee2aaSAndroid Build Coastguard Worker } 219*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_ok = _350; 220*c8dee2aaSAndroid Build Coastguard Worker float2x3 _RESERVED_IDENTIFIER_FIXUP_3_splat_4 = float2x3(4.0f.xxx, 4.0f.xxx); 221*c8dee2aaSAndroid Build Coastguard Worker float2x3 _RESERVED_IDENTIFIER_FIXUP_4_m = float2x3(4.0f.xxx, 4.0f.xxx); 222*c8dee2aaSAndroid Build Coastguard Worker float3 _353 = 4.0f.xxx + float3(2.0f, 0.0f, 0.0f); 223*c8dee2aaSAndroid Build Coastguard Worker float3 _354 = 4.0f.xxx + float3(0.0f, 2.0f, 0.0f); 224*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_4_m = float2x3(_353, _354); 225*c8dee2aaSAndroid Build Coastguard Worker bool _363 = false; 226*c8dee2aaSAndroid Build Coastguard Worker if (_350) 227*c8dee2aaSAndroid Build Coastguard Worker { 228*c8dee2aaSAndroid Build Coastguard Worker _363 = all(bool3(_353.x == float3(6.0f, 4.0f, 4.0f).x, _353.y == float3(6.0f, 4.0f, 4.0f).y, _353.z == float3(6.0f, 4.0f, 4.0f).z)) && all(bool3(_354.x == float3(4.0f, 6.0f, 4.0f).x, _354.y == float3(4.0f, 6.0f, 4.0f).y, _354.z == float3(4.0f, 6.0f, 4.0f).z)); 229*c8dee2aaSAndroid Build Coastguard Worker } 230*c8dee2aaSAndroid Build Coastguard Worker else 231*c8dee2aaSAndroid Build Coastguard Worker { 232*c8dee2aaSAndroid Build Coastguard Worker _363 = false; 233*c8dee2aaSAndroid Build Coastguard Worker } 234*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_ok = _363; 235*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_4_m = float2x3(4.0f.xxx, 4.0f.xxx); 236*c8dee2aaSAndroid Build Coastguard Worker float3 _364 = 4.0f.xxx - float3(2.0f, 0.0f, 0.0f); 237*c8dee2aaSAndroid Build Coastguard Worker float3 _365 = 4.0f.xxx - float3(0.0f, 2.0f, 0.0f); 238*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_4_m = float2x3(_364, _365); 239*c8dee2aaSAndroid Build Coastguard Worker bool _374 = false; 240*c8dee2aaSAndroid Build Coastguard Worker if (_363) 241*c8dee2aaSAndroid Build Coastguard Worker { 242*c8dee2aaSAndroid Build Coastguard Worker _374 = all(bool3(_364.x == float3(2.0f, 4.0f, 4.0f).x, _364.y == float3(2.0f, 4.0f, 4.0f).y, _364.z == float3(2.0f, 4.0f, 4.0f).z)) && all(bool3(_365.x == float3(4.0f, 2.0f, 4.0f).x, _365.y == float3(4.0f, 2.0f, 4.0f).y, _365.z == float3(4.0f, 2.0f, 4.0f).z)); 243*c8dee2aaSAndroid Build Coastguard Worker } 244*c8dee2aaSAndroid Build Coastguard Worker else 245*c8dee2aaSAndroid Build Coastguard Worker { 246*c8dee2aaSAndroid Build Coastguard Worker _374 = false; 247*c8dee2aaSAndroid Build Coastguard Worker } 248*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_ok = _374; 249*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_4_m = float2x3(4.0f.xxx, 4.0f.xxx); 250*c8dee2aaSAndroid Build Coastguard Worker float3 _375 = 4.0f.xxx / 2.0f.xxx; 251*c8dee2aaSAndroid Build Coastguard Worker float3 _376 = 4.0f.xxx / 2.0f.xxx; 252*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_4_m = float2x3(_375, _376); 253*c8dee2aaSAndroid Build Coastguard Worker bool _385 = false; 254*c8dee2aaSAndroid Build Coastguard Worker if (_374) 255*c8dee2aaSAndroid Build Coastguard Worker { 256*c8dee2aaSAndroid Build Coastguard Worker _385 = all(bool3(_375.x == 2.0f.xxx.x, _375.y == 2.0f.xxx.y, _375.z == 2.0f.xxx.z)) && all(bool3(_376.x == 2.0f.xxx.x, _376.y == 2.0f.xxx.y, _376.z == 2.0f.xxx.z)); 257*c8dee2aaSAndroid Build Coastguard Worker } 258*c8dee2aaSAndroid Build Coastguard Worker else 259*c8dee2aaSAndroid Build Coastguard Worker { 260*c8dee2aaSAndroid Build Coastguard Worker _385 = false; 261*c8dee2aaSAndroid Build Coastguard Worker } 262*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_ok = _385; 263*c8dee2aaSAndroid Build Coastguard Worker float4x3 _RESERVED_IDENTIFIER_FIXUP_5_m = float4x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), float3(10.0f, 11.0f, 12.0f)); 264*c8dee2aaSAndroid Build Coastguard Worker float3 _387 = float3(1.0f, 2.0f, 3.0f) + float3(16.0f, 15.0f, 14.0f); 265*c8dee2aaSAndroid Build Coastguard Worker float3 _388 = float3(4.0f, 5.0f, 6.0f) + float3(13.0f, 12.0f, 11.0f); 266*c8dee2aaSAndroid Build Coastguard Worker float3 _389 = float3(7.0f, 8.0f, 9.0f) + float3(10.0f, 9.0f, 8.0f); 267*c8dee2aaSAndroid Build Coastguard Worker float3 _390 = float3(10.0f, 11.0f, 12.0f) + float3(7.0f, 6.0f, 5.0f); 268*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_5_m = float4x3(_387, _388, _389, _390); 269*c8dee2aaSAndroid Build Coastguard Worker bool _405 = false; 270*c8dee2aaSAndroid Build Coastguard Worker if (_385) 271*c8dee2aaSAndroid Build Coastguard Worker { 272*c8dee2aaSAndroid Build Coastguard Worker _405 = ((all(bool3(_387.x == 17.0f.xxx.x, _387.y == 17.0f.xxx.y, _387.z == 17.0f.xxx.z)) && all(bool3(_388.x == 17.0f.xxx.x, _388.y == 17.0f.xxx.y, _388.z == 17.0f.xxx.z))) && all(bool3(_389.x == 17.0f.xxx.x, _389.y == 17.0f.xxx.y, _389.z == 17.0f.xxx.z))) && all(bool3(_390.x == 17.0f.xxx.x, _390.y == 17.0f.xxx.y, _390.z == 17.0f.xxx.z)); 273*c8dee2aaSAndroid Build Coastguard Worker } 274*c8dee2aaSAndroid Build Coastguard Worker else 275*c8dee2aaSAndroid Build Coastguard Worker { 276*c8dee2aaSAndroid Build Coastguard Worker _405 = false; 277*c8dee2aaSAndroid Build Coastguard Worker } 278*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_ok = _405; 279*c8dee2aaSAndroid Build Coastguard Worker float4x2 _RESERVED_IDENTIFIER_FIXUP_6_m = float4x2(float2(10.0f, 20.0f), float2(30.0f, 40.0f), float2(50.0f, 60.0f), float2(70.0f, 80.0f)); 280*c8dee2aaSAndroid Build Coastguard Worker float2 _407 = float2(10.0f, 20.0f) - float2(1.0f, 2.0f); 281*c8dee2aaSAndroid Build Coastguard Worker float2 _408 = float2(30.0f, 40.0f) - float2(3.0f, 4.0f); 282*c8dee2aaSAndroid Build Coastguard Worker float2 _409 = float2(50.0f, 60.0f) - float2(5.0f, 6.0f); 283*c8dee2aaSAndroid Build Coastguard Worker float2 _410 = float2(70.0f, 80.0f) - float2(7.0f, 8.0f); 284*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_6_m = float4x2(_407, _408, _409, _410); 285*c8dee2aaSAndroid Build Coastguard Worker bool _425 = false; 286*c8dee2aaSAndroid Build Coastguard Worker if (_405) 287*c8dee2aaSAndroid Build Coastguard Worker { 288*c8dee2aaSAndroid Build Coastguard Worker _425 = ((all(bool2(_407.x == float2(9.0f, 18.0f).x, _407.y == float2(9.0f, 18.0f).y)) && all(bool2(_408.x == float2(27.0f, 36.0f).x, _408.y == float2(27.0f, 36.0f).y))) && all(bool2(_409.x == float2(45.0f, 54.0f).x, _409.y == float2(45.0f, 54.0f).y))) && all(bool2(_410.x == float2(63.0f, 72.0f).x, _410.y == float2(63.0f, 72.0f).y)); 289*c8dee2aaSAndroid Build Coastguard Worker } 290*c8dee2aaSAndroid Build Coastguard Worker else 291*c8dee2aaSAndroid Build Coastguard Worker { 292*c8dee2aaSAndroid Build Coastguard Worker _425 = false; 293*c8dee2aaSAndroid Build Coastguard Worker } 294*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_ok = _425; 295*c8dee2aaSAndroid Build Coastguard Worker float2x4 _RESERVED_IDENTIFIER_FIXUP_7_m = float2x4(float4(10.0f, 20.0f, 30.0f, 40.0f), float4(10.0f, 20.0f, 30.0f, 40.0f)); 296*c8dee2aaSAndroid Build Coastguard Worker float4 _427 = float4(10.0f, 20.0f, 30.0f, 40.0f) / 10.0f.xxxx; 297*c8dee2aaSAndroid Build Coastguard Worker float4 _428 = float4(10.0f, 20.0f, 30.0f, 40.0f) / 5.0f.xxxx; 298*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_7_m = float2x4(_427, _428); 299*c8dee2aaSAndroid Build Coastguard Worker bool _437 = false; 300*c8dee2aaSAndroid Build Coastguard Worker if (_425) 301*c8dee2aaSAndroid Build Coastguard Worker { 302*c8dee2aaSAndroid Build Coastguard Worker _437 = all(bool4(_427.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _427.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _427.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _427.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_428.x == float4(2.0f, 4.0f, 6.0f, 8.0f).x, _428.y == float4(2.0f, 4.0f, 6.0f, 8.0f).y, _428.z == float4(2.0f, 4.0f, 6.0f, 8.0f).z, _428.w == float4(2.0f, 4.0f, 6.0f, 8.0f).w)); 303*c8dee2aaSAndroid Build Coastguard Worker } 304*c8dee2aaSAndroid Build Coastguard Worker else 305*c8dee2aaSAndroid Build Coastguard Worker { 306*c8dee2aaSAndroid Build Coastguard Worker _437 = false; 307*c8dee2aaSAndroid Build Coastguard Worker } 308*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_ok = _437; 309*c8dee2aaSAndroid Build Coastguard Worker float2x3 _RESERVED_IDENTIFIER_FIXUP_8_m = float2x3(float3(7.0f, 9.0f, 11.0f), float3(8.0f, 10.0f, 12.0f)); 310*c8dee2aaSAndroid Build Coastguard Worker float2x3 _439 = mul(float2x2(float2(1.0f, 4.0f), float2(2.0f, 5.0f)), float2x3(float3(7.0f, 9.0f, 11.0f), float3(8.0f, 10.0f, 12.0f))); 311*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_8_m = _439; 312*c8dee2aaSAndroid Build Coastguard Worker bool _449 = false; 313*c8dee2aaSAndroid Build Coastguard Worker if (_437) 314*c8dee2aaSAndroid Build Coastguard Worker { 315*c8dee2aaSAndroid Build Coastguard Worker float3 _442 = _439[0]; 316*c8dee2aaSAndroid Build Coastguard Worker float3 _445 = _439[1]; 317*c8dee2aaSAndroid Build Coastguard Worker _449 = all(bool3(_442.x == float3(39.0f, 49.0f, 59.0f).x, _442.y == float3(39.0f, 49.0f, 59.0f).y, _442.z == float3(39.0f, 49.0f, 59.0f).z)) && all(bool3(_445.x == float3(54.0f, 68.0f, 82.0f).x, _445.y == float3(54.0f, 68.0f, 82.0f).y, _445.z == float3(54.0f, 68.0f, 82.0f).z)); 318*c8dee2aaSAndroid Build Coastguard Worker } 319*c8dee2aaSAndroid Build Coastguard Worker else 320*c8dee2aaSAndroid Build Coastguard Worker { 321*c8dee2aaSAndroid Build Coastguard Worker _449 = false; 322*c8dee2aaSAndroid Build Coastguard Worker } 323*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_ok = _449; 324*c8dee2aaSAndroid Build Coastguard Worker bool _453 = false; 325*c8dee2aaSAndroid Build Coastguard Worker if (_449) 326*c8dee2aaSAndroid Build Coastguard Worker { 327*c8dee2aaSAndroid Build Coastguard Worker _453 = test_matrix_op_matrix_half_b(); 328*c8dee2aaSAndroid Build Coastguard Worker } 329*c8dee2aaSAndroid Build Coastguard Worker else 330*c8dee2aaSAndroid Build Coastguard Worker { 331*c8dee2aaSAndroid Build Coastguard Worker _453 = false; 332*c8dee2aaSAndroid Build Coastguard Worker } 333*c8dee2aaSAndroid Build Coastguard Worker float4 _454 = 0.0f.xxxx; 334*c8dee2aaSAndroid Build Coastguard Worker if (_453) 335*c8dee2aaSAndroid Build Coastguard Worker { 336*c8dee2aaSAndroid Build Coastguard Worker _454 = _8_colorGreen; 337*c8dee2aaSAndroid Build Coastguard Worker } 338*c8dee2aaSAndroid Build Coastguard Worker else 339*c8dee2aaSAndroid Build Coastguard Worker { 340*c8dee2aaSAndroid Build Coastguard Worker _454 = _8_colorRed; 341*c8dee2aaSAndroid Build Coastguard Worker } 342*c8dee2aaSAndroid Build Coastguard Worker return _454; 343*c8dee2aaSAndroid Build Coastguard Worker} 344*c8dee2aaSAndroid Build Coastguard Worker 345*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 346*c8dee2aaSAndroid Build Coastguard Worker{ 347*c8dee2aaSAndroid Build Coastguard Worker float2 _18 = 0.0f.xx; 348*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_18); 349*c8dee2aaSAndroid Build Coastguard Worker} 350*c8dee2aaSAndroid Build Coastguard Worker 351*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 352*c8dee2aaSAndroid Build Coastguard Worker{ 353*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 354*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 355*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 356*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 357*c8dee2aaSAndroid Build Coastguard Worker} 358