xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixEquality.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5uniform mat2 testMatrix2x2;
6uniform mat3 testMatrix3x3;
7vec4 main() {
8    bool _0_ok = true;
9    _0_ok = _0_ok && testMatrix2x2 == mat2(1.0, 2.0, 3.0, 4.0);
10    _0_ok = _0_ok && testMatrix3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
11    _0_ok = _0_ok && testMatrix2x2 != mat2(100.0);
12    _0_ok = _0_ok && testMatrix3x3 != mat3(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
13    float _1_zero = colorGreen.x;
14    float _2_one = colorGreen.y;
15    float _3_two = 2.0 * _2_one;
16    float _4_nine = 9.0 * _2_one;
17    _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0, 0.0, 0.0, 1.0);
18    _0_ok = _0_ok && mat2(_2_one, _1_zero, vec2(_2_one)) != mat2(1.0, 0.0, 0.0, 1.0);
19    _0_ok = _0_ok && mat2(_2_one) == mat2(1.0);
20    _0_ok = _0_ok && mat2(_2_one) != mat2(0.0);
21    _0_ok = _0_ok && mat2(-_2_one) == mat2(-1.0);
22    _0_ok = _0_ok && mat2(_1_zero) == mat2(-0.0);
23    _0_ok = _0_ok && -mat2(-_2_one) == mat2(1.0);
24    _0_ok = _0_ok && -mat2(_1_zero) == mat2(-0.0);
25    _0_ok = _0_ok && mat2(_2_one) == mat2(1.0, 0.0, 0.0, 1.0);
26    _0_ok = _0_ok && mat2(_3_two) != mat2(1.0, 0.0, 0.0, 1.0);
27    _0_ok = _0_ok && mat2(_2_one) == mat2(1.0);
28    _0_ok = _0_ok && mat2(_2_one) != mat2(0.0);
29    _0_ok = _0_ok && mat3(_2_one, _1_zero, _1_zero, _1_zero, _2_one, _1_zero, _1_zero, _1_zero, _2_one) == mat3(mat2(1.0));
30    _0_ok = _0_ok && mat3(_4_nine, _1_zero, _1_zero, _1_zero, _4_nine, _1_zero, _1_zero, _1_zero, _2_one) == mat3(mat2(9.0));
31    _0_ok = _0_ok && mat3(_2_one) == mat3(mat2(1.0));
32    _0_ok = _0_ok && mat3(_4_nine, 0.0, 0.0, 0.0, _4_nine, 0.0, 0.0, 0.0, _2_one) == mat3(mat2(9.0));
33    _0_ok = _0_ok && mat2(mat3(_2_one)) == mat2(1.0);
34    _0_ok = _0_ok && mat2(mat3(_2_one)) == mat2(1.0);
35    _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0);
36    _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0);
37    _0_ok = _0_ok && mat2(_2_one, _1_zero, _1_zero, _2_one) == mat2(1.0);
38    _0_ok = _0_ok && vec4(testMatrix2x2) * vec4(_2_one) == vec4(1.0, 2.0, 3.0, 4.0);
39    _0_ok = _0_ok && vec4(testMatrix2x2) * vec4(_2_one) == vec4(testMatrix2x2);
40    _0_ok = _0_ok && vec4(testMatrix2x2) * vec4(_1_zero) == vec4(0.0);
41    mat3 _5_m = mat3(_2_one, _3_two, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, _4_nine);
42    _0_ok = _0_ok && _5_m[0] == vec3(1.0, 2.0, 3.0);
43    _0_ok = _0_ok && _5_m[1] == vec3(4.0, 5.0, 6.0);
44    _0_ok = _0_ok && _5_m[2] == vec3(7.0, 8.0, 9.0);
45    _0_ok = _0_ok && _5_m[0].x == 1.0;
46    _0_ok = _0_ok && _5_m[0].y == 2.0;
47    _0_ok = _0_ok && _5_m[0].z == 3.0;
48    _0_ok = _0_ok && _5_m[1].x == 4.0;
49    _0_ok = _0_ok && _5_m[1].y == 5.0;
50    _0_ok = _0_ok && _5_m[1].z == 6.0;
51    _0_ok = _0_ok && _5_m[2].x == 7.0;
52    _0_ok = _0_ok && _5_m[2].y == 8.0;
53    _0_ok = _0_ok && _5_m[2].z == 9.0;
54    return _0_ok ? colorGreen : colorRed;
55}
56