1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _8_colorRed : packoffset(c0); 4 float4 _8_colorGreen : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15bool test_matrix_op_matrix_half_b() 16{ 17 bool ok = true; 18 float3x3 splat_4 = float3x3(4.0f.xxx, 4.0f.xxx, 4.0f.xxx); 19 float3x3 splat_2 = float3x3(2.0f.xxx, 2.0f.xxx, 2.0f.xxx); 20 float3x3 m = float3x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f), float3(0.0f, 0.0f, 2.0f)); 21 float3 _43 = float3(2.0f, 0.0f, 0.0f) + 4.0f.xxx; 22 float3 _44 = float3(0.0f, 2.0f, 0.0f) + 4.0f.xxx; 23 float3 _45 = float3(0.0f, 0.0f, 2.0f) + 4.0f.xxx; 24 m = float3x3(_43, _44, _45); 25 bool _64 = false; 26 if (true) 27 { 28 _64 = (all(bool3(_43.x == float3(6.0f, 4.0f, 4.0f).x, _43.y == float3(6.0f, 4.0f, 4.0f).y, _43.z == float3(6.0f, 4.0f, 4.0f).z)) && all(bool3(_44.x == float3(4.0f, 6.0f, 4.0f).x, _44.y == float3(4.0f, 6.0f, 4.0f).y, _44.z == float3(4.0f, 6.0f, 4.0f).z))) && all(bool3(_45.x == float3(4.0f, 4.0f, 6.0f).x, _45.y == float3(4.0f, 4.0f, 6.0f).y, _45.z == float3(4.0f, 4.0f, 6.0f).z)); 29 } 30 else 31 { 32 _64 = false; 33 } 34 ok = _64; 35 m = float3x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f), float3(0.0f, 0.0f, 2.0f)); 36 float3 _65 = float3(2.0f, 0.0f, 0.0f) - 4.0f.xxx; 37 float3 _66 = float3(0.0f, 2.0f, 0.0f) - 4.0f.xxx; 38 float3 _67 = float3(0.0f, 0.0f, 2.0f) - 4.0f.xxx; 39 m = float3x3(_65, _66, _67); 40 bool _85 = false; 41 if (_64) 42 { 43 _85 = (all(bool3(_65.x == float3(-2.0f, -4.0f, -4.0f).x, _65.y == float3(-2.0f, -4.0f, -4.0f).y, _65.z == float3(-2.0f, -4.0f, -4.0f).z)) && all(bool3(_66.x == float3(-4.0f, -2.0f, -4.0f).x, _66.y == float3(-4.0f, -2.0f, -4.0f).y, _66.z == float3(-4.0f, -2.0f, -4.0f).z))) && all(bool3(_67.x == float3(-4.0f, -4.0f, -2.0f).x, _67.y == float3(-4.0f, -4.0f, -2.0f).y, _67.z == float3(-4.0f, -4.0f, -2.0f).z)); 44 } 45 else 46 { 47 _85 = false; 48 } 49 ok = _85; 50 m = float3x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f), float3(0.0f, 0.0f, 2.0f)); 51 float3 _86 = float3(2.0f, 0.0f, 0.0f) / 4.0f.xxx; 52 float3 _87 = float3(0.0f, 2.0f, 0.0f) / 4.0f.xxx; 53 float3 _88 = float3(0.0f, 0.0f, 2.0f) / 4.0f.xxx; 54 m = float3x3(_86, _87, _88); 55 bool _105 = false; 56 if (_85) 57 { 58 _105 = (all(bool3(_86.x == float3(0.5f, 0.0f, 0.0f).x, _86.y == float3(0.5f, 0.0f, 0.0f).y, _86.z == float3(0.5f, 0.0f, 0.0f).z)) && all(bool3(_87.x == float3(0.0f, 0.5f, 0.0f).x, _87.y == float3(0.0f, 0.5f, 0.0f).y, _87.z == float3(0.0f, 0.5f, 0.0f).z))) && all(bool3(_88.x == float3(0.0f, 0.0f, 0.5f).x, _88.y == float3(0.0f, 0.0f, 0.5f).y, _88.z == float3(0.0f, 0.0f, 0.5f).z)); 59 } 60 else 61 { 62 _105 = false; 63 } 64 ok = _105; 65 m = float3x3(4.0f.xxx, 4.0f.xxx, 4.0f.xxx); 66 float3 _106 = 4.0f.xxx + float3(2.0f, 0.0f, 0.0f); 67 float3 _107 = 4.0f.xxx + float3(0.0f, 2.0f, 0.0f); 68 float3 _108 = 4.0f.xxx + float3(0.0f, 0.0f, 2.0f); 69 m = float3x3(_106, _107, _108); 70 bool _120 = false; 71 if (_105) 72 { 73 _120 = (all(bool3(_106.x == float3(6.0f, 4.0f, 4.0f).x, _106.y == float3(6.0f, 4.0f, 4.0f).y, _106.z == float3(6.0f, 4.0f, 4.0f).z)) && all(bool3(_107.x == float3(4.0f, 6.0f, 4.0f).x, _107.y == float3(4.0f, 6.0f, 4.0f).y, _107.z == float3(4.0f, 6.0f, 4.0f).z))) && all(bool3(_108.x == float3(4.0f, 4.0f, 6.0f).x, _108.y == float3(4.0f, 4.0f, 6.0f).y, _108.z == float3(4.0f, 4.0f, 6.0f).z)); 74 } 75 else 76 { 77 _120 = false; 78 } 79 ok = _120; 80 m = float3x3(4.0f.xxx, 4.0f.xxx, 4.0f.xxx); 81 float3 _121 = 4.0f.xxx - float3(2.0f, 0.0f, 0.0f); 82 float3 _122 = 4.0f.xxx - float3(0.0f, 2.0f, 0.0f); 83 float3 _123 = 4.0f.xxx - float3(0.0f, 0.0f, 2.0f); 84 m = float3x3(_121, _122, _123); 85 bool _139 = false; 86 if (_120) 87 { 88 _139 = (all(bool3(_121.x == float3(2.0f, 4.0f, 4.0f).x, _121.y == float3(2.0f, 4.0f, 4.0f).y, _121.z == float3(2.0f, 4.0f, 4.0f).z)) && all(bool3(_122.x == float3(4.0f, 2.0f, 4.0f).x, _122.y == float3(4.0f, 2.0f, 4.0f).y, _122.z == float3(4.0f, 2.0f, 4.0f).z))) && all(bool3(_123.x == float3(4.0f, 4.0f, 2.0f).x, _123.y == float3(4.0f, 4.0f, 2.0f).y, _123.z == float3(4.0f, 4.0f, 2.0f).z)); 89 } 90 else 91 { 92 _139 = false; 93 } 94 ok = _139; 95 m = float3x3(4.0f.xxx, 4.0f.xxx, 4.0f.xxx); 96 float3 _140 = 4.0f.xxx / 2.0f.xxx; 97 float3 _141 = 4.0f.xxx / 2.0f.xxx; 98 float3 _142 = 4.0f.xxx / 2.0f.xxx; 99 m = float3x3(_140, _141, _142); 100 bool _154 = false; 101 if (_139) 102 { 103 _154 = (all(bool3(_140.x == 2.0f.xxx.x, _140.y == 2.0f.xxx.y, _140.z == 2.0f.xxx.z)) && all(bool3(_141.x == 2.0f.xxx.x, _141.y == 2.0f.xxx.y, _141.z == 2.0f.xxx.z))) && all(bool3(_142.x == 2.0f.xxx.x, _142.y == 2.0f.xxx.y, _142.z == 2.0f.xxx.z)); 104 } 105 else 106 { 107 _154 = false; 108 } 109 ok = _154; 110 float4x4 m_1 = float4x4(float4(1.0f, 2.0f, 3.0f, 4.0f), float4(5.0f, 6.0f, 7.0f, 8.0f), float4(9.0f, 10.0f, 11.0f, 12.0f), float4(13.0f, 14.0f, 15.0f, 16.0f)); 111 float4 _181 = float4(1.0f, 2.0f, 3.0f, 4.0f) + float4(16.0f, 15.0f, 14.0f, 13.0f); 112 float4 _182 = float4(5.0f, 6.0f, 7.0f, 8.0f) + float4(12.0f, 11.0f, 10.0f, 9.0f); 113 float4 _183 = float4(9.0f, 10.0f, 11.0f, 12.0f) + float4(8.0f, 7.0f, 6.0f, 5.0f); 114 float4 _184 = float4(13.0f, 14.0f, 15.0f, 16.0f) + float4(4.0f, 3.0f, 2.0f, 1.0f); 115 m_1 = float4x4(_181, _182, _183, _184); 116 bool _203 = false; 117 if (_154) 118 { 119 _203 = ((all(bool4(_181.x == 17.0f.xxxx.x, _181.y == 17.0f.xxxx.y, _181.z == 17.0f.xxxx.z, _181.w == 17.0f.xxxx.w)) && all(bool4(_182.x == 17.0f.xxxx.x, _182.y == 17.0f.xxxx.y, _182.z == 17.0f.xxxx.z, _182.w == 17.0f.xxxx.w))) && all(bool4(_183.x == 17.0f.xxxx.x, _183.y == 17.0f.xxxx.y, _183.z == 17.0f.xxxx.z, _183.w == 17.0f.xxxx.w))) && all(bool4(_184.x == 17.0f.xxxx.x, _184.y == 17.0f.xxxx.y, _184.z == 17.0f.xxxx.z, _184.w == 17.0f.xxxx.w)); 120 } 121 else 122 { 123 _203 = false; 124 } 125 ok = _203; 126 float2x2 m_2 = float2x2(float2(10.0f, 20.0f), float2(30.0f, 40.0f)); 127 float2 _216 = float2(10.0f, 20.0f) - float2(1.0f, 2.0f); 128 float2 _217 = float2(30.0f, 40.0f) - float2(3.0f, 4.0f); 129 m_2 = float2x2(_216, _217); 130 bool _233 = false; 131 if (_203) 132 { 133 _233 = all(bool2(_216.x == float2(9.0f, 18.0f).x, _216.y == float2(9.0f, 18.0f).y)) && all(bool2(_217.x == float2(27.0f, 36.0f).x, _217.y == float2(27.0f, 36.0f).y)); 134 } 135 else 136 { 137 _233 = false; 138 } 139 ok = _233; 140 float2x2 m_3 = float2x2(float2(2.0f, 4.0f), float2(6.0f, 8.0f)); 141 float2 _240 = float2(2.0f, 4.0f) / 2.0f.xx; 142 float2 _241 = float2(6.0f, 8.0f) / float2(2.0f, 4.0f); 143 m_3 = float2x2(_240, _241); 144 bool _252 = false; 145 if (_233) 146 { 147 _252 = all(bool2(_240.x == float2(1.0f, 2.0f).x, _240.y == float2(1.0f, 2.0f).y)) && all(bool2(_241.x == float2(3.0f, 2.0f).x, _241.y == float2(3.0f, 2.0f).y)); 148 } 149 else 150 { 151 _252 = false; 152 } 153 ok = _252; 154 float2x2 m_4 = float2x2(float2(1.0f, 2.0f), float2(7.0f, 4.0f)); 155 float2x2 _258 = mul(float2x2(float2(3.0f, 5.0f), float2(3.0f, 2.0f)), float2x2(float2(1.0f, 2.0f), float2(7.0f, 4.0f))); 156 m_4 = _258; 157 bool _273 = false; 158 if (_252) 159 { 160 float2 _266 = _258[0]; 161 float2 _269 = _258[1]; 162 _273 = all(bool2(_266.x == float2(38.0f, 26.0f).x, _266.y == float2(38.0f, 26.0f).y)) && all(bool2(_269.x == float2(17.0f, 14.0f).x, _269.y == float2(17.0f, 14.0f).y)); 163 } 164 else 165 { 166 _273 = false; 167 } 168 ok = _273; 169 float3x3 m_5 = float3x3(float3(10.0f, 4.0f, 2.0f), float3(20.0f, 5.0f, 3.0f), float3(10.0f, 6.0f, 5.0f)); 170 float3x3 _283 = mul(float3x3(float3(3.0f, 3.0f, 4.0f), float3(2.0f, 3.0f, 4.0f), float3(4.0f, 9.0f, 2.0f)), float3x3(float3(10.0f, 4.0f, 2.0f), float3(20.0f, 5.0f, 3.0f), float3(10.0f, 6.0f, 5.0f))); 171 m_5 = _283; 172 bool _310 = false; 173 if (_273) 174 { 175 float3 _299 = _283[0]; 176 float3 _302 = _283[1]; 177 float3 _306 = _283[2]; 178 _310 = (all(bool3(_299.x == float3(130.0f, 51.0f, 35.0f).x, _299.y == float3(130.0f, 51.0f, 35.0f).y, _299.z == float3(130.0f, 51.0f, 35.0f).z)) && all(bool3(_302.x == float3(120.0f, 47.0f, 33.0f).x, _302.y == float3(120.0f, 47.0f, 33.0f).y, _302.z == float3(120.0f, 47.0f, 33.0f).z))) && all(bool3(_306.x == float3(240.0f, 73.0f, 45.0f).x, _306.y == float3(240.0f, 73.0f, 45.0f).y, _306.z == float3(240.0f, 73.0f, 45.0f).z)); 179 } 180 else 181 { 182 _310 = false; 183 } 184 ok = _310; 185 return _310; 186} 187 188float4 main(float2 _312) 189{ 190 bool _RESERVED_IDENTIFIER_FIXUP_0_ok = true; 191 float3x3 _RESERVED_IDENTIFIER_FIXUP_1_splat_4 = float3x3(4.0f.xxx, 4.0f.xxx, 4.0f.xxx); 192 float3x3 _RESERVED_IDENTIFIER_FIXUP_2_splat_2 = float3x3(2.0f.xxx, 2.0f.xxx, 2.0f.xxx); 193 float3x3 _RESERVED_IDENTIFIER_FIXUP_3_m = float3x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f), float3(0.0f, 0.0f, 2.0f)); 194 float3 _318 = float3(2.0f, 0.0f, 0.0f) + 4.0f.xxx; 195 float3 _319 = float3(0.0f, 2.0f, 0.0f) + 4.0f.xxx; 196 float3 _320 = float3(0.0f, 0.0f, 2.0f) + 4.0f.xxx; 197 _RESERVED_IDENTIFIER_FIXUP_3_m = float3x3(_318, _319, _320); 198 bool _332 = false; 199 if (true) 200 { 201 _332 = (all(bool3(_318.x == float3(6.0f, 4.0f, 4.0f).x, _318.y == float3(6.0f, 4.0f, 4.0f).y, _318.z == float3(6.0f, 4.0f, 4.0f).z)) && all(bool3(_319.x == float3(4.0f, 6.0f, 4.0f).x, _319.y == float3(4.0f, 6.0f, 4.0f).y, _319.z == float3(4.0f, 6.0f, 4.0f).z))) && all(bool3(_320.x == float3(4.0f, 4.0f, 6.0f).x, _320.y == float3(4.0f, 4.0f, 6.0f).y, _320.z == float3(4.0f, 4.0f, 6.0f).z)); 202 } 203 else 204 { 205 _332 = false; 206 } 207 _RESERVED_IDENTIFIER_FIXUP_0_ok = _332; 208 _RESERVED_IDENTIFIER_FIXUP_3_m = float3x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f), float3(0.0f, 0.0f, 2.0f)); 209 float3 _333 = float3(2.0f, 0.0f, 0.0f) - 4.0f.xxx; 210 float3 _334 = float3(0.0f, 2.0f, 0.0f) - 4.0f.xxx; 211 float3 _335 = float3(0.0f, 0.0f, 2.0f) - 4.0f.xxx; 212 _RESERVED_IDENTIFIER_FIXUP_3_m = float3x3(_333, _334, _335); 213 bool _347 = false; 214 if (_332) 215 { 216 _347 = (all(bool3(_333.x == float3(-2.0f, -4.0f, -4.0f).x, _333.y == float3(-2.0f, -4.0f, -4.0f).y, _333.z == float3(-2.0f, -4.0f, -4.0f).z)) && all(bool3(_334.x == float3(-4.0f, -2.0f, -4.0f).x, _334.y == float3(-4.0f, -2.0f, -4.0f).y, _334.z == float3(-4.0f, -2.0f, -4.0f).z))) && all(bool3(_335.x == float3(-4.0f, -4.0f, -2.0f).x, _335.y == float3(-4.0f, -4.0f, -2.0f).y, _335.z == float3(-4.0f, -4.0f, -2.0f).z)); 217 } 218 else 219 { 220 _347 = false; 221 } 222 _RESERVED_IDENTIFIER_FIXUP_0_ok = _347; 223 _RESERVED_IDENTIFIER_FIXUP_3_m = float3x3(float3(2.0f, 0.0f, 0.0f), float3(0.0f, 2.0f, 0.0f), float3(0.0f, 0.0f, 2.0f)); 224 float3 _348 = float3(2.0f, 0.0f, 0.0f) / 4.0f.xxx; 225 float3 _349 = float3(0.0f, 2.0f, 0.0f) / 4.0f.xxx; 226 float3 _350 = float3(0.0f, 0.0f, 2.0f) / 4.0f.xxx; 227 _RESERVED_IDENTIFIER_FIXUP_3_m = float3x3(_348, _349, _350); 228 bool _362 = false; 229 if (_347) 230 { 231 _362 = (all(bool3(_348.x == float3(0.5f, 0.0f, 0.0f).x, _348.y == float3(0.5f, 0.0f, 0.0f).y, _348.z == float3(0.5f, 0.0f, 0.0f).z)) && all(bool3(_349.x == float3(0.0f, 0.5f, 0.0f).x, _349.y == float3(0.0f, 0.5f, 0.0f).y, _349.z == float3(0.0f, 0.5f, 0.0f).z))) && all(bool3(_350.x == float3(0.0f, 0.0f, 0.5f).x, _350.y == float3(0.0f, 0.0f, 0.5f).y, _350.z == float3(0.0f, 0.0f, 0.5f).z)); 232 } 233 else 234 { 235 _362 = false; 236 } 237 _RESERVED_IDENTIFIER_FIXUP_0_ok = _362; 238 _RESERVED_IDENTIFIER_FIXUP_3_m = float3x3(4.0f.xxx, 4.0f.xxx, 4.0f.xxx); 239 float3 _363 = 4.0f.xxx + float3(2.0f, 0.0f, 0.0f); 240 float3 _364 = 4.0f.xxx + float3(0.0f, 2.0f, 0.0f); 241 float3 _365 = 4.0f.xxx + float3(0.0f, 0.0f, 2.0f); 242 _RESERVED_IDENTIFIER_FIXUP_3_m = float3x3(_363, _364, _365); 243 bool _377 = false; 244 if (_362) 245 { 246 _377 = (all(bool3(_363.x == float3(6.0f, 4.0f, 4.0f).x, _363.y == float3(6.0f, 4.0f, 4.0f).y, _363.z == float3(6.0f, 4.0f, 4.0f).z)) && all(bool3(_364.x == float3(4.0f, 6.0f, 4.0f).x, _364.y == float3(4.0f, 6.0f, 4.0f).y, _364.z == float3(4.0f, 6.0f, 4.0f).z))) && all(bool3(_365.x == float3(4.0f, 4.0f, 6.0f).x, _365.y == float3(4.0f, 4.0f, 6.0f).y, _365.z == float3(4.0f, 4.0f, 6.0f).z)); 247 } 248 else 249 { 250 _377 = false; 251 } 252 _RESERVED_IDENTIFIER_FIXUP_0_ok = _377; 253 _RESERVED_IDENTIFIER_FIXUP_3_m = float3x3(4.0f.xxx, 4.0f.xxx, 4.0f.xxx); 254 float3 _378 = 4.0f.xxx - float3(2.0f, 0.0f, 0.0f); 255 float3 _379 = 4.0f.xxx - float3(0.0f, 2.0f, 0.0f); 256 float3 _380 = 4.0f.xxx - float3(0.0f, 0.0f, 2.0f); 257 _RESERVED_IDENTIFIER_FIXUP_3_m = float3x3(_378, _379, _380); 258 bool _392 = false; 259 if (_377) 260 { 261 _392 = (all(bool3(_378.x == float3(2.0f, 4.0f, 4.0f).x, _378.y == float3(2.0f, 4.0f, 4.0f).y, _378.z == float3(2.0f, 4.0f, 4.0f).z)) && all(bool3(_379.x == float3(4.0f, 2.0f, 4.0f).x, _379.y == float3(4.0f, 2.0f, 4.0f).y, _379.z == float3(4.0f, 2.0f, 4.0f).z))) && all(bool3(_380.x == float3(4.0f, 4.0f, 2.0f).x, _380.y == float3(4.0f, 4.0f, 2.0f).y, _380.z == float3(4.0f, 4.0f, 2.0f).z)); 262 } 263 else 264 { 265 _392 = false; 266 } 267 _RESERVED_IDENTIFIER_FIXUP_0_ok = _392; 268 _RESERVED_IDENTIFIER_FIXUP_3_m = float3x3(4.0f.xxx, 4.0f.xxx, 4.0f.xxx); 269 float3 _393 = 4.0f.xxx / 2.0f.xxx; 270 float3 _394 = 4.0f.xxx / 2.0f.xxx; 271 float3 _395 = 4.0f.xxx / 2.0f.xxx; 272 _RESERVED_IDENTIFIER_FIXUP_3_m = float3x3(_393, _394, _395); 273 bool _407 = false; 274 if (_392) 275 { 276 _407 = (all(bool3(_393.x == 2.0f.xxx.x, _393.y == 2.0f.xxx.y, _393.z == 2.0f.xxx.z)) && all(bool3(_394.x == 2.0f.xxx.x, _394.y == 2.0f.xxx.y, _394.z == 2.0f.xxx.z))) && all(bool3(_395.x == 2.0f.xxx.x, _395.y == 2.0f.xxx.y, _395.z == 2.0f.xxx.z)); 277 } 278 else 279 { 280 _407 = false; 281 } 282 _RESERVED_IDENTIFIER_FIXUP_0_ok = _407; 283 float4x4 _RESERVED_IDENTIFIER_FIXUP_4_m = float4x4(float4(1.0f, 2.0f, 3.0f, 4.0f), float4(5.0f, 6.0f, 7.0f, 8.0f), float4(9.0f, 10.0f, 11.0f, 12.0f), float4(13.0f, 14.0f, 15.0f, 16.0f)); 284 float4 _409 = float4(1.0f, 2.0f, 3.0f, 4.0f) + float4(16.0f, 15.0f, 14.0f, 13.0f); 285 float4 _410 = float4(5.0f, 6.0f, 7.0f, 8.0f) + float4(12.0f, 11.0f, 10.0f, 9.0f); 286 float4 _411 = float4(9.0f, 10.0f, 11.0f, 12.0f) + float4(8.0f, 7.0f, 6.0f, 5.0f); 287 float4 _412 = float4(13.0f, 14.0f, 15.0f, 16.0f) + float4(4.0f, 3.0f, 2.0f, 1.0f); 288 _RESERVED_IDENTIFIER_FIXUP_4_m = float4x4(_409, _410, _411, _412); 289 bool _427 = false; 290 if (_407) 291 { 292 _427 = ((all(bool4(_409.x == 17.0f.xxxx.x, _409.y == 17.0f.xxxx.y, _409.z == 17.0f.xxxx.z, _409.w == 17.0f.xxxx.w)) && all(bool4(_410.x == 17.0f.xxxx.x, _410.y == 17.0f.xxxx.y, _410.z == 17.0f.xxxx.z, _410.w == 17.0f.xxxx.w))) && all(bool4(_411.x == 17.0f.xxxx.x, _411.y == 17.0f.xxxx.y, _411.z == 17.0f.xxxx.z, _411.w == 17.0f.xxxx.w))) && all(bool4(_412.x == 17.0f.xxxx.x, _412.y == 17.0f.xxxx.y, _412.z == 17.0f.xxxx.z, _412.w == 17.0f.xxxx.w)); 293 } 294 else 295 { 296 _427 = false; 297 } 298 _RESERVED_IDENTIFIER_FIXUP_0_ok = _427; 299 float2x2 _RESERVED_IDENTIFIER_FIXUP_5_m = float2x2(float2(10.0f, 20.0f), float2(30.0f, 40.0f)); 300 float2 _429 = float2(10.0f, 20.0f) - float2(1.0f, 2.0f); 301 float2 _430 = float2(30.0f, 40.0f) - float2(3.0f, 4.0f); 302 _RESERVED_IDENTIFIER_FIXUP_5_m = float2x2(_429, _430); 303 bool _439 = false; 304 if (_427) 305 { 306 _439 = all(bool2(_429.x == float2(9.0f, 18.0f).x, _429.y == float2(9.0f, 18.0f).y)) && all(bool2(_430.x == float2(27.0f, 36.0f).x, _430.y == float2(27.0f, 36.0f).y)); 307 } 308 else 309 { 310 _439 = false; 311 } 312 _RESERVED_IDENTIFIER_FIXUP_0_ok = _439; 313 float2x2 _RESERVED_IDENTIFIER_FIXUP_6_m = float2x2(float2(2.0f, 4.0f), float2(6.0f, 8.0f)); 314 float2 _441 = float2(2.0f, 4.0f) / 2.0f.xx; 315 float2 _442 = float2(6.0f, 8.0f) / float2(2.0f, 4.0f); 316 _RESERVED_IDENTIFIER_FIXUP_6_m = float2x2(_441, _442); 317 bool _451 = false; 318 if (_439) 319 { 320 _451 = all(bool2(_441.x == float2(1.0f, 2.0f).x, _441.y == float2(1.0f, 2.0f).y)) && all(bool2(_442.x == float2(3.0f, 2.0f).x, _442.y == float2(3.0f, 2.0f).y)); 321 } 322 else 323 { 324 _451 = false; 325 } 326 _RESERVED_IDENTIFIER_FIXUP_0_ok = _451; 327 float2x2 _RESERVED_IDENTIFIER_FIXUP_7_m = float2x2(float2(1.0f, 2.0f), float2(7.0f, 4.0f)); 328 float2x2 _453 = mul(float2x2(float2(3.0f, 5.0f), float2(3.0f, 2.0f)), float2x2(float2(1.0f, 2.0f), float2(7.0f, 4.0f))); 329 _RESERVED_IDENTIFIER_FIXUP_7_m = _453; 330 bool _463 = false; 331 if (_451) 332 { 333 float2 _456 = _453[0]; 334 float2 _459 = _453[1]; 335 _463 = all(bool2(_456.x == float2(38.0f, 26.0f).x, _456.y == float2(38.0f, 26.0f).y)) && all(bool2(_459.x == float2(17.0f, 14.0f).x, _459.y == float2(17.0f, 14.0f).y)); 336 } 337 else 338 { 339 _463 = false; 340 } 341 _RESERVED_IDENTIFIER_FIXUP_0_ok = _463; 342 float3x3 _RESERVED_IDENTIFIER_FIXUP_8_m = float3x3(float3(10.0f, 4.0f, 2.0f), float3(20.0f, 5.0f, 3.0f), float3(10.0f, 6.0f, 5.0f)); 343 float3x3 _465 = mul(float3x3(float3(3.0f, 3.0f, 4.0f), float3(2.0f, 3.0f, 4.0f), float3(4.0f, 9.0f, 2.0f)), float3x3(float3(10.0f, 4.0f, 2.0f), float3(20.0f, 5.0f, 3.0f), float3(10.0f, 6.0f, 5.0f))); 344 _RESERVED_IDENTIFIER_FIXUP_8_m = _465; 345 bool _479 = false; 346 if (_463) 347 { 348 float3 _468 = _465[0]; 349 float3 _471 = _465[1]; 350 float3 _475 = _465[2]; 351 _479 = (all(bool3(_468.x == float3(130.0f, 51.0f, 35.0f).x, _468.y == float3(130.0f, 51.0f, 35.0f).y, _468.z == float3(130.0f, 51.0f, 35.0f).z)) && all(bool3(_471.x == float3(120.0f, 47.0f, 33.0f).x, _471.y == float3(120.0f, 47.0f, 33.0f).y, _471.z == float3(120.0f, 47.0f, 33.0f).z))) && all(bool3(_475.x == float3(240.0f, 73.0f, 45.0f).x, _475.y == float3(240.0f, 73.0f, 45.0f).y, _475.z == float3(240.0f, 73.0f, 45.0f).z)); 352 } 353 else 354 { 355 _479 = false; 356 } 357 _RESERVED_IDENTIFIER_FIXUP_0_ok = _479; 358 bool _483 = false; 359 if (_479) 360 { 361 _483 = test_matrix_op_matrix_half_b(); 362 } 363 else 364 { 365 _483 = false; 366 } 367 float4 _484 = 0.0f.xxxx; 368 if (_483) 369 { 370 _484 = _8_colorGreen; 371 } 372 else 373 { 374 _484 = _8_colorRed; 375 } 376 return _484; 377} 378 379void frag_main() 380{ 381 float2 _18 = 0.0f.xx; 382 sk_FragColor = main(_18); 383} 384 385SPIRV_Cross_Output main() 386{ 387 frag_main(); 388 SPIRV_Cross_Output stage_output; 389 stage_output.sk_FragColor = sk_FragColor; 390 return stage_output; 391} 392