1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5uniform mat2 testMatrix2x2; 6uniform mat3 testMatrix3x3; 7vec4 main() { 8 bool _0_ok = true; 9 _0_ok = _0_ok && testMatrix2x2 == mat2(1.0, 2.0, 3.0, 4.0); 10 _0_ok = _0_ok && testMatrix3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 11 _0_ok = _0_ok && testMatrix2x2 != mat2(100.0); 12 _0_ok = _0_ok && testMatrix3x3 != mat3(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); 13 float _1_zero = colorGreen.x; 14 float _2_one = colorGreen.y; 15 float _3_two = 2.0 * _2_one; 16 float _4_nine = 9.0 * _2_one; 17 _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0, 0.0, 0.0, 1.0); 18 _0_ok = _0_ok && mat2(_2_one, _1_zero, vec2(_2_one)) != mat2(1.0, 0.0, 0.0, 1.0); 19 _0_ok = _0_ok && mat2(_2_one) == mat2(1.0); 20 _0_ok = _0_ok && mat2(_2_one) != mat2(0.0); 21 _0_ok = _0_ok && mat2(-_2_one) == mat2(-1.0); 22 _0_ok = _0_ok && mat2(_1_zero) == mat2(-0.0); 23 _0_ok = _0_ok && -mat2(-_2_one) == mat2(1.0); 24 _0_ok = _0_ok && -mat2(_1_zero) == mat2(-0.0); 25 _0_ok = _0_ok && mat2(_2_one) == mat2(1.0, 0.0, 0.0, 1.0); 26 _0_ok = _0_ok && mat2(_3_two) != mat2(1.0, 0.0, 0.0, 1.0); 27 _0_ok = _0_ok && mat2(_2_one) == mat2(1.0); 28 _0_ok = _0_ok && mat2(_2_one) != mat2(0.0); 29 _0_ok = _0_ok && mat3(_2_one, _1_zero, _1_zero, _1_zero, _2_one, _1_zero, _1_zero, _1_zero, _2_one) == mat3(mat2(1.0)); 30 _0_ok = _0_ok && mat3(_4_nine, _1_zero, _1_zero, _1_zero, _4_nine, _1_zero, _1_zero, _1_zero, _2_one) == mat3(mat2(9.0)); 31 _0_ok = _0_ok && mat3(_2_one) == mat3(mat2(1.0)); 32 _0_ok = _0_ok && mat3(_4_nine, 0.0, 0.0, 0.0, _4_nine, 0.0, 0.0, 0.0, _2_one) == mat3(mat2(9.0)); 33 _0_ok = _0_ok && mat2(mat3(_2_one)) == mat2(1.0); 34 _0_ok = _0_ok && mat2(mat3(_2_one)) == mat2(1.0); 35 _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0); 36 _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0); 37 _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0); 38 _0_ok = _0_ok && vec4(testMatrix2x2) * vec4(_2_one) == vec4(1.0, 2.0, 3.0, 4.0); 39 _0_ok = _0_ok && vec4(testMatrix2x2) * vec4(_2_one) == vec4(testMatrix2x2); 40 _0_ok = _0_ok && vec4(testMatrix2x2) * vec4(_1_zero) == vec4(0.0); 41 mat3 _5_m = mat3(_2_one, _3_two, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, _4_nine); 42 _0_ok = _0_ok && _5_m[0] == vec3(1.0, 2.0, 3.0); 43 _0_ok = _0_ok && _5_m[1] == vec3(4.0, 5.0, 6.0); 44 _0_ok = _0_ok && _5_m[2] == vec3(7.0, 8.0, 9.0); 45 _0_ok = _0_ok && _5_m[0].x == 1.0; 46 _0_ok = _0_ok && _5_m[0].y == 2.0; 47 _0_ok = _0_ok && _5_m[0].z == 3.0; 48 _0_ok = _0_ok && _5_m[1].x == 4.0; 49 _0_ok = _0_ok && _5_m[1].y == 5.0; 50 _0_ok = _0_ok && _5_m[1].z == 6.0; 51 _0_ok = _0_ok && _5_m[2].x == 7.0; 52 _0_ok = _0_ok && _5_m[2].y == 8.0; 53 _0_ok = _0_ok && _5_m[2].z == 9.0; 54 return _0_ok ? colorGreen : colorRed; 55} 56