1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn test_half_b() -> bool { 12 { 13 var ok: bool = true; 14 var m23: mat2x3<f32> = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 15 const _skTemp0 = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 16 ok = ok && (all(m23[0] == _skTemp0[0]) && all(m23[1] == _skTemp0[1])); 17 var m24: mat2x4<f32> = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 18 const _skTemp1 = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 19 ok = ok && (all(m24[0] == _skTemp1[0]) && all(m24[1] == _skTemp1[1])); 20 var m32: mat3x2<f32> = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 21 const _skTemp2 = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 22 ok = ok && (all(m32[0] == _skTemp2[0]) && all(m32[1] == _skTemp2[1]) && all(m32[2] == _skTemp2[2])); 23 const m34: mat3x4<f32> = mat3x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0); 24 const _skTemp3 = mat3x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0); 25 ok = ok && (all(m34[0] == _skTemp3[0]) && all(m34[1] == _skTemp3[1]) && all(m34[2] == _skTemp3[2])); 26 const m42: mat4x2<f32> = mat4x2<f32>(6.0, 0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0); 27 const _skTemp4 = mat4x2<f32>(6.0, 0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0); 28 ok = ok && (all(m42[0] == _skTemp4[0]) && all(m42[1] == _skTemp4[1]) && all(m42[2] == _skTemp4[2]) && all(m42[3] == _skTemp4[3])); 29 const m43: mat4x3<f32> = mat4x3<f32>(7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0); 30 const _skTemp5 = mat4x3<f32>(7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0); 31 ok = ok && (all(m43[0] == _skTemp5[0]) && all(m43[1] == _skTemp5[1]) && all(m43[2] == _skTemp5[2]) && all(m43[3] == _skTemp5[3])); 32 let m22: mat2x2<f32> = m32 * m23; 33 const _skTemp6 = mat2x2<f32>(8.0, 0.0, 0.0, 8.0); 34 ok = ok && (all(m22[0] == _skTemp6[0]) && all(m22[1] == _skTemp6[1])); 35 let m33: mat3x3<f32> = m43 * m34; 36 const _skTemp7 = mat3x3<f32>(35.0, 0.0, 0.0, 0.0, 35.0, 0.0, 0.0, 0.0, 35.0); 37 ok = ok && (all(m33[0] == _skTemp7[0]) && all(m33[1] == _skTemp7[1]) && all(m33[2] == _skTemp7[2])); 38 m23 = mat2x3<f32>(m23[0] + 1.0, m23[1] + 1.0); 39 const _skTemp8 = mat2x3<f32>(3.0, 1.0, 1.0, 1.0, 3.0, 1.0); 40 ok = ok && (all(m23[0] == _skTemp8[0]) && all(m23[1] == _skTemp8[1])); 41 m32 = mat3x2<f32>(m32[0] - 2.0, m32[1] - 2.0, m32[2] - 2.0); 42 const _skTemp9 = mat3x2<f32>(2.0, -2.0, -2.0, 2.0, -2.0, -2.0); 43 ok = ok && (all(m32[0] == _skTemp9[0]) && all(m32[1] == _skTemp9[1]) && all(m32[2] == _skTemp9[2])); 44 m24 = m24 * 0.25; 45 const _skTemp10 = mat2x4<f32>(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0); 46 ok = ok && (all(m24[0] == _skTemp10[0]) && all(m24[1] == _skTemp10[1])); 47 return ok; 48 } 49} 50fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 51 { 52 var _0_ok: bool = true; 53 var _1_m23: mat2x3<f32> = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 54 const _skTemp11 = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0); 55 _0_ok = _0_ok && (all(_1_m23[0] == _skTemp11[0]) && all(_1_m23[1] == _skTemp11[1])); 56 var _2_m24: mat2x4<f32> = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 57 const _skTemp12 = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0); 58 _0_ok = _0_ok && (all(_2_m24[0] == _skTemp12[0]) && all(_2_m24[1] == _skTemp12[1])); 59 var _3_m32: mat3x2<f32> = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 60 const _skTemp13 = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0); 61 _0_ok = _0_ok && (all(_3_m32[0] == _skTemp13[0]) && all(_3_m32[1] == _skTemp13[1]) && all(_3_m32[2] == _skTemp13[2])); 62 let _7_m22: mat2x2<f32> = _3_m32 * _1_m23; 63 const _skTemp14 = mat2x2<f32>(8.0, 0.0, 0.0, 8.0); 64 _0_ok = _0_ok && (all(_7_m22[0] == _skTemp14[0]) && all(_7_m22[1] == _skTemp14[1])); 65 _1_m23 = mat2x3<f32>(_1_m23[0] + 1.0, _1_m23[1] + 1.0); 66 const _skTemp15 = mat2x3<f32>(3.0, 1.0, 1.0, 1.0, 3.0, 1.0); 67 _0_ok = _0_ok && (all(_1_m23[0] == _skTemp15[0]) && all(_1_m23[1] == _skTemp15[1])); 68 _3_m32 = mat3x2<f32>(_3_m32[0] - 2.0, _3_m32[1] - 2.0, _3_m32[2] - 2.0); 69 const _skTemp16 = mat3x2<f32>(2.0, -2.0, -2.0, 2.0, -2.0, -2.0); 70 _0_ok = _0_ok && (all(_3_m32[0] == _skTemp16[0]) && all(_3_m32[1] == _skTemp16[1]) && all(_3_m32[2] == _skTemp16[2])); 71 _2_m24 = _2_m24 * 0.25; 72 const _skTemp17 = mat2x4<f32>(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0); 73 _0_ok = _0_ok && (all(_2_m24[0] == _skTemp17[0]) && all(_2_m24[1] == _skTemp17[1])); 74 var _skTemp18: vec4<f32>; 75 var _skTemp19: bool; 76 if _0_ok { 77 let _skTemp20 = test_half_b(); 78 _skTemp19 = _skTemp20; 79 } else { 80 _skTemp19 = false; 81 } 82 if _skTemp19 { 83 _skTemp18 = _globalUniforms.colorGreen; 84 } else { 85 _skTemp18 = _globalUniforms.colorRed; 86 } 87 return _skTemp18; 88 } 89} 90@fragment fn main() -> FSOut { 91 var _stageOut: FSOut; 92 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 93 return _stageOut; 94} 95