1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _8_colorRed : packoffset(c0); 4 float4 _8_colorGreen : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15bool test_matrix_op_matrix_half_b() 16{ 17 bool ok = true; 18 float3x2 splat_4 = float3x2(4.0f.xx, 4.0f.xx, 4.0f.xx); 19 float3x2 m = float3x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f), 0.0f.xx); 20 float2 _38 = float2(2.0f, 0.0f) + 4.0f.xx; 21 float2 _39 = float2(0.0f, 2.0f) + 4.0f.xx; 22 float2 _40 = 0.0f.xx + 4.0f.xx; 23 m = float3x2(_38, _39, _40); 24 bool _58 = false; 25 if (true) 26 { 27 _58 = (all(bool2(_38.x == float2(6.0f, 4.0f).x, _38.y == float2(6.0f, 4.0f).y)) && all(bool2(_39.x == float2(4.0f, 6.0f).x, _39.y == float2(4.0f, 6.0f).y))) && all(bool2(_40.x == 4.0f.xx.x, _40.y == 4.0f.xx.y)); 28 } 29 else 30 { 31 _58 = false; 32 } 33 ok = _58; 34 m = float3x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f), 0.0f.xx); 35 float2 _59 = float2(2.0f, 0.0f) - 4.0f.xx; 36 float2 _60 = float2(0.0f, 2.0f) - 4.0f.xx; 37 float2 _61 = 0.0f.xx - 4.0f.xx; 38 m = float3x2(_59, _60, _61); 39 bool _79 = false; 40 if (_58) 41 { 42 _79 = (all(bool2(_59.x == float2(-2.0f, -4.0f).x, _59.y == float2(-2.0f, -4.0f).y)) && all(bool2(_60.x == float2(-4.0f, -2.0f).x, _60.y == float2(-4.0f, -2.0f).y))) && all(bool2(_61.x == (-4.0f).xx.x, _61.y == (-4.0f).xx.y)); 43 } 44 else 45 { 46 _79 = false; 47 } 48 ok = _79; 49 m = float3x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f), 0.0f.xx); 50 float2 _80 = float2(2.0f, 0.0f) / 4.0f.xx; 51 float2 _81 = float2(0.0f, 2.0f) / 4.0f.xx; 52 float2 _82 = 0.0f.xx / 4.0f.xx; 53 m = float3x2(_80, _81, _82); 54 bool _98 = false; 55 if (_79) 56 { 57 _98 = (all(bool2(_80.x == float2(0.5f, 0.0f).x, _80.y == float2(0.5f, 0.0f).y)) && all(bool2(_81.x == float2(0.0f, 0.5f).x, _81.y == float2(0.0f, 0.5f).y))) && all(bool2(_82.x == 0.0f.xx.x, _82.y == 0.0f.xx.y)); 58 } 59 else 60 { 61 _98 = false; 62 } 63 ok = _98; 64 float2x3 splat_4_1 = float2x3(4.0f.xxx, 4.0f.xxx); 65 float2x3 m_1 = float2x3(4.0f.xxx, 4.0f.xxx); 66 float3 _109 = 4.0f.xxx + float3(2.0f, 0.0f, 0.0f); 67 float3 _110 = 4.0f.xxx + float3(0.0f, 2.0f, 0.0f); 68 m_1 = float2x3(_109, _110); 69 bool _123 = false; 70 if (_98) 71 { 72 _123 = all(bool3(_109.x == float3(6.0f, 4.0f, 4.0f).x, _109.y == float3(6.0f, 4.0f, 4.0f).y, _109.z == float3(6.0f, 4.0f, 4.0f).z)) && all(bool3(_110.x == float3(4.0f, 6.0f, 4.0f).x, _110.y == float3(4.0f, 6.0f, 4.0f).y, _110.z == float3(4.0f, 6.0f, 4.0f).z)); 73 } 74 else 75 { 76 _123 = false; 77 } 78 ok = _123; 79 m_1 = float2x3(4.0f.xxx, 4.0f.xxx); 80 float3 _124 = 4.0f.xxx - float3(2.0f, 0.0f, 0.0f); 81 float3 _125 = 4.0f.xxx - float3(0.0f, 2.0f, 0.0f); 82 m_1 = float2x3(_124, _125); 83 bool _137 = false; 84 if (_123) 85 { 86 _137 = all(bool3(_124.x == float3(2.0f, 4.0f, 4.0f).x, _124.y == float3(2.0f, 4.0f, 4.0f).y, _124.z == float3(2.0f, 4.0f, 4.0f).z)) && all(bool3(_125.x == float3(4.0f, 2.0f, 4.0f).x, _125.y == float3(4.0f, 2.0f, 4.0f).y, _125.z == float3(4.0f, 2.0f, 4.0f).z)); 87 } 88 else 89 { 90 _137 = false; 91 } 92 ok = _137; 93 m_1 = float2x3(4.0f.xxx, 4.0f.xxx); 94 float3 _140 = 4.0f.xxx / 2.0f.xxx; 95 float3 _141 = 4.0f.xxx / 2.0f.xxx; 96 m_1 = float2x3(_140, _141); 97 bool _150 = false; 98 if (_137) 99 { 100 _150 = all(bool3(_140.x == 2.0f.xxx.x, _140.y == 2.0f.xxx.y, _140.z == 2.0f.xxx.z)) && all(bool3(_141.x == 2.0f.xxx.x, _141.y == 2.0f.xxx.y, _141.z == 2.0f.xxx.z)); 101 } 102 else 103 { 104 _150 = false; 105 } 106 ok = _150; 107 float4x3 m_2 = float4x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), float3(10.0f, 11.0f, 12.0f)); 108 float3 _177 = float3(1.0f, 2.0f, 3.0f) + float3(16.0f, 15.0f, 14.0f); 109 float3 _178 = float3(4.0f, 5.0f, 6.0f) + float3(13.0f, 12.0f, 11.0f); 110 float3 _179 = float3(7.0f, 8.0f, 9.0f) + float3(10.0f, 9.0f, 8.0f); 111 float3 _180 = float3(10.0f, 11.0f, 12.0f) + float3(7.0f, 6.0f, 5.0f); 112 m_2 = float4x3(_177, _178, _179, _180); 113 bool _198 = false; 114 if (_150) 115 { 116 _198 = ((all(bool3(_177.x == 17.0f.xxx.x, _177.y == 17.0f.xxx.y, _177.z == 17.0f.xxx.z)) && all(bool3(_178.x == 17.0f.xxx.x, _178.y == 17.0f.xxx.y, _178.z == 17.0f.xxx.z))) && all(bool3(_179.x == 17.0f.xxx.x, _179.y == 17.0f.xxx.y, _179.z == 17.0f.xxx.z))) && all(bool3(_180.x == 17.0f.xxx.x, _180.y == 17.0f.xxx.y, _180.z == 17.0f.xxx.z)); 117 } 118 else 119 { 120 _198 = false; 121 } 122 ok = _198; 123 float4x2 m_3 = float4x2(float2(10.0f, 20.0f), float2(30.0f, 40.0f), float2(50.0f, 60.0f), float2(70.0f, 80.0f)); 124 float2 _219 = float2(10.0f, 20.0f) - float2(1.0f, 2.0f); 125 float2 _220 = float2(30.0f, 40.0f) - float2(3.0f, 4.0f); 126 float2 _221 = float2(50.0f, 60.0f) - float2(5.0f, 6.0f); 127 float2 _222 = float2(70.0f, 80.0f) - float2(7.0f, 8.0f); 128 m_3 = float4x2(_219, _220, _221, _222); 129 bool _249 = false; 130 if (_198) 131 { 132 _249 = ((all(bool2(_219.x == float2(9.0f, 18.0f).x, _219.y == float2(9.0f, 18.0f).y)) && all(bool2(_220.x == float2(27.0f, 36.0f).x, _220.y == float2(27.0f, 36.0f).y))) && all(bool2(_221.x == float2(45.0f, 54.0f).x, _221.y == float2(45.0f, 54.0f).y))) && all(bool2(_222.x == float2(63.0f, 72.0f).x, _222.y == float2(63.0f, 72.0f).y)); 133 } 134 else 135 { 136 _249 = false; 137 } 138 ok = _249; 139 float2x4 m_4 = float2x4(float4(10.0f, 20.0f, 30.0f, 40.0f), float4(10.0f, 20.0f, 30.0f, 40.0f)); 140 float4 _258 = float4(10.0f, 20.0f, 30.0f, 40.0f) / 10.0f.xxxx; 141 float4 _259 = float4(10.0f, 20.0f, 30.0f, 40.0f) / 5.0f.xxxx; 142 m_4 = float2x4(_258, _259); 143 bool _272 = false; 144 if (_249) 145 { 146 _272 = all(bool4(_258.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _258.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _258.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _258.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_259.x == float4(2.0f, 4.0f, 6.0f, 8.0f).x, _259.y == float4(2.0f, 4.0f, 6.0f, 8.0f).y, _259.z == float4(2.0f, 4.0f, 6.0f, 8.0f).z, _259.w == float4(2.0f, 4.0f, 6.0f, 8.0f).w)); 147 } 148 else 149 { 150 _272 = false; 151 } 152 ok = _272; 153 float2x3 m_5 = float2x3(float3(7.0f, 9.0f, 11.0f), float3(8.0f, 10.0f, 12.0f)); 154 float2x3 _281 = mul(float2x2(float2(1.0f, 4.0f), float2(2.0f, 5.0f)), float2x3(float3(7.0f, 9.0f, 11.0f), float3(8.0f, 10.0f, 12.0f))); 155 m_5 = _281; 156 bool _299 = false; 157 if (_272) 158 { 159 float3 _292 = _281[0]; 160 float3 _295 = _281[1]; 161 _299 = all(bool3(_292.x == float3(39.0f, 49.0f, 59.0f).x, _292.y == float3(39.0f, 49.0f, 59.0f).y, _292.z == float3(39.0f, 49.0f, 59.0f).z)) && all(bool3(_295.x == float3(54.0f, 68.0f, 82.0f).x, _295.y == float3(54.0f, 68.0f, 82.0f).y, _295.z == float3(54.0f, 68.0f, 82.0f).z)); 162 } 163 else 164 { 165 _299 = false; 166 } 167 ok = _299; 168 return _299; 169} 170 171float4 main(float2 _301) 172{ 173 bool _RESERVED_IDENTIFIER_FIXUP_0_ok = true; 174 float3x2 _RESERVED_IDENTIFIER_FIXUP_1_splat_4 = float3x2(4.0f.xx, 4.0f.xx, 4.0f.xx); 175 float3x2 _RESERVED_IDENTIFIER_FIXUP_2_m = float3x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f), 0.0f.xx); 176 float2 _306 = float2(2.0f, 0.0f) + 4.0f.xx; 177 float2 _307 = float2(0.0f, 2.0f) + 4.0f.xx; 178 float2 _308 = 0.0f.xx + 4.0f.xx; 179 _RESERVED_IDENTIFIER_FIXUP_2_m = float3x2(_306, _307, _308); 180 bool _320 = false; 181 if (true) 182 { 183 _320 = (all(bool2(_306.x == float2(6.0f, 4.0f).x, _306.y == float2(6.0f, 4.0f).y)) && all(bool2(_307.x == float2(4.0f, 6.0f).x, _307.y == float2(4.0f, 6.0f).y))) && all(bool2(_308.x == 4.0f.xx.x, _308.y == 4.0f.xx.y)); 184 } 185 else 186 { 187 _320 = false; 188 } 189 _RESERVED_IDENTIFIER_FIXUP_0_ok = _320; 190 _RESERVED_IDENTIFIER_FIXUP_2_m = float3x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f), 0.0f.xx); 191 float2 _321 = float2(2.0f, 0.0f) - 4.0f.xx; 192 float2 _322 = float2(0.0f, 2.0f) - 4.0f.xx; 193 float2 _323 = 0.0f.xx - 4.0f.xx; 194 _RESERVED_IDENTIFIER_FIXUP_2_m = float3x2(_321, _322, _323); 195 bool _335 = false; 196 if (_320) 197 { 198 _335 = (all(bool2(_321.x == float2(-2.0f, -4.0f).x, _321.y == float2(-2.0f, -4.0f).y)) && all(bool2(_322.x == float2(-4.0f, -2.0f).x, _322.y == float2(-4.0f, -2.0f).y))) && all(bool2(_323.x == (-4.0f).xx.x, _323.y == (-4.0f).xx.y)); 199 } 200 else 201 { 202 _335 = false; 203 } 204 _RESERVED_IDENTIFIER_FIXUP_0_ok = _335; 205 _RESERVED_IDENTIFIER_FIXUP_2_m = float3x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f), 0.0f.xx); 206 float2 _336 = float2(2.0f, 0.0f) / 4.0f.xx; 207 float2 _337 = float2(0.0f, 2.0f) / 4.0f.xx; 208 float2 _338 = 0.0f.xx / 4.0f.xx; 209 _RESERVED_IDENTIFIER_FIXUP_2_m = float3x2(_336, _337, _338); 210 bool _350 = false; 211 if (_335) 212 { 213 _350 = (all(bool2(_336.x == float2(0.5f, 0.0f).x, _336.y == float2(0.5f, 0.0f).y)) && all(bool2(_337.x == float2(0.0f, 0.5f).x, _337.y == float2(0.0f, 0.5f).y))) && all(bool2(_338.x == 0.0f.xx.x, _338.y == 0.0f.xx.y)); 214 } 215 else 216 { 217 _350 = false; 218 } 219 _RESERVED_IDENTIFIER_FIXUP_0_ok = _350; 220 float2x3 _RESERVED_IDENTIFIER_FIXUP_3_splat_4 = float2x3(4.0f.xxx, 4.0f.xxx); 221 float2x3 _RESERVED_IDENTIFIER_FIXUP_4_m = float2x3(4.0f.xxx, 4.0f.xxx); 222 float3 _353 = 4.0f.xxx + float3(2.0f, 0.0f, 0.0f); 223 float3 _354 = 4.0f.xxx + float3(0.0f, 2.0f, 0.0f); 224 _RESERVED_IDENTIFIER_FIXUP_4_m = float2x3(_353, _354); 225 bool _363 = false; 226 if (_350) 227 { 228 _363 = all(bool3(_353.x == float3(6.0f, 4.0f, 4.0f).x, _353.y == float3(6.0f, 4.0f, 4.0f).y, _353.z == float3(6.0f, 4.0f, 4.0f).z)) && all(bool3(_354.x == float3(4.0f, 6.0f, 4.0f).x, _354.y == float3(4.0f, 6.0f, 4.0f).y, _354.z == float3(4.0f, 6.0f, 4.0f).z)); 229 } 230 else 231 { 232 _363 = false; 233 } 234 _RESERVED_IDENTIFIER_FIXUP_0_ok = _363; 235 _RESERVED_IDENTIFIER_FIXUP_4_m = float2x3(4.0f.xxx, 4.0f.xxx); 236 float3 _364 = 4.0f.xxx - float3(2.0f, 0.0f, 0.0f); 237 float3 _365 = 4.0f.xxx - float3(0.0f, 2.0f, 0.0f); 238 _RESERVED_IDENTIFIER_FIXUP_4_m = float2x3(_364, _365); 239 bool _374 = false; 240 if (_363) 241 { 242 _374 = all(bool3(_364.x == float3(2.0f, 4.0f, 4.0f).x, _364.y == float3(2.0f, 4.0f, 4.0f).y, _364.z == float3(2.0f, 4.0f, 4.0f).z)) && all(bool3(_365.x == float3(4.0f, 2.0f, 4.0f).x, _365.y == float3(4.0f, 2.0f, 4.0f).y, _365.z == float3(4.0f, 2.0f, 4.0f).z)); 243 } 244 else 245 { 246 _374 = false; 247 } 248 _RESERVED_IDENTIFIER_FIXUP_0_ok = _374; 249 _RESERVED_IDENTIFIER_FIXUP_4_m = float2x3(4.0f.xxx, 4.0f.xxx); 250 float3 _375 = 4.0f.xxx / 2.0f.xxx; 251 float3 _376 = 4.0f.xxx / 2.0f.xxx; 252 _RESERVED_IDENTIFIER_FIXUP_4_m = float2x3(_375, _376); 253 bool _385 = false; 254 if (_374) 255 { 256 _385 = all(bool3(_375.x == 2.0f.xxx.x, _375.y == 2.0f.xxx.y, _375.z == 2.0f.xxx.z)) && all(bool3(_376.x == 2.0f.xxx.x, _376.y == 2.0f.xxx.y, _376.z == 2.0f.xxx.z)); 257 } 258 else 259 { 260 _385 = false; 261 } 262 _RESERVED_IDENTIFIER_FIXUP_0_ok = _385; 263 float4x3 _RESERVED_IDENTIFIER_FIXUP_5_m = float4x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), float3(10.0f, 11.0f, 12.0f)); 264 float3 _387 = float3(1.0f, 2.0f, 3.0f) + float3(16.0f, 15.0f, 14.0f); 265 float3 _388 = float3(4.0f, 5.0f, 6.0f) + float3(13.0f, 12.0f, 11.0f); 266 float3 _389 = float3(7.0f, 8.0f, 9.0f) + float3(10.0f, 9.0f, 8.0f); 267 float3 _390 = float3(10.0f, 11.0f, 12.0f) + float3(7.0f, 6.0f, 5.0f); 268 _RESERVED_IDENTIFIER_FIXUP_5_m = float4x3(_387, _388, _389, _390); 269 bool _405 = false; 270 if (_385) 271 { 272 _405 = ((all(bool3(_387.x == 17.0f.xxx.x, _387.y == 17.0f.xxx.y, _387.z == 17.0f.xxx.z)) && all(bool3(_388.x == 17.0f.xxx.x, _388.y == 17.0f.xxx.y, _388.z == 17.0f.xxx.z))) && all(bool3(_389.x == 17.0f.xxx.x, _389.y == 17.0f.xxx.y, _389.z == 17.0f.xxx.z))) && all(bool3(_390.x == 17.0f.xxx.x, _390.y == 17.0f.xxx.y, _390.z == 17.0f.xxx.z)); 273 } 274 else 275 { 276 _405 = false; 277 } 278 _RESERVED_IDENTIFIER_FIXUP_0_ok = _405; 279 float4x2 _RESERVED_IDENTIFIER_FIXUP_6_m = float4x2(float2(10.0f, 20.0f), float2(30.0f, 40.0f), float2(50.0f, 60.0f), float2(70.0f, 80.0f)); 280 float2 _407 = float2(10.0f, 20.0f) - float2(1.0f, 2.0f); 281 float2 _408 = float2(30.0f, 40.0f) - float2(3.0f, 4.0f); 282 float2 _409 = float2(50.0f, 60.0f) - float2(5.0f, 6.0f); 283 float2 _410 = float2(70.0f, 80.0f) - float2(7.0f, 8.0f); 284 _RESERVED_IDENTIFIER_FIXUP_6_m = float4x2(_407, _408, _409, _410); 285 bool _425 = false; 286 if (_405) 287 { 288 _425 = ((all(bool2(_407.x == float2(9.0f, 18.0f).x, _407.y == float2(9.0f, 18.0f).y)) && all(bool2(_408.x == float2(27.0f, 36.0f).x, _408.y == float2(27.0f, 36.0f).y))) && all(bool2(_409.x == float2(45.0f, 54.0f).x, _409.y == float2(45.0f, 54.0f).y))) && all(bool2(_410.x == float2(63.0f, 72.0f).x, _410.y == float2(63.0f, 72.0f).y)); 289 } 290 else 291 { 292 _425 = false; 293 } 294 _RESERVED_IDENTIFIER_FIXUP_0_ok = _425; 295 float2x4 _RESERVED_IDENTIFIER_FIXUP_7_m = float2x4(float4(10.0f, 20.0f, 30.0f, 40.0f), float4(10.0f, 20.0f, 30.0f, 40.0f)); 296 float4 _427 = float4(10.0f, 20.0f, 30.0f, 40.0f) / 10.0f.xxxx; 297 float4 _428 = float4(10.0f, 20.0f, 30.0f, 40.0f) / 5.0f.xxxx; 298 _RESERVED_IDENTIFIER_FIXUP_7_m = float2x4(_427, _428); 299 bool _437 = false; 300 if (_425) 301 { 302 _437 = all(bool4(_427.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _427.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _427.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _427.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_428.x == float4(2.0f, 4.0f, 6.0f, 8.0f).x, _428.y == float4(2.0f, 4.0f, 6.0f, 8.0f).y, _428.z == float4(2.0f, 4.0f, 6.0f, 8.0f).z, _428.w == float4(2.0f, 4.0f, 6.0f, 8.0f).w)); 303 } 304 else 305 { 306 _437 = false; 307 } 308 _RESERVED_IDENTIFIER_FIXUP_0_ok = _437; 309 float2x3 _RESERVED_IDENTIFIER_FIXUP_8_m = float2x3(float3(7.0f, 9.0f, 11.0f), float3(8.0f, 10.0f, 12.0f)); 310 float2x3 _439 = mul(float2x2(float2(1.0f, 4.0f), float2(2.0f, 5.0f)), float2x3(float3(7.0f, 9.0f, 11.0f), float3(8.0f, 10.0f, 12.0f))); 311 _RESERVED_IDENTIFIER_FIXUP_8_m = _439; 312 bool _449 = false; 313 if (_437) 314 { 315 float3 _442 = _439[0]; 316 float3 _445 = _439[1]; 317 _449 = all(bool3(_442.x == float3(39.0f, 49.0f, 59.0f).x, _442.y == float3(39.0f, 49.0f, 59.0f).y, _442.z == float3(39.0f, 49.0f, 59.0f).z)) && all(bool3(_445.x == float3(54.0f, 68.0f, 82.0f).x, _445.y == float3(54.0f, 68.0f, 82.0f).y, _445.z == float3(54.0f, 68.0f, 82.0f).z)); 318 } 319 else 320 { 321 _449 = false; 322 } 323 _RESERVED_IDENTIFIER_FIXUP_0_ok = _449; 324 bool _453 = false; 325 if (_449) 326 { 327 _453 = test_matrix_op_matrix_half_b(); 328 } 329 else 330 { 331 _453 = false; 332 } 333 float4 _454 = 0.0f.xxxx; 334 if (_453) 335 { 336 _454 = _8_colorGreen; 337 } 338 else 339 { 340 _454 = _8_colorRed; 341 } 342 return _454; 343} 344 345void frag_main() 346{ 347 float2 _18 = 0.0f.xx; 348 sk_FragColor = main(_18); 349} 350 351SPIRV_Cross_Output main() 352{ 353 frag_main(); 354 SPIRV_Cross_Output stage_output; 355 stage_output.sk_FragColor = sk_FragColor; 356 return stage_output; 357} 358