1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workeruniform mat2 testMatrix2x2; 6*c8dee2aaSAndroid Build Coastguard Workeruniform mat3 testMatrix3x3; 7*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 8*c8dee2aaSAndroid Build Coastguard Worker bool _0_ok = true; 9*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && testMatrix2x2 == mat2(1.0, 2.0, 3.0, 4.0); 10*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && testMatrix3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 11*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && testMatrix2x2 != mat2(100.0); 12*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && testMatrix3x3 != mat3(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); 13*c8dee2aaSAndroid Build Coastguard Worker float _1_zero = colorGreen.x; 14*c8dee2aaSAndroid Build Coastguard Worker float _2_one = colorGreen.y; 15*c8dee2aaSAndroid Build Coastguard Worker float _3_two = 2.0 * _2_one; 16*c8dee2aaSAndroid Build Coastguard Worker float _4_nine = 9.0 * _2_one; 17*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0, 0.0, 0.0, 1.0); 18*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(_2_one, _1_zero, vec2(_2_one)) != mat2(1.0, 0.0, 0.0, 1.0); 19*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(_2_one) == mat2(1.0); 20*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(_2_one) != mat2(0.0); 21*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(-_2_one) == mat2(-1.0); 22*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(_1_zero) == mat2(-0.0); 23*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && -mat2(-_2_one) == mat2(1.0); 24*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && -mat2(_1_zero) == mat2(-0.0); 25*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(_2_one) == mat2(1.0, 0.0, 0.0, 1.0); 26*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(_3_two) != mat2(1.0, 0.0, 0.0, 1.0); 27*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(_2_one) == mat2(1.0); 28*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(_2_one) != mat2(0.0); 29*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat3(_2_one, _1_zero, _1_zero, _1_zero, _2_one, _1_zero, _1_zero, _1_zero, _2_one) == mat3(mat2(1.0)); 30*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat3(_4_nine, _1_zero, _1_zero, _1_zero, _4_nine, _1_zero, _1_zero, _1_zero, _2_one) == mat3(mat2(9.0)); 31*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat3(_2_one) == mat3(mat2(1.0)); 32*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat3(_4_nine, 0.0, 0.0, 0.0, _4_nine, 0.0, 0.0, 0.0, _2_one) == mat3(mat2(9.0)); 33*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(mat3(_2_one)) == mat2(1.0); 34*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(mat3(_2_one)) == mat2(1.0); 35*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0); 36*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0); 37*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0); 38*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && vec4(testMatrix2x2) * vec4(_2_one) == vec4(1.0, 2.0, 3.0, 4.0); 39*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && vec4(testMatrix2x2) * vec4(_2_one) == vec4(testMatrix2x2); 40*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && vec4(testMatrix2x2) * vec4(_1_zero) == vec4(0.0); 41*c8dee2aaSAndroid Build Coastguard Worker mat3 _5_m = mat3(_2_one, _3_two, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, _4_nine); 42*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[0] == vec3(1.0, 2.0, 3.0); 43*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[1] == vec3(4.0, 5.0, 6.0); 44*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[2] == vec3(7.0, 8.0, 9.0); 45*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[0].x == 1.0; 46*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[0].y == 2.0; 47*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[0].z == 3.0; 48*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[1].x == 4.0; 49*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[1].y == 5.0; 50*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[1].z == 6.0; 51*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[2].x == 7.0; 52*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[2].y == 8.0; 53*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _5_m[2].z == 9.0; 54*c8dee2aaSAndroid Build Coastguard Worker return _0_ok ? colorGreen : colorRed; 55*c8dee2aaSAndroid Build Coastguard Worker} 56