xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixEquality.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workeruniform mat2 testMatrix2x2;
6*c8dee2aaSAndroid Build Coastguard Workeruniform mat3 testMatrix3x3;
7*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
8*c8dee2aaSAndroid Build Coastguard Worker    bool _0_ok = true;
9*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && testMatrix2x2 == mat2(1.0, 2.0, 3.0, 4.0);
10*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && testMatrix3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
11*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && testMatrix2x2 != mat2(100.0);
12*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && testMatrix3x3 != mat3(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
13*c8dee2aaSAndroid Build Coastguard Worker    float _1_zero = colorGreen.x;
14*c8dee2aaSAndroid Build Coastguard Worker    float _2_one = colorGreen.y;
15*c8dee2aaSAndroid Build Coastguard Worker    float _3_two = 2.0 * _2_one;
16*c8dee2aaSAndroid Build Coastguard Worker    float _4_nine = 9.0 * _2_one;
17*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0, 0.0, 0.0, 1.0);
18*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(_2_one, _1_zero, vec2(_2_one)) != mat2(1.0, 0.0, 0.0, 1.0);
19*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(_2_one) == mat2(1.0);
20*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(_2_one) != mat2(0.0);
21*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(-_2_one) == mat2(-1.0);
22*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(_1_zero) == mat2(-0.0);
23*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && -mat2(-_2_one) == mat2(1.0);
24*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && -mat2(_1_zero) == mat2(-0.0);
25*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(_2_one) == mat2(1.0, 0.0, 0.0, 1.0);
26*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(_3_two) != mat2(1.0, 0.0, 0.0, 1.0);
27*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(_2_one) == mat2(1.0);
28*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(_2_one) != mat2(0.0);
29*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat3(_2_one, _1_zero, _1_zero, _1_zero, _2_one, _1_zero, _1_zero, _1_zero, _2_one) == mat3(mat2(1.0));
30*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat3(_4_nine, _1_zero, _1_zero, _1_zero, _4_nine, _1_zero, _1_zero, _1_zero, _2_one) == mat3(mat2(9.0));
31*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat3(_2_one) == mat3(mat2(1.0));
32*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat3(_4_nine, 0.0, 0.0, 0.0, _4_nine, 0.0, 0.0, 0.0, _2_one) == mat3(mat2(9.0));
33*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(mat3(_2_one)) == mat2(1.0);
34*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(mat3(_2_one)) == mat2(1.0);
35*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0);
36*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0);
37*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0);
38*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && vec4(testMatrix2x2) * vec4(_2_one) == vec4(1.0, 2.0, 3.0, 4.0);
39*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && vec4(testMatrix2x2) * vec4(_2_one) == vec4(testMatrix2x2);
40*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && vec4(testMatrix2x2) * vec4(_1_zero) == vec4(0.0);
41*c8dee2aaSAndroid Build Coastguard Worker    mat3 _5_m = mat3(_2_one, _3_two, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, _4_nine);
42*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[0] == vec3(1.0, 2.0, 3.0);
43*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[1] == vec3(4.0, 5.0, 6.0);
44*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[2] == vec3(7.0, 8.0, 9.0);
45*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[0].x == 1.0;
46*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[0].y == 2.0;
47*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[0].z == 3.0;
48*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[1].x == 4.0;
49*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[1].y == 5.0;
50*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[1].z == 6.0;
51*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[2].x == 7.0;
52*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[2].y == 8.0;
53*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _5_m[2].z == 9.0;
54*c8dee2aaSAndroid Build Coastguard Worker    return _0_ok ? colorGreen : colorRed;
55*c8dee2aaSAndroid Build Coastguard Worker}
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