1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn test_half_b() -> bool { 12 { 13 var ok: bool = true; 14 var m1: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 15 const _skTemp0 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 16 ok = ok && (all(m1[0] == _skTemp0[0]) && all(m1[1] == _skTemp0[1])); 17 var m3: mat2x2<f32> = m1; 18 const _skTemp1 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 19 ok = ok && (all(m3[0] == _skTemp1[0]) && all(m3[1] == _skTemp1[1])); 20 const m4: mat2x2<f32> = mat2x2<f32>(6.0, 0.0, 0.0, 6.0); 21 const _skTemp2 = mat2x2<f32>(6.0, 0.0, 0.0, 6.0); 22 ok = ok && (all(m4[0] == _skTemp2[0]) && all(m4[1] == _skTemp2[1])); 23 m3 = m3 * m4; 24 const _skTemp3 = mat2x2<f32>(6.0, 12.0, 18.0, 24.0); 25 ok = ok && (all(m3[0] == _skTemp3[0]) && all(m3[1] == _skTemp3[1])); 26 let _skTemp4 = m1[1].y; 27 let m5: mat2x2<f32> = mat2x2<f32>(_skTemp4, 0.0, 0.0, _skTemp4); 28 const _skTemp5 = mat2x2<f32>(4.0, 0.0, 0.0, 4.0); 29 ok = ok && (all(m5[0] == _skTemp5[0]) && all(m5[1] == _skTemp5[1])); 30 m1 = m1 + m5; 31 const _skTemp6 = mat2x2<f32>(5.0, 2.0, 3.0, 8.0); 32 ok = ok && (all(m1[0] == _skTemp6[0]) && all(m1[1] == _skTemp6[1])); 33 const m7: mat2x2<f32> = mat2x2<f32>(5.0, 6.0, 7.0, 8.0); 34 const _skTemp7 = mat2x2<f32>(5.0, 6.0, 7.0, 8.0); 35 ok = ok && (all(m7[0] == _skTemp7[0]) && all(m7[1] == _skTemp7[1])); 36 const m9: mat3x3<f32> = mat3x3<f32>(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, 9.0); 37 const _skTemp8 = mat3x3<f32>(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, 9.0); 38 ok = ok && (all(m9[0] == _skTemp8[0]) && all(m9[1] == _skTemp8[1]) && all(m9[2] == _skTemp8[2])); 39 const m10: mat4x4<f32> = mat4x4<f32>(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0); 40 const _skTemp9 = mat4x4<f32>(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0); 41 ok = ok && (all(m10[0] == _skTemp9[0]) && all(m10[1] == _skTemp9[1]) && all(m10[2] == _skTemp9[2]) && all(m10[3] == _skTemp9[3])); 42 var m11: mat4x4<f32> = mat4x4<f32>(20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0); 43 m11 = m11 - m10; 44 const _skTemp10 = mat4x4<f32>(9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0); 45 ok = ok && (all(m11[0] == _skTemp10[0]) && all(m11[1] == _skTemp10[1]) && all(m11[2] == _skTemp10[2]) && all(m11[3] == _skTemp10[3])); 46 return ok; 47 } 48} 49fn test_comma_b() -> bool { 50 { 51 var x: mat2x2<f32>; 52 var y: mat2x2<f32>; 53 x = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 54 y = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 55 return (all(x[0] == y[0]) && all(x[1] == y[1])); 56 } 57} 58fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 59 { 60 var _0_ok: bool = true; 61 var _1_m1: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 62 const _skTemp11 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 63 _0_ok = _0_ok && (all(_1_m1[0] == _skTemp11[0]) && all(_1_m1[1] == _skTemp11[1])); 64 var _2_m3: mat2x2<f32> = _1_m1; 65 const _skTemp12 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 66 _0_ok = _0_ok && (all(_2_m3[0] == _skTemp12[0]) && all(_2_m3[1] == _skTemp12[1])); 67 const _3_m4: mat2x2<f32> = mat2x2<f32>(6.0, 0.0, 0.0, 6.0); 68 _2_m3 = _2_m3 * _3_m4; 69 const _skTemp13 = mat2x2<f32>(6.0, 12.0, 18.0, 24.0); 70 _0_ok = _0_ok && (all(_2_m3[0] == _skTemp13[0]) && all(_2_m3[1] == _skTemp13[1])); 71 let _skTemp14 = _1_m1[1].y; 72 let _4_m5: mat2x2<f32> = mat2x2<f32>(_skTemp14, 0.0, 0.0, _skTemp14); 73 const _skTemp15 = mat2x2<f32>(4.0, 0.0, 0.0, 4.0); 74 _0_ok = _0_ok && (all(_4_m5[0] == _skTemp15[0]) && all(_4_m5[1] == _skTemp15[1])); 75 _1_m1 = _1_m1 + _4_m5; 76 const _skTemp16 = mat2x2<f32>(5.0, 2.0, 3.0, 8.0); 77 _0_ok = _0_ok && (all(_1_m1[0] == _skTemp16[0]) && all(_1_m1[1] == _skTemp16[1])); 78 const _7_m10: mat4x4<f32> = mat4x4<f32>(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0); 79 var _8_m11: mat4x4<f32> = mat4x4<f32>(20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0); 80 _8_m11 = _8_m11 - _7_m10; 81 const _skTemp17 = mat4x4<f32>(9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0); 82 _0_ok = _0_ok && (all(_8_m11[0] == _skTemp17[0]) && all(_8_m11[1] == _skTemp17[1]) && all(_8_m11[2] == _skTemp17[2]) && all(_8_m11[3] == _skTemp17[3])); 83 var _skTemp18: vec4<f32>; 84 var _skTemp19: bool; 85 var _skTemp20: bool; 86 if _0_ok { 87 let _skTemp21 = test_half_b(); 88 _skTemp20 = _skTemp21; 89 } else { 90 _skTemp20 = false; 91 } 92 if _skTemp20 { 93 let _skTemp22 = test_comma_b(); 94 _skTemp19 = _skTemp22; 95 } else { 96 _skTemp19 = false; 97 } 98 if _skTemp19 { 99 _skTemp18 = _globalUniforms.colorGreen; 100 } else { 101 _skTemp18 = _globalUniforms.colorRed; 102 } 103 return _skTemp18; 104 } 105} 106@fragment fn main() -> FSOut { 107 var _stageOut: FSOut; 108 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 109 return _stageOut; 110} 111