1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn test_matrix_op_matrix_half_b() -> bool { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = true; 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker const splat_4: mat3x3<f32> = mat3x3<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0); 16*c8dee2aaSAndroid Build Coastguard Worker const splat_2: mat3x3<f32> = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 17*c8dee2aaSAndroid Build Coastguard Worker var m: mat3x3<f32> = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 18*c8dee2aaSAndroid Build Coastguard Worker m = m + splat_4; 19*c8dee2aaSAndroid Build Coastguard Worker const _skTemp0 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0); 20*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m[0] == _skTemp0[0]) && all(m[1] == _skTemp0[1]) && all(m[2] == _skTemp0[2])); 21*c8dee2aaSAndroid Build Coastguard Worker m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 22*c8dee2aaSAndroid Build Coastguard Worker m = m - splat_4; 23*c8dee2aaSAndroid Build Coastguard Worker const _skTemp1 = mat3x3<f32>(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0); 24*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m[0] == _skTemp1[0]) && all(m[1] == _skTemp1[1]) && all(m[2] == _skTemp1[2])); 25*c8dee2aaSAndroid Build Coastguard Worker m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 26*c8dee2aaSAndroid Build Coastguard Worker m = mat3x3<f32>(m[0] / splat_4[0], m[1] / splat_4[1], m[2] / splat_4[2]); 27*c8dee2aaSAndroid Build Coastguard Worker const _skTemp2 = mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5); 28*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m[0] == _skTemp2[0]) && all(m[1] == _skTemp2[1]) && all(m[2] == _skTemp2[2])); 29*c8dee2aaSAndroid Build Coastguard Worker m = splat_4; 30*c8dee2aaSAndroid Build Coastguard Worker m = m + mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 31*c8dee2aaSAndroid Build Coastguard Worker const _skTemp3 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0); 32*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m[0] == _skTemp3[0]) && all(m[1] == _skTemp3[1]) && all(m[2] == _skTemp3[2])); 33*c8dee2aaSAndroid Build Coastguard Worker m = splat_4; 34*c8dee2aaSAndroid Build Coastguard Worker m = m - mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 35*c8dee2aaSAndroid Build Coastguard Worker const _skTemp4 = mat3x3<f32>(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0); 36*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m[0] == _skTemp4[0]) && all(m[1] == _skTemp4[1]) && all(m[2] == _skTemp4[2])); 37*c8dee2aaSAndroid Build Coastguard Worker m = splat_4; 38*c8dee2aaSAndroid Build Coastguard Worker m = mat3x3<f32>(m[0] / splat_2[0], m[1] / splat_2[1], m[2] / splat_2[2]); 39*c8dee2aaSAndroid Build Coastguard Worker const _skTemp5 = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 40*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m[0] == _skTemp5[0]) && all(m[1] == _skTemp5[1]) && all(m[2] == _skTemp5[2])); 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker { 43*c8dee2aaSAndroid Build Coastguard Worker var m: mat4x4<f32> = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); 44*c8dee2aaSAndroid Build Coastguard Worker m = m + mat4x4<f32>(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); 45*c8dee2aaSAndroid Build Coastguard Worker const _skTemp6 = mat4x4<f32>(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); 46*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m[0] == _skTemp6[0]) && all(m[1] == _skTemp6[1]) && all(m[2] == _skTemp6[2]) && all(m[3] == _skTemp6[3])); 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker { 49*c8dee2aaSAndroid Build Coastguard Worker var m: mat2x2<f32> = mat2x2<f32>(10.0, 20.0, 30.0, 40.0); 50*c8dee2aaSAndroid Build Coastguard Worker m = m - mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 51*c8dee2aaSAndroid Build Coastguard Worker const _skTemp7 = mat2x2<f32>(9.0, 18.0, 27.0, 36.0); 52*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m[0] == _skTemp7[0]) && all(m[1] == _skTemp7[1])); 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker var m: mat2x2<f32> = mat2x2<f32>(2.0, 4.0, 6.0, 8.0); 56*c8dee2aaSAndroid Build Coastguard Worker let _skTemp8 = mat2x2<f32>(2.0, 2.0, 2.0, 4.0); 57*c8dee2aaSAndroid Build Coastguard Worker m = mat2x2<f32>(m[0] / _skTemp8[0], m[1] / _skTemp8[1]); 58*c8dee2aaSAndroid Build Coastguard Worker const _skTemp9 = mat2x2<f32>(1.0, 2.0, 3.0, 2.0); 59*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m[0] == _skTemp9[0]) && all(m[1] == _skTemp9[1])); 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker { 62*c8dee2aaSAndroid Build Coastguard Worker var m: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 7.0, 4.0); 63*c8dee2aaSAndroid Build Coastguard Worker m = m * mat2x2<f32>(3.0, 5.0, 3.0, 2.0); 64*c8dee2aaSAndroid Build Coastguard Worker const _skTemp10 = mat2x2<f32>(38.0, 26.0, 17.0, 14.0); 65*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m[0] == _skTemp10[0]) && all(m[1] == _skTemp10[1])); 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker { 68*c8dee2aaSAndroid Build Coastguard Worker var m: mat3x3<f32> = mat3x3<f32>(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0); 69*c8dee2aaSAndroid Build Coastguard Worker m = m * mat3x3<f32>(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0); 70*c8dee2aaSAndroid Build Coastguard Worker const _skTemp11 = mat3x3<f32>(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0); 71*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m[0] == _skTemp11[0]) && all(m[1] == _skTemp11[1]) && all(m[2] == _skTemp11[2])); 72*c8dee2aaSAndroid Build Coastguard Worker } 73*c8dee2aaSAndroid Build Coastguard Worker return ok; 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker} 76*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 77*c8dee2aaSAndroid Build Coastguard Worker { 78*c8dee2aaSAndroid Build Coastguard Worker var _0_ok: bool = true; 79*c8dee2aaSAndroid Build Coastguard Worker { 80*c8dee2aaSAndroid Build Coastguard Worker const _1_splat_4: mat3x3<f32> = mat3x3<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0); 81*c8dee2aaSAndroid Build Coastguard Worker const _2_splat_2: mat3x3<f32> = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 82*c8dee2aaSAndroid Build Coastguard Worker var _3_m: mat3x3<f32> = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 83*c8dee2aaSAndroid Build Coastguard Worker _3_m = _3_m + _1_splat_4; 84*c8dee2aaSAndroid Build Coastguard Worker const _skTemp12 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0); 85*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_3_m[0] == _skTemp12[0]) && all(_3_m[1] == _skTemp12[1]) && all(_3_m[2] == _skTemp12[2])); 86*c8dee2aaSAndroid Build Coastguard Worker _3_m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 87*c8dee2aaSAndroid Build Coastguard Worker _3_m = _3_m - _1_splat_4; 88*c8dee2aaSAndroid Build Coastguard Worker const _skTemp13 = mat3x3<f32>(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0); 89*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_3_m[0] == _skTemp13[0]) && all(_3_m[1] == _skTemp13[1]) && all(_3_m[2] == _skTemp13[2])); 90*c8dee2aaSAndroid Build Coastguard Worker _3_m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 91*c8dee2aaSAndroid Build Coastguard Worker _3_m = mat3x3<f32>(_3_m[0] / _1_splat_4[0], _3_m[1] / _1_splat_4[1], _3_m[2] / _1_splat_4[2]); 92*c8dee2aaSAndroid Build Coastguard Worker const _skTemp14 = mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5); 93*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_3_m[0] == _skTemp14[0]) && all(_3_m[1] == _skTemp14[1]) && all(_3_m[2] == _skTemp14[2])); 94*c8dee2aaSAndroid Build Coastguard Worker _3_m = _1_splat_4; 95*c8dee2aaSAndroid Build Coastguard Worker _3_m = _3_m + mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 96*c8dee2aaSAndroid Build Coastguard Worker const _skTemp15 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0); 97*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_3_m[0] == _skTemp15[0]) && all(_3_m[1] == _skTemp15[1]) && all(_3_m[2] == _skTemp15[2])); 98*c8dee2aaSAndroid Build Coastguard Worker _3_m = _1_splat_4; 99*c8dee2aaSAndroid Build Coastguard Worker _3_m = _3_m - mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 100*c8dee2aaSAndroid Build Coastguard Worker const _skTemp16 = mat3x3<f32>(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0); 101*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_3_m[0] == _skTemp16[0]) && all(_3_m[1] == _skTemp16[1]) && all(_3_m[2] == _skTemp16[2])); 102*c8dee2aaSAndroid Build Coastguard Worker _3_m = _1_splat_4; 103*c8dee2aaSAndroid Build Coastguard Worker _3_m = mat3x3<f32>(_3_m[0] / _2_splat_2[0], _3_m[1] / _2_splat_2[1], _3_m[2] / _2_splat_2[2]); 104*c8dee2aaSAndroid Build Coastguard Worker const _skTemp17 = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 105*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_3_m[0] == _skTemp17[0]) && all(_3_m[1] == _skTemp17[1]) && all(_3_m[2] == _skTemp17[2])); 106*c8dee2aaSAndroid Build Coastguard Worker } 107*c8dee2aaSAndroid Build Coastguard Worker { 108*c8dee2aaSAndroid Build Coastguard Worker var _4_m: mat4x4<f32> = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); 109*c8dee2aaSAndroid Build Coastguard Worker _4_m = _4_m + mat4x4<f32>(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); 110*c8dee2aaSAndroid Build Coastguard Worker const _skTemp18 = mat4x4<f32>(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); 111*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_4_m[0] == _skTemp18[0]) && all(_4_m[1] == _skTemp18[1]) && all(_4_m[2] == _skTemp18[2]) && all(_4_m[3] == _skTemp18[3])); 112*c8dee2aaSAndroid Build Coastguard Worker } 113*c8dee2aaSAndroid Build Coastguard Worker { 114*c8dee2aaSAndroid Build Coastguard Worker var _5_m: mat2x2<f32> = mat2x2<f32>(10.0, 20.0, 30.0, 40.0); 115*c8dee2aaSAndroid Build Coastguard Worker _5_m = _5_m - mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 116*c8dee2aaSAndroid Build Coastguard Worker const _skTemp19 = mat2x2<f32>(9.0, 18.0, 27.0, 36.0); 117*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_5_m[0] == _skTemp19[0]) && all(_5_m[1] == _skTemp19[1])); 118*c8dee2aaSAndroid Build Coastguard Worker } 119*c8dee2aaSAndroid Build Coastguard Worker { 120*c8dee2aaSAndroid Build Coastguard Worker var _6_m: mat2x2<f32> = mat2x2<f32>(2.0, 4.0, 6.0, 8.0); 121*c8dee2aaSAndroid Build Coastguard Worker let _skTemp20 = mat2x2<f32>(2.0, 2.0, 2.0, 4.0); 122*c8dee2aaSAndroid Build Coastguard Worker _6_m = mat2x2<f32>(_6_m[0] / _skTemp20[0], _6_m[1] / _skTemp20[1]); 123*c8dee2aaSAndroid Build Coastguard Worker const _skTemp21 = mat2x2<f32>(1.0, 2.0, 3.0, 2.0); 124*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_6_m[0] == _skTemp21[0]) && all(_6_m[1] == _skTemp21[1])); 125*c8dee2aaSAndroid Build Coastguard Worker } 126*c8dee2aaSAndroid Build Coastguard Worker { 127*c8dee2aaSAndroid Build Coastguard Worker var _7_m: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 7.0, 4.0); 128*c8dee2aaSAndroid Build Coastguard Worker _7_m = _7_m * mat2x2<f32>(3.0, 5.0, 3.0, 2.0); 129*c8dee2aaSAndroid Build Coastguard Worker const _skTemp22 = mat2x2<f32>(38.0, 26.0, 17.0, 14.0); 130*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_7_m[0] == _skTemp22[0]) && all(_7_m[1] == _skTemp22[1])); 131*c8dee2aaSAndroid Build Coastguard Worker } 132*c8dee2aaSAndroid Build Coastguard Worker { 133*c8dee2aaSAndroid Build Coastguard Worker var _8_m: mat3x3<f32> = mat3x3<f32>(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0); 134*c8dee2aaSAndroid Build Coastguard Worker _8_m = _8_m * mat3x3<f32>(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0); 135*c8dee2aaSAndroid Build Coastguard Worker const _skTemp23 = mat3x3<f32>(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0); 136*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && (all(_8_m[0] == _skTemp23[0]) && all(_8_m[1] == _skTemp23[1]) && all(_8_m[2] == _skTemp23[2])); 137*c8dee2aaSAndroid Build Coastguard Worker } 138*c8dee2aaSAndroid Build Coastguard Worker var _skTemp24: vec4<f32>; 139*c8dee2aaSAndroid Build Coastguard Worker var _skTemp25: bool; 140*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 141*c8dee2aaSAndroid Build Coastguard Worker let _skTemp26 = test_matrix_op_matrix_half_b(); 142*c8dee2aaSAndroid Build Coastguard Worker _skTemp25 = _skTemp26; 143*c8dee2aaSAndroid Build Coastguard Worker } else { 144*c8dee2aaSAndroid Build Coastguard Worker _skTemp25 = false; 145*c8dee2aaSAndroid Build Coastguard Worker } 146*c8dee2aaSAndroid Build Coastguard Worker if _skTemp25 { 147*c8dee2aaSAndroid Build Coastguard Worker _skTemp24 = _globalUniforms.colorGreen; 148*c8dee2aaSAndroid Build Coastguard Worker } else { 149*c8dee2aaSAndroid Build Coastguard Worker _skTemp24 = _globalUniforms.colorRed; 150*c8dee2aaSAndroid Build Coastguard Worker } 151*c8dee2aaSAndroid Build Coastguard Worker return _skTemp24; 152*c8dee2aaSAndroid Build Coastguard Worker } 153*c8dee2aaSAndroid Build Coastguard Worker} 154*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 155*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 156*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 157*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 158*c8dee2aaSAndroid Build Coastguard Worker} 159