xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatricesNonsquare.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11fn test_half_b() -> bool {
12  {
13    var ok: bool = true;
14    var m23: mat2x3<f32> = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
15    const _skTemp0 = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
16    ok = ok && (all(m23[0] == _skTemp0[0]) && all(m23[1] == _skTemp0[1]));
17    var m24: mat2x4<f32> = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0);
18    const _skTemp1 = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0);
19    ok = ok && (all(m24[0] == _skTemp1[0]) && all(m24[1] == _skTemp1[1]));
20    var m32: mat3x2<f32> = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0);
21    const _skTemp2 = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0);
22    ok = ok && (all(m32[0] == _skTemp2[0]) && all(m32[1] == _skTemp2[1]) && all(m32[2] == _skTemp2[2]));
23    const m34: mat3x4<f32> = mat3x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0);
24    const _skTemp3 = mat3x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0);
25    ok = ok && (all(m34[0] == _skTemp3[0]) && all(m34[1] == _skTemp3[1]) && all(m34[2] == _skTemp3[2]));
26    const m42: mat4x2<f32> = mat4x2<f32>(6.0, 0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0);
27    const _skTemp4 = mat4x2<f32>(6.0, 0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0);
28    ok = ok && (all(m42[0] == _skTemp4[0]) && all(m42[1] == _skTemp4[1]) && all(m42[2] == _skTemp4[2]) && all(m42[3] == _skTemp4[3]));
29    const m43: mat4x3<f32> = mat4x3<f32>(7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0);
30    const _skTemp5 = mat4x3<f32>(7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0, 7.0, 0.0, 0.0, 0.0);
31    ok = ok && (all(m43[0] == _skTemp5[0]) && all(m43[1] == _skTemp5[1]) && all(m43[2] == _skTemp5[2]) && all(m43[3] == _skTemp5[3]));
32    let m22: mat2x2<f32> = m32 * m23;
33    const _skTemp6 = mat2x2<f32>(8.0, 0.0, 0.0, 8.0);
34    ok = ok && (all(m22[0] == _skTemp6[0]) && all(m22[1] == _skTemp6[1]));
35    let m33: mat3x3<f32> = m43 * m34;
36    const _skTemp7 = mat3x3<f32>(35.0, 0.0, 0.0, 0.0, 35.0, 0.0, 0.0, 0.0, 35.0);
37    ok = ok && (all(m33[0] == _skTemp7[0]) && all(m33[1] == _skTemp7[1]) && all(m33[2] == _skTemp7[2]));
38    m23 = mat2x3<f32>(m23[0] + 1.0, m23[1] + 1.0);
39    const _skTemp8 = mat2x3<f32>(3.0, 1.0, 1.0, 1.0, 3.0, 1.0);
40    ok = ok && (all(m23[0] == _skTemp8[0]) && all(m23[1] == _skTemp8[1]));
41    m32 = mat3x2<f32>(m32[0] - 2.0, m32[1] - 2.0, m32[2] - 2.0);
42    const _skTemp9 = mat3x2<f32>(2.0, -2.0, -2.0, 2.0, -2.0, -2.0);
43    ok = ok && (all(m32[0] == _skTemp9[0]) && all(m32[1] == _skTemp9[1]) && all(m32[2] == _skTemp9[2]));
44    m24 = m24 * 0.25;
45    const _skTemp10 = mat2x4<f32>(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0);
46    ok = ok && (all(m24[0] == _skTemp10[0]) && all(m24[1] == _skTemp10[1]));
47    return ok;
48  }
49}
50fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
51  {
52    var _0_ok: bool = true;
53    var _1_m23: mat2x3<f32> = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
54    const _skTemp11 = mat2x3<f32>(2.0, 0.0, 0.0, 0.0, 2.0, 0.0);
55    _0_ok = _0_ok && (all(_1_m23[0] == _skTemp11[0]) && all(_1_m23[1] == _skTemp11[1]));
56    var _2_m24: mat2x4<f32> = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0);
57    const _skTemp12 = mat2x4<f32>(3.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0);
58    _0_ok = _0_ok && (all(_2_m24[0] == _skTemp12[0]) && all(_2_m24[1] == _skTemp12[1]));
59    var _3_m32: mat3x2<f32> = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0);
60    const _skTemp13 = mat3x2<f32>(4.0, 0.0, 0.0, 4.0, 0.0, 0.0);
61    _0_ok = _0_ok && (all(_3_m32[0] == _skTemp13[0]) && all(_3_m32[1] == _skTemp13[1]) && all(_3_m32[2] == _skTemp13[2]));
62    let _7_m22: mat2x2<f32> = _3_m32 * _1_m23;
63    const _skTemp14 = mat2x2<f32>(8.0, 0.0, 0.0, 8.0);
64    _0_ok = _0_ok && (all(_7_m22[0] == _skTemp14[0]) && all(_7_m22[1] == _skTemp14[1]));
65    _1_m23 = mat2x3<f32>(_1_m23[0] + 1.0, _1_m23[1] + 1.0);
66    const _skTemp15 = mat2x3<f32>(3.0, 1.0, 1.0, 1.0, 3.0, 1.0);
67    _0_ok = _0_ok && (all(_1_m23[0] == _skTemp15[0]) && all(_1_m23[1] == _skTemp15[1]));
68    _3_m32 = mat3x2<f32>(_3_m32[0] - 2.0, _3_m32[1] - 2.0, _3_m32[2] - 2.0);
69    const _skTemp16 = mat3x2<f32>(2.0, -2.0, -2.0, 2.0, -2.0, -2.0);
70    _0_ok = _0_ok && (all(_3_m32[0] == _skTemp16[0]) && all(_3_m32[1] == _skTemp16[1]) && all(_3_m32[2] == _skTemp16[2]));
71    _2_m24 = _2_m24 * 0.25;
72    const _skTemp17 = mat2x4<f32>(0.75, 0.0, 0.0, 0.0, 0.0, 0.75, 0.0, 0.0);
73    _0_ok = _0_ok && (all(_2_m24[0] == _skTemp17[0]) && all(_2_m24[1] == _skTemp17[1]));
74    var _skTemp18: vec4<f32>;
75    var _skTemp19: bool;
76    if _0_ok {
77      let _skTemp20 = test_half_b();
78      _skTemp19 = _skTemp20;
79    } else {
80      _skTemp19 = false;
81    }
82    if _skTemp19 {
83      _skTemp18 = _globalUniforms.colorGreen;
84    } else {
85      _skTemp18 = _globalUniforms.colorRed;
86    }
87    return _skTemp18;
88  }
89}
90@fragment fn main() -> FSOut {
91  var _stageOut: FSOut;
92  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
93  return _stageOut;
94}
95