xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixOpEqualsES2.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn test_matrix_op_matrix_half_b() -> bool {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var ok: bool = true;
14*c8dee2aaSAndroid Build Coastguard Worker    {
15*c8dee2aaSAndroid Build Coastguard Worker      const splat_4: mat3x3<f32> = mat3x3<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0);
16*c8dee2aaSAndroid Build Coastguard Worker      const splat_2: mat3x3<f32> = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
17*c8dee2aaSAndroid Build Coastguard Worker      var m: mat3x3<f32> = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
18*c8dee2aaSAndroid Build Coastguard Worker      m = m + splat_4;
19*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp0 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
20*c8dee2aaSAndroid Build Coastguard Worker      ok = ok && (all(m[0] == _skTemp0[0]) && all(m[1] == _skTemp0[1]) && all(m[2] == _skTemp0[2]));
21*c8dee2aaSAndroid Build Coastguard Worker      m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
22*c8dee2aaSAndroid Build Coastguard Worker      m = m - splat_4;
23*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp1 = mat3x3<f32>(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0);
24*c8dee2aaSAndroid Build Coastguard Worker      ok = ok && (all(m[0] == _skTemp1[0]) && all(m[1] == _skTemp1[1]) && all(m[2] == _skTemp1[2]));
25*c8dee2aaSAndroid Build Coastguard Worker      m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
26*c8dee2aaSAndroid Build Coastguard Worker      m = mat3x3<f32>(m[0] / splat_4[0], m[1] / splat_4[1], m[2] / splat_4[2]);
27*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp2 = mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5);
28*c8dee2aaSAndroid Build Coastguard Worker      ok = ok && (all(m[0] == _skTemp2[0]) && all(m[1] == _skTemp2[1]) && all(m[2] == _skTemp2[2]));
29*c8dee2aaSAndroid Build Coastguard Worker      m = splat_4;
30*c8dee2aaSAndroid Build Coastguard Worker      m = m + mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
31*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp3 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
32*c8dee2aaSAndroid Build Coastguard Worker      ok = ok && (all(m[0] == _skTemp3[0]) && all(m[1] == _skTemp3[1]) && all(m[2] == _skTemp3[2]));
33*c8dee2aaSAndroid Build Coastguard Worker      m = splat_4;
34*c8dee2aaSAndroid Build Coastguard Worker      m = m - mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
35*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp4 = mat3x3<f32>(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0);
36*c8dee2aaSAndroid Build Coastguard Worker      ok = ok && (all(m[0] == _skTemp4[0]) && all(m[1] == _skTemp4[1]) && all(m[2] == _skTemp4[2]));
37*c8dee2aaSAndroid Build Coastguard Worker      m = splat_4;
38*c8dee2aaSAndroid Build Coastguard Worker      m = mat3x3<f32>(m[0] / splat_2[0], m[1] / splat_2[1], m[2] / splat_2[2]);
39*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp5 = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
40*c8dee2aaSAndroid Build Coastguard Worker      ok = ok && (all(m[0] == _skTemp5[0]) && all(m[1] == _skTemp5[1]) && all(m[2] == _skTemp5[2]));
41*c8dee2aaSAndroid Build Coastguard Worker    }
42*c8dee2aaSAndroid Build Coastguard Worker    {
43*c8dee2aaSAndroid Build Coastguard Worker      var m: mat4x4<f32> = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
44*c8dee2aaSAndroid Build Coastguard Worker      m = m + mat4x4<f32>(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
45*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp6 = mat4x4<f32>(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0);
46*c8dee2aaSAndroid Build Coastguard Worker      ok = ok && (all(m[0] == _skTemp6[0]) && all(m[1] == _skTemp6[1]) && all(m[2] == _skTemp6[2]) && all(m[3] == _skTemp6[3]));
47*c8dee2aaSAndroid Build Coastguard Worker    }
48*c8dee2aaSAndroid Build Coastguard Worker    {
49*c8dee2aaSAndroid Build Coastguard Worker      var m: mat2x2<f32> = mat2x2<f32>(10.0, 20.0, 30.0, 40.0);
50*c8dee2aaSAndroid Build Coastguard Worker      m = m - mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
51*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp7 = mat2x2<f32>(9.0, 18.0, 27.0, 36.0);
52*c8dee2aaSAndroid Build Coastguard Worker      ok = ok && (all(m[0] == _skTemp7[0]) && all(m[1] == _skTemp7[1]));
53*c8dee2aaSAndroid Build Coastguard Worker    }
54*c8dee2aaSAndroid Build Coastguard Worker    {
55*c8dee2aaSAndroid Build Coastguard Worker      var m: mat2x2<f32> = mat2x2<f32>(2.0, 4.0, 6.0, 8.0);
56*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp8 = mat2x2<f32>(2.0, 2.0, 2.0, 4.0);
57*c8dee2aaSAndroid Build Coastguard Worker      m = mat2x2<f32>(m[0] / _skTemp8[0], m[1] / _skTemp8[1]);
58*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp9 = mat2x2<f32>(1.0, 2.0, 3.0, 2.0);
59*c8dee2aaSAndroid Build Coastguard Worker      ok = ok && (all(m[0] == _skTemp9[0]) && all(m[1] == _skTemp9[1]));
60*c8dee2aaSAndroid Build Coastguard Worker    }
61*c8dee2aaSAndroid Build Coastguard Worker    {
62*c8dee2aaSAndroid Build Coastguard Worker      var m: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 7.0, 4.0);
63*c8dee2aaSAndroid Build Coastguard Worker      m = m * mat2x2<f32>(3.0, 5.0, 3.0, 2.0);
64*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp10 = mat2x2<f32>(38.0, 26.0, 17.0, 14.0);
65*c8dee2aaSAndroid Build Coastguard Worker      ok = ok && (all(m[0] == _skTemp10[0]) && all(m[1] == _skTemp10[1]));
66*c8dee2aaSAndroid Build Coastguard Worker    }
67*c8dee2aaSAndroid Build Coastguard Worker    {
68*c8dee2aaSAndroid Build Coastguard Worker      var m: mat3x3<f32> = mat3x3<f32>(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0);
69*c8dee2aaSAndroid Build Coastguard Worker      m = m * mat3x3<f32>(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0);
70*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp11 = mat3x3<f32>(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0);
71*c8dee2aaSAndroid Build Coastguard Worker      ok = ok && (all(m[0] == _skTemp11[0]) && all(m[1] == _skTemp11[1]) && all(m[2] == _skTemp11[2]));
72*c8dee2aaSAndroid Build Coastguard Worker    }
73*c8dee2aaSAndroid Build Coastguard Worker    return ok;
74*c8dee2aaSAndroid Build Coastguard Worker  }
75*c8dee2aaSAndroid Build Coastguard Worker}
76*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
77*c8dee2aaSAndroid Build Coastguard Worker  {
78*c8dee2aaSAndroid Build Coastguard Worker    var _0_ok: bool = true;
79*c8dee2aaSAndroid Build Coastguard Worker    {
80*c8dee2aaSAndroid Build Coastguard Worker      const _1_splat_4: mat3x3<f32> = mat3x3<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0);
81*c8dee2aaSAndroid Build Coastguard Worker      const _2_splat_2: mat3x3<f32> = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
82*c8dee2aaSAndroid Build Coastguard Worker      var _3_m: mat3x3<f32> = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
83*c8dee2aaSAndroid Build Coastguard Worker      _3_m = _3_m + _1_splat_4;
84*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp12 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
85*c8dee2aaSAndroid Build Coastguard Worker      _0_ok = _0_ok && (all(_3_m[0] == _skTemp12[0]) && all(_3_m[1] == _skTemp12[1]) && all(_3_m[2] == _skTemp12[2]));
86*c8dee2aaSAndroid Build Coastguard Worker      _3_m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
87*c8dee2aaSAndroid Build Coastguard Worker      _3_m = _3_m - _1_splat_4;
88*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp13 = mat3x3<f32>(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0);
89*c8dee2aaSAndroid Build Coastguard Worker      _0_ok = _0_ok && (all(_3_m[0] == _skTemp13[0]) && all(_3_m[1] == _skTemp13[1]) && all(_3_m[2] == _skTemp13[2]));
90*c8dee2aaSAndroid Build Coastguard Worker      _3_m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
91*c8dee2aaSAndroid Build Coastguard Worker      _3_m = mat3x3<f32>(_3_m[0] / _1_splat_4[0], _3_m[1] / _1_splat_4[1], _3_m[2] / _1_splat_4[2]);
92*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp14 = mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5);
93*c8dee2aaSAndroid Build Coastguard Worker      _0_ok = _0_ok && (all(_3_m[0] == _skTemp14[0]) && all(_3_m[1] == _skTemp14[1]) && all(_3_m[2] == _skTemp14[2]));
94*c8dee2aaSAndroid Build Coastguard Worker      _3_m = _1_splat_4;
95*c8dee2aaSAndroid Build Coastguard Worker      _3_m = _3_m + mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
96*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp15 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
97*c8dee2aaSAndroid Build Coastguard Worker      _0_ok = _0_ok && (all(_3_m[0] == _skTemp15[0]) && all(_3_m[1] == _skTemp15[1]) && all(_3_m[2] == _skTemp15[2]));
98*c8dee2aaSAndroid Build Coastguard Worker      _3_m = _1_splat_4;
99*c8dee2aaSAndroid Build Coastguard Worker      _3_m = _3_m - mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
100*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp16 = mat3x3<f32>(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0);
101*c8dee2aaSAndroid Build Coastguard Worker      _0_ok = _0_ok && (all(_3_m[0] == _skTemp16[0]) && all(_3_m[1] == _skTemp16[1]) && all(_3_m[2] == _skTemp16[2]));
102*c8dee2aaSAndroid Build Coastguard Worker      _3_m = _1_splat_4;
103*c8dee2aaSAndroid Build Coastguard Worker      _3_m = mat3x3<f32>(_3_m[0] / _2_splat_2[0], _3_m[1] / _2_splat_2[1], _3_m[2] / _2_splat_2[2]);
104*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp17 = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
105*c8dee2aaSAndroid Build Coastguard Worker      _0_ok = _0_ok && (all(_3_m[0] == _skTemp17[0]) && all(_3_m[1] == _skTemp17[1]) && all(_3_m[2] == _skTemp17[2]));
106*c8dee2aaSAndroid Build Coastguard Worker    }
107*c8dee2aaSAndroid Build Coastguard Worker    {
108*c8dee2aaSAndroid Build Coastguard Worker      var _4_m: mat4x4<f32> = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
109*c8dee2aaSAndroid Build Coastguard Worker      _4_m = _4_m + mat4x4<f32>(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
110*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp18 = mat4x4<f32>(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0);
111*c8dee2aaSAndroid Build Coastguard Worker      _0_ok = _0_ok && (all(_4_m[0] == _skTemp18[0]) && all(_4_m[1] == _skTemp18[1]) && all(_4_m[2] == _skTemp18[2]) && all(_4_m[3] == _skTemp18[3]));
112*c8dee2aaSAndroid Build Coastguard Worker    }
113*c8dee2aaSAndroid Build Coastguard Worker    {
114*c8dee2aaSAndroid Build Coastguard Worker      var _5_m: mat2x2<f32> = mat2x2<f32>(10.0, 20.0, 30.0, 40.0);
115*c8dee2aaSAndroid Build Coastguard Worker      _5_m = _5_m - mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
116*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp19 = mat2x2<f32>(9.0, 18.0, 27.0, 36.0);
117*c8dee2aaSAndroid Build Coastguard Worker      _0_ok = _0_ok && (all(_5_m[0] == _skTemp19[0]) && all(_5_m[1] == _skTemp19[1]));
118*c8dee2aaSAndroid Build Coastguard Worker    }
119*c8dee2aaSAndroid Build Coastguard Worker    {
120*c8dee2aaSAndroid Build Coastguard Worker      var _6_m: mat2x2<f32> = mat2x2<f32>(2.0, 4.0, 6.0, 8.0);
121*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp20 = mat2x2<f32>(2.0, 2.0, 2.0, 4.0);
122*c8dee2aaSAndroid Build Coastguard Worker      _6_m = mat2x2<f32>(_6_m[0] / _skTemp20[0], _6_m[1] / _skTemp20[1]);
123*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp21 = mat2x2<f32>(1.0, 2.0, 3.0, 2.0);
124*c8dee2aaSAndroid Build Coastguard Worker      _0_ok = _0_ok && (all(_6_m[0] == _skTemp21[0]) && all(_6_m[1] == _skTemp21[1]));
125*c8dee2aaSAndroid Build Coastguard Worker    }
126*c8dee2aaSAndroid Build Coastguard Worker    {
127*c8dee2aaSAndroid Build Coastguard Worker      var _7_m: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 7.0, 4.0);
128*c8dee2aaSAndroid Build Coastguard Worker      _7_m = _7_m * mat2x2<f32>(3.0, 5.0, 3.0, 2.0);
129*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp22 = mat2x2<f32>(38.0, 26.0, 17.0, 14.0);
130*c8dee2aaSAndroid Build Coastguard Worker      _0_ok = _0_ok && (all(_7_m[0] == _skTemp22[0]) && all(_7_m[1] == _skTemp22[1]));
131*c8dee2aaSAndroid Build Coastguard Worker    }
132*c8dee2aaSAndroid Build Coastguard Worker    {
133*c8dee2aaSAndroid Build Coastguard Worker      var _8_m: mat3x3<f32> = mat3x3<f32>(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0);
134*c8dee2aaSAndroid Build Coastguard Worker      _8_m = _8_m * mat3x3<f32>(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0);
135*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp23 = mat3x3<f32>(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0);
136*c8dee2aaSAndroid Build Coastguard Worker      _0_ok = _0_ok && (all(_8_m[0] == _skTemp23[0]) && all(_8_m[1] == _skTemp23[1]) && all(_8_m[2] == _skTemp23[2]));
137*c8dee2aaSAndroid Build Coastguard Worker    }
138*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp24: vec4<f32>;
139*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp25: bool;
140*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok {
141*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp26 = test_matrix_op_matrix_half_b();
142*c8dee2aaSAndroid Build Coastguard Worker      _skTemp25 = _skTemp26;
143*c8dee2aaSAndroid Build Coastguard Worker    } else {
144*c8dee2aaSAndroid Build Coastguard Worker      _skTemp25 = false;
145*c8dee2aaSAndroid Build Coastguard Worker    }
146*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp25 {
147*c8dee2aaSAndroid Build Coastguard Worker      _skTemp24 = _globalUniforms.colorGreen;
148*c8dee2aaSAndroid Build Coastguard Worker    } else {
149*c8dee2aaSAndroid Build Coastguard Worker      _skTemp24 = _globalUniforms.colorRed;
150*c8dee2aaSAndroid Build Coastguard Worker    }
151*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp24;
152*c8dee2aaSAndroid Build Coastguard Worker  }
153*c8dee2aaSAndroid Build Coastguard Worker}
154*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
155*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
156*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
157*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
158*c8dee2aaSAndroid Build Coastguard Worker}
159