1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorRed: vec4<f32>, 8 colorGreen: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn test_matrix_op_matrix_half_b() -> bool { 12 { 13 var ok: bool = true; 14 { 15 const splat_4: mat3x3<f32> = mat3x3<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0); 16 const splat_2: mat3x3<f32> = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 17 var m: mat3x3<f32> = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 18 m = m + splat_4; 19 const _skTemp0 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0); 20 ok = ok && (all(m[0] == _skTemp0[0]) && all(m[1] == _skTemp0[1]) && all(m[2] == _skTemp0[2])); 21 m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 22 m = m - splat_4; 23 const _skTemp1 = mat3x3<f32>(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0); 24 ok = ok && (all(m[0] == _skTemp1[0]) && all(m[1] == _skTemp1[1]) && all(m[2] == _skTemp1[2])); 25 m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 26 m = mat3x3<f32>(m[0] / splat_4[0], m[1] / splat_4[1], m[2] / splat_4[2]); 27 const _skTemp2 = mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5); 28 ok = ok && (all(m[0] == _skTemp2[0]) && all(m[1] == _skTemp2[1]) && all(m[2] == _skTemp2[2])); 29 m = splat_4; 30 m = m + mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 31 const _skTemp3 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0); 32 ok = ok && (all(m[0] == _skTemp3[0]) && all(m[1] == _skTemp3[1]) && all(m[2] == _skTemp3[2])); 33 m = splat_4; 34 m = m - mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 35 const _skTemp4 = mat3x3<f32>(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0); 36 ok = ok && (all(m[0] == _skTemp4[0]) && all(m[1] == _skTemp4[1]) && all(m[2] == _skTemp4[2])); 37 m = splat_4; 38 m = mat3x3<f32>(m[0] / splat_2[0], m[1] / splat_2[1], m[2] / splat_2[2]); 39 const _skTemp5 = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 40 ok = ok && (all(m[0] == _skTemp5[0]) && all(m[1] == _skTemp5[1]) && all(m[2] == _skTemp5[2])); 41 } 42 { 43 var m: mat4x4<f32> = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); 44 m = m + mat4x4<f32>(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); 45 const _skTemp6 = mat4x4<f32>(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); 46 ok = ok && (all(m[0] == _skTemp6[0]) && all(m[1] == _skTemp6[1]) && all(m[2] == _skTemp6[2]) && all(m[3] == _skTemp6[3])); 47 } 48 { 49 var m: mat2x2<f32> = mat2x2<f32>(10.0, 20.0, 30.0, 40.0); 50 m = m - mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 51 const _skTemp7 = mat2x2<f32>(9.0, 18.0, 27.0, 36.0); 52 ok = ok && (all(m[0] == _skTemp7[0]) && all(m[1] == _skTemp7[1])); 53 } 54 { 55 var m: mat2x2<f32> = mat2x2<f32>(2.0, 4.0, 6.0, 8.0); 56 let _skTemp8 = mat2x2<f32>(2.0, 2.0, 2.0, 4.0); 57 m = mat2x2<f32>(m[0] / _skTemp8[0], m[1] / _skTemp8[1]); 58 const _skTemp9 = mat2x2<f32>(1.0, 2.0, 3.0, 2.0); 59 ok = ok && (all(m[0] == _skTemp9[0]) && all(m[1] == _skTemp9[1])); 60 } 61 { 62 var m: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 7.0, 4.0); 63 m = m * mat2x2<f32>(3.0, 5.0, 3.0, 2.0); 64 const _skTemp10 = mat2x2<f32>(38.0, 26.0, 17.0, 14.0); 65 ok = ok && (all(m[0] == _skTemp10[0]) && all(m[1] == _skTemp10[1])); 66 } 67 { 68 var m: mat3x3<f32> = mat3x3<f32>(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0); 69 m = m * mat3x3<f32>(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0); 70 const _skTemp11 = mat3x3<f32>(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0); 71 ok = ok && (all(m[0] == _skTemp11[0]) && all(m[1] == _skTemp11[1]) && all(m[2] == _skTemp11[2])); 72 } 73 return ok; 74 } 75} 76fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 77 { 78 var _0_ok: bool = true; 79 { 80 const _1_splat_4: mat3x3<f32> = mat3x3<f32>(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0); 81 const _2_splat_2: mat3x3<f32> = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 82 var _3_m: mat3x3<f32> = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 83 _3_m = _3_m + _1_splat_4; 84 const _skTemp12 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0); 85 _0_ok = _0_ok && (all(_3_m[0] == _skTemp12[0]) && all(_3_m[1] == _skTemp12[1]) && all(_3_m[2] == _skTemp12[2])); 86 _3_m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 87 _3_m = _3_m - _1_splat_4; 88 const _skTemp13 = mat3x3<f32>(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0); 89 _0_ok = _0_ok && (all(_3_m[0] == _skTemp13[0]) && all(_3_m[1] == _skTemp13[1]) && all(_3_m[2] == _skTemp13[2])); 90 _3_m = mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 91 _3_m = mat3x3<f32>(_3_m[0] / _1_splat_4[0], _3_m[1] / _1_splat_4[1], _3_m[2] / _1_splat_4[2]); 92 const _skTemp14 = mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5); 93 _0_ok = _0_ok && (all(_3_m[0] == _skTemp14[0]) && all(_3_m[1] == _skTemp14[1]) && all(_3_m[2] == _skTemp14[2])); 94 _3_m = _1_splat_4; 95 _3_m = _3_m + mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 96 const _skTemp15 = mat3x3<f32>(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0); 97 _0_ok = _0_ok && (all(_3_m[0] == _skTemp15[0]) && all(_3_m[1] == _skTemp15[1]) && all(_3_m[2] == _skTemp15[2])); 98 _3_m = _1_splat_4; 99 _3_m = _3_m - mat3x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 2.0); 100 const _skTemp16 = mat3x3<f32>(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0); 101 _0_ok = _0_ok && (all(_3_m[0] == _skTemp16[0]) && all(_3_m[1] == _skTemp16[1]) && all(_3_m[2] == _skTemp16[2])); 102 _3_m = _1_splat_4; 103 _3_m = mat3x3<f32>(_3_m[0] / _2_splat_2[0], _3_m[1] / _2_splat_2[1], _3_m[2] / _2_splat_2[2]); 104 const _skTemp17 = mat3x3<f32>(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0); 105 _0_ok = _0_ok && (all(_3_m[0] == _skTemp17[0]) && all(_3_m[1] == _skTemp17[1]) && all(_3_m[2] == _skTemp17[2])); 106 } 107 { 108 var _4_m: mat4x4<f32> = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); 109 _4_m = _4_m + mat4x4<f32>(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); 110 const _skTemp18 = mat4x4<f32>(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); 111 _0_ok = _0_ok && (all(_4_m[0] == _skTemp18[0]) && all(_4_m[1] == _skTemp18[1]) && all(_4_m[2] == _skTemp18[2]) && all(_4_m[3] == _skTemp18[3])); 112 } 113 { 114 var _5_m: mat2x2<f32> = mat2x2<f32>(10.0, 20.0, 30.0, 40.0); 115 _5_m = _5_m - mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 116 const _skTemp19 = mat2x2<f32>(9.0, 18.0, 27.0, 36.0); 117 _0_ok = _0_ok && (all(_5_m[0] == _skTemp19[0]) && all(_5_m[1] == _skTemp19[1])); 118 } 119 { 120 var _6_m: mat2x2<f32> = mat2x2<f32>(2.0, 4.0, 6.0, 8.0); 121 let _skTemp20 = mat2x2<f32>(2.0, 2.0, 2.0, 4.0); 122 _6_m = mat2x2<f32>(_6_m[0] / _skTemp20[0], _6_m[1] / _skTemp20[1]); 123 const _skTemp21 = mat2x2<f32>(1.0, 2.0, 3.0, 2.0); 124 _0_ok = _0_ok && (all(_6_m[0] == _skTemp21[0]) && all(_6_m[1] == _skTemp21[1])); 125 } 126 { 127 var _7_m: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 7.0, 4.0); 128 _7_m = _7_m * mat2x2<f32>(3.0, 5.0, 3.0, 2.0); 129 const _skTemp22 = mat2x2<f32>(38.0, 26.0, 17.0, 14.0); 130 _0_ok = _0_ok && (all(_7_m[0] == _skTemp22[0]) && all(_7_m[1] == _skTemp22[1])); 131 } 132 { 133 var _8_m: mat3x3<f32> = mat3x3<f32>(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0); 134 _8_m = _8_m * mat3x3<f32>(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0); 135 const _skTemp23 = mat3x3<f32>(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0); 136 _0_ok = _0_ok && (all(_8_m[0] == _skTemp23[0]) && all(_8_m[1] == _skTemp23[1]) && all(_8_m[2] == _skTemp23[2])); 137 } 138 var _skTemp24: vec4<f32>; 139 var _skTemp25: bool; 140 if _0_ok { 141 let _skTemp26 = test_matrix_op_matrix_half_b(); 142 _skTemp25 = _skTemp26; 143 } else { 144 _skTemp25 = false; 145 } 146 if _skTemp25 { 147 _skTemp24 = _globalUniforms.colorGreen; 148 } else { 149 _skTemp24 = _globalUniforms.colorRed; 150 } 151 return _skTemp24; 152 } 153} 154@fragment fn main() -> FSOut { 155 var _stageOut: FSOut; 156 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 157 return _stageOut; 158} 159