xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixOpEqualsES2.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorRed: vec4<f32>,
8  colorGreen: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11fn test_matrix_op_matrix_half_b() -> bool {
12  {
13    var ok: bool = true;
14    {
15      const splat_4: mat3x3<f32> = mat3x3<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0);
16      const splat_2: mat3x3<f32> = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
17      var m: mat3x3<f32> = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
18      m = m + splat_4;
19      const _skTemp0 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
20      ok = ok && (all(m[0] == _skTemp0[0]) && all(m[1] == _skTemp0[1]) && all(m[2] == _skTemp0[2]));
21      m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
22      m = m - splat_4;
23      const _skTemp1 = mat3x3<f32>(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0);
24      ok = ok && (all(m[0] == _skTemp1[0]) && all(m[1] == _skTemp1[1]) && all(m[2] == _skTemp1[2]));
25      m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
26      m = mat3x3<f32>(m[0] / splat_4[0], m[1] / splat_4[1], m[2] / splat_4[2]);
27      const _skTemp2 = mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5);
28      ok = ok && (all(m[0] == _skTemp2[0]) && all(m[1] == _skTemp2[1]) && all(m[2] == _skTemp2[2]));
29      m = splat_4;
30      m = m + mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
31      const _skTemp3 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
32      ok = ok && (all(m[0] == _skTemp3[0]) && all(m[1] == _skTemp3[1]) && all(m[2] == _skTemp3[2]));
33      m = splat_4;
34      m = m - mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
35      const _skTemp4 = mat3x3<f32>(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0);
36      ok = ok && (all(m[0] == _skTemp4[0]) && all(m[1] == _skTemp4[1]) && all(m[2] == _skTemp4[2]));
37      m = splat_4;
38      m = mat3x3<f32>(m[0] / splat_2[0], m[1] / splat_2[1], m[2] / splat_2[2]);
39      const _skTemp5 = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
40      ok = ok && (all(m[0] == _skTemp5[0]) && all(m[1] == _skTemp5[1]) && all(m[2] == _skTemp5[2]));
41    }
42    {
43      var m: mat4x4<f32> = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
44      m = m + mat4x4<f32>(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
45      const _skTemp6 = mat4x4<f32>(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0);
46      ok = ok && (all(m[0] == _skTemp6[0]) && all(m[1] == _skTemp6[1]) && all(m[2] == _skTemp6[2]) && all(m[3] == _skTemp6[3]));
47    }
48    {
49      var m: mat2x2<f32> = mat2x2<f32>(10.0, 20.0, 30.0, 40.0);
50      m = m - mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
51      const _skTemp7 = mat2x2<f32>(9.0, 18.0, 27.0, 36.0);
52      ok = ok && (all(m[0] == _skTemp7[0]) && all(m[1] == _skTemp7[1]));
53    }
54    {
55      var m: mat2x2<f32> = mat2x2<f32>(2.0, 4.0, 6.0, 8.0);
56      let _skTemp8 = mat2x2<f32>(2.0, 2.0, 2.0, 4.0);
57      m = mat2x2<f32>(m[0] / _skTemp8[0], m[1] / _skTemp8[1]);
58      const _skTemp9 = mat2x2<f32>(1.0, 2.0, 3.0, 2.0);
59      ok = ok && (all(m[0] == _skTemp9[0]) && all(m[1] == _skTemp9[1]));
60    }
61    {
62      var m: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 7.0, 4.0);
63      m = m * mat2x2<f32>(3.0, 5.0, 3.0, 2.0);
64      const _skTemp10 = mat2x2<f32>(38.0, 26.0, 17.0, 14.0);
65      ok = ok && (all(m[0] == _skTemp10[0]) && all(m[1] == _skTemp10[1]));
66    }
67    {
68      var m: mat3x3<f32> = mat3x3<f32>(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0);
69      m = m * mat3x3<f32>(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0);
70      const _skTemp11 = mat3x3<f32>(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0);
71      ok = ok && (all(m[0] == _skTemp11[0]) && all(m[1] == _skTemp11[1]) && all(m[2] == _skTemp11[2]));
72    }
73    return ok;
74  }
75}
76fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
77  {
78    var _0_ok: bool = true;
79    {
80      const _1_splat_4: mat3x3<f32> = mat3x3<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0);
81      const _2_splat_2: mat3x3<f32> = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
82      var _3_m: mat3x3<f32> = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
83      _3_m = _3_m + _1_splat_4;
84      const _skTemp12 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
85      _0_ok = _0_ok && (all(_3_m[0] == _skTemp12[0]) && all(_3_m[1] == _skTemp12[1]) && all(_3_m[2] == _skTemp12[2]));
86      _3_m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
87      _3_m = _3_m - _1_splat_4;
88      const _skTemp13 = mat3x3<f32>(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0);
89      _0_ok = _0_ok && (all(_3_m[0] == _skTemp13[0]) && all(_3_m[1] == _skTemp13[1]) && all(_3_m[2] == _skTemp13[2]));
90      _3_m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
91      _3_m = mat3x3<f32>(_3_m[0] / _1_splat_4[0], _3_m[1] / _1_splat_4[1], _3_m[2] / _1_splat_4[2]);
92      const _skTemp14 = mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5);
93      _0_ok = _0_ok && (all(_3_m[0] == _skTemp14[0]) && all(_3_m[1] == _skTemp14[1]) && all(_3_m[2] == _skTemp14[2]));
94      _3_m = _1_splat_4;
95      _3_m = _3_m + mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
96      const _skTemp15 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
97      _0_ok = _0_ok && (all(_3_m[0] == _skTemp15[0]) && all(_3_m[1] == _skTemp15[1]) && all(_3_m[2] == _skTemp15[2]));
98      _3_m = _1_splat_4;
99      _3_m = _3_m - mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0);
100      const _skTemp16 = mat3x3<f32>(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0);
101      _0_ok = _0_ok && (all(_3_m[0] == _skTemp16[0]) && all(_3_m[1] == _skTemp16[1]) && all(_3_m[2] == _skTemp16[2]));
102      _3_m = _1_splat_4;
103      _3_m = mat3x3<f32>(_3_m[0] / _2_splat_2[0], _3_m[1] / _2_splat_2[1], _3_m[2] / _2_splat_2[2]);
104      const _skTemp17 = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
105      _0_ok = _0_ok && (all(_3_m[0] == _skTemp17[0]) && all(_3_m[1] == _skTemp17[1]) && all(_3_m[2] == _skTemp17[2]));
106    }
107    {
108      var _4_m: mat4x4<f32> = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
109      _4_m = _4_m + mat4x4<f32>(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
110      const _skTemp18 = mat4x4<f32>(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0);
111      _0_ok = _0_ok && (all(_4_m[0] == _skTemp18[0]) && all(_4_m[1] == _skTemp18[1]) && all(_4_m[2] == _skTemp18[2]) && all(_4_m[3] == _skTemp18[3]));
112    }
113    {
114      var _5_m: mat2x2<f32> = mat2x2<f32>(10.0, 20.0, 30.0, 40.0);
115      _5_m = _5_m - mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
116      const _skTemp19 = mat2x2<f32>(9.0, 18.0, 27.0, 36.0);
117      _0_ok = _0_ok && (all(_5_m[0] == _skTemp19[0]) && all(_5_m[1] == _skTemp19[1]));
118    }
119    {
120      var _6_m: mat2x2<f32> = mat2x2<f32>(2.0, 4.0, 6.0, 8.0);
121      let _skTemp20 = mat2x2<f32>(2.0, 2.0, 2.0, 4.0);
122      _6_m = mat2x2<f32>(_6_m[0] / _skTemp20[0], _6_m[1] / _skTemp20[1]);
123      const _skTemp21 = mat2x2<f32>(1.0, 2.0, 3.0, 2.0);
124      _0_ok = _0_ok && (all(_6_m[0] == _skTemp21[0]) && all(_6_m[1] == _skTemp21[1]));
125    }
126    {
127      var _7_m: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 7.0, 4.0);
128      _7_m = _7_m * mat2x2<f32>(3.0, 5.0, 3.0, 2.0);
129      const _skTemp22 = mat2x2<f32>(38.0, 26.0, 17.0, 14.0);
130      _0_ok = _0_ok && (all(_7_m[0] == _skTemp22[0]) && all(_7_m[1] == _skTemp22[1]));
131    }
132    {
133      var _8_m: mat3x3<f32> = mat3x3<f32>(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0);
134      _8_m = _8_m * mat3x3<f32>(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0);
135      const _skTemp23 = mat3x3<f32>(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0);
136      _0_ok = _0_ok && (all(_8_m[0] == _skTemp23[0]) && all(_8_m[1] == _skTemp23[1]) && all(_8_m[2] == _skTemp23[2]));
137    }
138    var _skTemp24: vec4<f32>;
139    var _skTemp25: bool;
140    if _0_ok {
141      let _skTemp26 = test_matrix_op_matrix_half_b();
142      _skTemp25 = _skTemp26;
143    } else {
144      _skTemp25 = false;
145    }
146    if _skTemp25 {
147      _skTemp24 = _globalUniforms.colorGreen;
148    } else {
149      _skTemp24 = _globalUniforms.colorRed;
150    }
151    return _skTemp24;
152  }
153}
154@fragment fn main() -> FSOut {
155  var _stageOut: FSOut;
156  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
157  return _stageOut;
158}
159