xref: /aosp_15_r20/external/skia/tests/sksl/shared/Matrices.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11fn test_half_b() -> bool {
12  {
13    var ok: bool = true;
14    var m1: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
15    const _skTemp0 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
16    ok = ok && (all(m1[0] == _skTemp0[0]) && all(m1[1] == _skTemp0[1]));
17    var m3: mat2x2<f32> = m1;
18    const _skTemp1 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
19    ok = ok && (all(m3[0] == _skTemp1[0]) && all(m3[1] == _skTemp1[1]));
20    const m4: mat2x2<f32> = mat2x2<f32>(6.0, 0.0, 0.0, 6.0);
21    const _skTemp2 = mat2x2<f32>(6.0, 0.0, 0.0, 6.0);
22    ok = ok && (all(m4[0] == _skTemp2[0]) && all(m4[1] == _skTemp2[1]));
23    m3 = m3 * m4;
24    const _skTemp3 = mat2x2<f32>(6.0, 12.0, 18.0, 24.0);
25    ok = ok && (all(m3[0] == _skTemp3[0]) && all(m3[1] == _skTemp3[1]));
26    let _skTemp4 = m1[1].y;
27    let m5: mat2x2<f32> = mat2x2<f32>(_skTemp4, 0.0, 0.0, _skTemp4);
28    const _skTemp5 = mat2x2<f32>(4.0, 0.0, 0.0, 4.0);
29    ok = ok && (all(m5[0] == _skTemp5[0]) && all(m5[1] == _skTemp5[1]));
30    m1 = m1 + m5;
31    const _skTemp6 = mat2x2<f32>(5.0, 2.0, 3.0, 8.0);
32    ok = ok && (all(m1[0] == _skTemp6[0]) && all(m1[1] == _skTemp6[1]));
33    const m7: mat2x2<f32> = mat2x2<f32>(5.0, 6.0, 7.0, 8.0);
34    const _skTemp7 = mat2x2<f32>(5.0, 6.0, 7.0, 8.0);
35    ok = ok && (all(m7[0] == _skTemp7[0]) && all(m7[1] == _skTemp7[1]));
36    const m9: mat3x3<f32> = mat3x3<f32>(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, 9.0);
37    const _skTemp8 = mat3x3<f32>(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, 9.0);
38    ok = ok && (all(m9[0] == _skTemp8[0]) && all(m9[1] == _skTemp8[1]) && all(m9[2] == _skTemp8[2]));
39    const m10: mat4x4<f32> = mat4x4<f32>(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0);
40    const _skTemp9 = mat4x4<f32>(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0);
41    ok = ok && (all(m10[0] == _skTemp9[0]) && all(m10[1] == _skTemp9[1]) && all(m10[2] == _skTemp9[2]) && all(m10[3] == _skTemp9[3]));
42    var m11: mat4x4<f32> = mat4x4<f32>(20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0);
43    m11 = m11 - m10;
44    const _skTemp10 = mat4x4<f32>(9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0);
45    ok = ok && (all(m11[0] == _skTemp10[0]) && all(m11[1] == _skTemp10[1]) && all(m11[2] == _skTemp10[2]) && all(m11[3] == _skTemp10[3]));
46    return ok;
47  }
48}
49fn test_comma_b() -> bool {
50  {
51    var x: mat2x2<f32>;
52    var y: mat2x2<f32>;
53    x = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
54    y = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
55    return (all(x[0] == y[0]) && all(x[1] == y[1]));
56  }
57}
58fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
59  {
60    var _0_ok: bool = true;
61    var _1_m1: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
62    const _skTemp11 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
63    _0_ok = _0_ok && (all(_1_m1[0] == _skTemp11[0]) && all(_1_m1[1] == _skTemp11[1]));
64    var _2_m3: mat2x2<f32> = _1_m1;
65    const _skTemp12 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
66    _0_ok = _0_ok && (all(_2_m3[0] == _skTemp12[0]) && all(_2_m3[1] == _skTemp12[1]));
67    const _3_m4: mat2x2<f32> = mat2x2<f32>(6.0, 0.0, 0.0, 6.0);
68    _2_m3 = _2_m3 * _3_m4;
69    const _skTemp13 = mat2x2<f32>(6.0, 12.0, 18.0, 24.0);
70    _0_ok = _0_ok && (all(_2_m3[0] == _skTemp13[0]) && all(_2_m3[1] == _skTemp13[1]));
71    let _skTemp14 = _1_m1[1].y;
72    let _4_m5: mat2x2<f32> = mat2x2<f32>(_skTemp14, 0.0, 0.0, _skTemp14);
73    const _skTemp15 = mat2x2<f32>(4.0, 0.0, 0.0, 4.0);
74    _0_ok = _0_ok && (all(_4_m5[0] == _skTemp15[0]) && all(_4_m5[1] == _skTemp15[1]));
75    _1_m1 = _1_m1 + _4_m5;
76    const _skTemp16 = mat2x2<f32>(5.0, 2.0, 3.0, 8.0);
77    _0_ok = _0_ok && (all(_1_m1[0] == _skTemp16[0]) && all(_1_m1[1] == _skTemp16[1]));
78    const _7_m10: mat4x4<f32> = mat4x4<f32>(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0);
79    var _8_m11: mat4x4<f32> = mat4x4<f32>(20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0);
80    _8_m11 = _8_m11 - _7_m10;
81    const _skTemp17 = mat4x4<f32>(9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0);
82    _0_ok = _0_ok && (all(_8_m11[0] == _skTemp17[0]) && all(_8_m11[1] == _skTemp17[1]) && all(_8_m11[2] == _skTemp17[2]) && all(_8_m11[3] == _skTemp17[3]));
83    var _skTemp18: vec4<f32>;
84    var _skTemp19: bool;
85    var _skTemp20: bool;
86    if _0_ok {
87      let _skTemp21 = test_half_b();
88      _skTemp20 = _skTemp21;
89    } else {
90      _skTemp20 = false;
91    }
92    if _skTemp20 {
93      let _skTemp22 = test_comma_b();
94      _skTemp19 = _skTemp22;
95    } else {
96      _skTemp19 = false;
97    }
98    if _skTemp19 {
99      _skTemp18 = _globalUniforms.colorGreen;
100    } else {
101      _skTemp18 = _globalUniforms.colorRed;
102    }
103    return _skTemp18;
104  }
105}
106@fragment fn main() -> FSOut {
107  var _stageOut: FSOut;
108  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
109  return _stageOut;
110}
111