1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _9_colorGreen : packoffset(c0); 4 float4 _9_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15bool test_half_b() 16{ 17 bool ok = true; 18 float2x2 m1 = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); 19 bool _47 = false; 20 if (true) 21 { 22 _47 = all(bool2(float2(1.0f, 2.0f).x == float2(1.0f, 2.0f).x, float2(1.0f, 2.0f).y == float2(1.0f, 2.0f).y)) && all(bool2(float2(3.0f, 4.0f).x == float2(3.0f, 4.0f).x, float2(3.0f, 4.0f).y == float2(3.0f, 4.0f).y)); 23 } 24 else 25 { 26 _47 = false; 27 } 28 ok = _47; 29 float2x2 m3 = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); 30 bool _56 = false; 31 if (_47) 32 { 33 _56 = all(bool2(float2(1.0f, 2.0f).x == float2(1.0f, 2.0f).x, float2(1.0f, 2.0f).y == float2(1.0f, 2.0f).y)) && all(bool2(float2(3.0f, 4.0f).x == float2(3.0f, 4.0f).x, float2(3.0f, 4.0f).y == float2(3.0f, 4.0f).y)); 34 } 35 else 36 { 37 _56 = false; 38 } 39 ok = _56; 40 float2x2 m4 = float2x2(float2(6.0f, 0.0f), float2(0.0f, 6.0f)); 41 bool _69 = false; 42 if (_56) 43 { 44 _69 = all(bool2(float2(6.0f, 0.0f).x == float2(6.0f, 0.0f).x, float2(6.0f, 0.0f).y == float2(6.0f, 0.0f).y)) && all(bool2(float2(0.0f, 6.0f).x == float2(0.0f, 6.0f).x, float2(0.0f, 6.0f).y == float2(0.0f, 6.0f).y)); 45 } 46 else 47 { 48 _69 = false; 49 } 50 ok = _69; 51 float2x2 _70 = mul(float2x2(float2(6.0f, 0.0f), float2(0.0f, 6.0f)), float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f))); 52 m3 = _70; 53 bool _86 = false; 54 if (_69) 55 { 56 float2 _79 = _70[0]; 57 float2 _82 = _70[1]; 58 _86 = all(bool2(_79.x == float2(6.0f, 12.0f).x, _79.y == float2(6.0f, 12.0f).y)) && all(bool2(_82.x == float2(18.0f, 24.0f).x, _82.y == float2(18.0f, 24.0f).y)); 59 } 60 else 61 { 62 _86 = false; 63 } 64 ok = _86; 65 float2 _91 = m1[1]; 66 float2 _93 = float2(_91.y, 0.0f); 67 float2 _94 = float2(0.0f, _91.y); 68 float2x2 m5 = float2x2(_93, _94); 69 bool _106 = false; 70 if (_86) 71 { 72 _106 = all(bool2(_93.x == float2(4.0f, 0.0f).x, _93.y == float2(4.0f, 0.0f).y)) && all(bool2(_94.x == float2(0.0f, 4.0f).x, _94.y == float2(0.0f, 4.0f).y)); 73 } 74 else 75 { 76 _106 = false; 77 } 78 ok = _106; 79 float2 _107 = float2(1.0f, 2.0f) + _93; 80 float2 _108 = float2(3.0f, 4.0f) + _94; 81 m1 = float2x2(_107, _108); 82 bool _122 = false; 83 if (_106) 84 { 85 _122 = all(bool2(_107.x == float2(5.0f, 2.0f).x, _107.y == float2(5.0f, 2.0f).y)) && all(bool2(_108.x == float2(3.0f, 8.0f).x, _108.y == float2(3.0f, 8.0f).y)); 86 } 87 else 88 { 89 _122 = false; 90 } 91 ok = _122; 92 float2x2 m7 = float2x2(float2(5.0f, 6.0f), float2(7.0f, 8.0f)); 93 bool _135 = false; 94 if (_122) 95 { 96 _135 = all(bool2(float2(5.0f, 6.0f).x == float2(5.0f, 6.0f).x, float2(5.0f, 6.0f).y == float2(5.0f, 6.0f).y)) && all(bool2(float2(7.0f, 8.0f).x == float2(7.0f, 8.0f).x, float2(7.0f, 8.0f).y == float2(7.0f, 8.0f).y)); 97 } 98 else 99 { 100 _135 = false; 101 } 102 ok = _135; 103 float3x3 m9 = float3x3(float3(9.0f, 0.0f, 0.0f), float3(0.0f, 9.0f, 0.0f), float3(0.0f, 0.0f, 9.0f)); 104 bool _156 = false; 105 if (_135) 106 { 107 _156 = (all(bool3(float3(9.0f, 0.0f, 0.0f).x == float3(9.0f, 0.0f, 0.0f).x, float3(9.0f, 0.0f, 0.0f).y == float3(9.0f, 0.0f, 0.0f).y, float3(9.0f, 0.0f, 0.0f).z == float3(9.0f, 0.0f, 0.0f).z)) && all(bool3(float3(0.0f, 9.0f, 0.0f).x == float3(0.0f, 9.0f, 0.0f).x, float3(0.0f, 9.0f, 0.0f).y == float3(0.0f, 9.0f, 0.0f).y, float3(0.0f, 9.0f, 0.0f).z == float3(0.0f, 9.0f, 0.0f).z))) && all(bool3(float3(0.0f, 0.0f, 9.0f).x == float3(0.0f, 0.0f, 9.0f).x, float3(0.0f, 0.0f, 9.0f).y == float3(0.0f, 0.0f, 9.0f).y, float3(0.0f, 0.0f, 9.0f).z == float3(0.0f, 0.0f, 9.0f).z)); 108 } 109 else 110 { 111 _156 = false; 112 } 113 ok = _156; 114 float4x4 m10 = float4x4(float4(11.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 11.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 11.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 11.0f)); 115 bool _180 = false; 116 if (_156) 117 { 118 _180 = ((all(bool4(float4(11.0f, 0.0f, 0.0f, 0.0f).x == float4(11.0f, 0.0f, 0.0f, 0.0f).x, float4(11.0f, 0.0f, 0.0f, 0.0f).y == float4(11.0f, 0.0f, 0.0f, 0.0f).y, float4(11.0f, 0.0f, 0.0f, 0.0f).z == float4(11.0f, 0.0f, 0.0f, 0.0f).z, float4(11.0f, 0.0f, 0.0f, 0.0f).w == float4(11.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(float4(0.0f, 11.0f, 0.0f, 0.0f).x == float4(0.0f, 11.0f, 0.0f, 0.0f).x, float4(0.0f, 11.0f, 0.0f, 0.0f).y == float4(0.0f, 11.0f, 0.0f, 0.0f).y, float4(0.0f, 11.0f, 0.0f, 0.0f).z == float4(0.0f, 11.0f, 0.0f, 0.0f).z, float4(0.0f, 11.0f, 0.0f, 0.0f).w == float4(0.0f, 11.0f, 0.0f, 0.0f).w))) && all(bool4(float4(0.0f, 0.0f, 11.0f, 0.0f).x == float4(0.0f, 0.0f, 11.0f, 0.0f).x, float4(0.0f, 0.0f, 11.0f, 0.0f).y == float4(0.0f, 0.0f, 11.0f, 0.0f).y, float4(0.0f, 0.0f, 11.0f, 0.0f).z == float4(0.0f, 0.0f, 11.0f, 0.0f).z, float4(0.0f, 0.0f, 11.0f, 0.0f).w == float4(0.0f, 0.0f, 11.0f, 0.0f).w))) && all(bool4(float4(0.0f, 0.0f, 0.0f, 11.0f).x == float4(0.0f, 0.0f, 0.0f, 11.0f).x, float4(0.0f, 0.0f, 0.0f, 11.0f).y == float4(0.0f, 0.0f, 0.0f, 11.0f).y, float4(0.0f, 0.0f, 0.0f, 11.0f).z == float4(0.0f, 0.0f, 0.0f, 11.0f).z, float4(0.0f, 0.0f, 0.0f, 11.0f).w == float4(0.0f, 0.0f, 0.0f, 11.0f).w)); 119 } 120 else 121 { 122 _180 = false; 123 } 124 ok = _180; 125 float4x4 m11 = float4x4(20.0f.xxxx, 20.0f.xxxx, 20.0f.xxxx, 20.0f.xxxx); 126 float4 _185 = 20.0f.xxxx - float4(11.0f, 0.0f, 0.0f, 0.0f); 127 float4 _186 = 20.0f.xxxx - float4(0.0f, 11.0f, 0.0f, 0.0f); 128 float4 _187 = 20.0f.xxxx - float4(0.0f, 0.0f, 11.0f, 0.0f); 129 float4 _188 = 20.0f.xxxx - float4(0.0f, 0.0f, 0.0f, 11.0f); 130 m11 = float4x4(_185, _186, _187, _188); 131 bool _208 = false; 132 if (_180) 133 { 134 _208 = ((all(bool4(_185.x == float4(9.0f, 20.0f, 20.0f, 20.0f).x, _185.y == float4(9.0f, 20.0f, 20.0f, 20.0f).y, _185.z == float4(9.0f, 20.0f, 20.0f, 20.0f).z, _185.w == float4(9.0f, 20.0f, 20.0f, 20.0f).w)) && all(bool4(_186.x == float4(20.0f, 9.0f, 20.0f, 20.0f).x, _186.y == float4(20.0f, 9.0f, 20.0f, 20.0f).y, _186.z == float4(20.0f, 9.0f, 20.0f, 20.0f).z, _186.w == float4(20.0f, 9.0f, 20.0f, 20.0f).w))) && all(bool4(_187.x == float4(20.0f, 20.0f, 9.0f, 20.0f).x, _187.y == float4(20.0f, 20.0f, 9.0f, 20.0f).y, _187.z == float4(20.0f, 20.0f, 9.0f, 20.0f).z, _187.w == float4(20.0f, 20.0f, 9.0f, 20.0f).w))) && all(bool4(_188.x == float4(20.0f, 20.0f, 20.0f, 9.0f).x, _188.y == float4(20.0f, 20.0f, 20.0f, 9.0f).y, _188.z == float4(20.0f, 20.0f, 20.0f, 9.0f).z, _188.w == float4(20.0f, 20.0f, 20.0f, 9.0f).w)); 135 } 136 else 137 { 138 _208 = false; 139 } 140 ok = _208; 141 return _208; 142} 143 144bool test_comma_b() 145{ 146 float2x2 x = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); 147 float2x2 y = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); 148 return all(bool2(float2(1.0f, 2.0f).x == float2(1.0f, 2.0f).x, float2(1.0f, 2.0f).y == float2(1.0f, 2.0f).y)) && all(bool2(float2(3.0f, 4.0f).x == float2(3.0f, 4.0f).x, float2(3.0f, 4.0f).y == float2(3.0f, 4.0f).y)); 149} 150 151float4 main(float2 _218) 152{ 153 bool _RESERVED_IDENTIFIER_FIXUP_0_ok = true; 154 float2x2 _RESERVED_IDENTIFIER_FIXUP_1_m1 = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); 155 bool _229 = false; 156 if (true) 157 { 158 _229 = all(bool2(float2(1.0f, 2.0f).x == float2(1.0f, 2.0f).x, float2(1.0f, 2.0f).y == float2(1.0f, 2.0f).y)) && all(bool2(float2(3.0f, 4.0f).x == float2(3.0f, 4.0f).x, float2(3.0f, 4.0f).y == float2(3.0f, 4.0f).y)); 159 } 160 else 161 { 162 _229 = false; 163 } 164 _RESERVED_IDENTIFIER_FIXUP_0_ok = _229; 165 float2x2 _RESERVED_IDENTIFIER_FIXUP_2_m3 = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); 166 bool _238 = false; 167 if (_229) 168 { 169 _238 = all(bool2(float2(1.0f, 2.0f).x == float2(1.0f, 2.0f).x, float2(1.0f, 2.0f).y == float2(1.0f, 2.0f).y)) && all(bool2(float2(3.0f, 4.0f).x == float2(3.0f, 4.0f).x, float2(3.0f, 4.0f).y == float2(3.0f, 4.0f).y)); 170 } 171 else 172 { 173 _238 = false; 174 } 175 _RESERVED_IDENTIFIER_FIXUP_0_ok = _238; 176 float2x2 _RESERVED_IDENTIFIER_FIXUP_3_m4 = float2x2(float2(6.0f, 0.0f), float2(0.0f, 6.0f)); 177 float2x2 _240 = mul(float2x2(float2(6.0f, 0.0f), float2(0.0f, 6.0f)), float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f))); 178 _RESERVED_IDENTIFIER_FIXUP_2_m3 = _240; 179 bool _250 = false; 180 if (_238) 181 { 182 float2 _243 = _240[0]; 183 float2 _246 = _240[1]; 184 _250 = all(bool2(_243.x == float2(6.0f, 12.0f).x, _243.y == float2(6.0f, 12.0f).y)) && all(bool2(_246.x == float2(18.0f, 24.0f).x, _246.y == float2(18.0f, 24.0f).y)); 185 } 186 else 187 { 188 _250 = false; 189 } 190 _RESERVED_IDENTIFIER_FIXUP_0_ok = _250; 191 float2 _253 = _RESERVED_IDENTIFIER_FIXUP_1_m1[1]; 192 float2 _255 = float2(_253.y, 0.0f); 193 float2 _256 = float2(0.0f, _253.y); 194 float2x2 _RESERVED_IDENTIFIER_FIXUP_4_m5 = float2x2(_255, _256); 195 bool _265 = false; 196 if (_250) 197 { 198 _265 = all(bool2(_255.x == float2(4.0f, 0.0f).x, _255.y == float2(4.0f, 0.0f).y)) && all(bool2(_256.x == float2(0.0f, 4.0f).x, _256.y == float2(0.0f, 4.0f).y)); 199 } 200 else 201 { 202 _265 = false; 203 } 204 _RESERVED_IDENTIFIER_FIXUP_0_ok = _265; 205 float2 _266 = float2(1.0f, 2.0f) + _255; 206 float2 _267 = float2(3.0f, 4.0f) + _256; 207 _RESERVED_IDENTIFIER_FIXUP_1_m1 = float2x2(_266, _267); 208 bool _276 = false; 209 if (_265) 210 { 211 _276 = all(bool2(_266.x == float2(5.0f, 2.0f).x, _266.y == float2(5.0f, 2.0f).y)) && all(bool2(_267.x == float2(3.0f, 8.0f).x, _267.y == float2(3.0f, 8.0f).y)); 212 } 213 else 214 { 215 _276 = false; 216 } 217 _RESERVED_IDENTIFIER_FIXUP_0_ok = _276; 218 float4x4 _RESERVED_IDENTIFIER_FIXUP_7_m10 = float4x4(float4(11.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 11.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 11.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 11.0f)); 219 float4x4 _RESERVED_IDENTIFIER_FIXUP_8_m11 = float4x4(20.0f.xxxx, 20.0f.xxxx, 20.0f.xxxx, 20.0f.xxxx); 220 float4 _279 = 20.0f.xxxx - float4(11.0f, 0.0f, 0.0f, 0.0f); 221 float4 _280 = 20.0f.xxxx - float4(0.0f, 11.0f, 0.0f, 0.0f); 222 float4 _281 = 20.0f.xxxx - float4(0.0f, 0.0f, 11.0f, 0.0f); 223 float4 _282 = 20.0f.xxxx - float4(0.0f, 0.0f, 0.0f, 11.0f); 224 _RESERVED_IDENTIFIER_FIXUP_8_m11 = float4x4(_279, _280, _281, _282); 225 bool _297 = false; 226 if (_276) 227 { 228 _297 = ((all(bool4(_279.x == float4(9.0f, 20.0f, 20.0f, 20.0f).x, _279.y == float4(9.0f, 20.0f, 20.0f, 20.0f).y, _279.z == float4(9.0f, 20.0f, 20.0f, 20.0f).z, _279.w == float4(9.0f, 20.0f, 20.0f, 20.0f).w)) && all(bool4(_280.x == float4(20.0f, 9.0f, 20.0f, 20.0f).x, _280.y == float4(20.0f, 9.0f, 20.0f, 20.0f).y, _280.z == float4(20.0f, 9.0f, 20.0f, 20.0f).z, _280.w == float4(20.0f, 9.0f, 20.0f, 20.0f).w))) && all(bool4(_281.x == float4(20.0f, 20.0f, 9.0f, 20.0f).x, _281.y == float4(20.0f, 20.0f, 9.0f, 20.0f).y, _281.z == float4(20.0f, 20.0f, 9.0f, 20.0f).z, _281.w == float4(20.0f, 20.0f, 9.0f, 20.0f).w))) && all(bool4(_282.x == float4(20.0f, 20.0f, 20.0f, 9.0f).x, _282.y == float4(20.0f, 20.0f, 20.0f, 9.0f).y, _282.z == float4(20.0f, 20.0f, 20.0f, 9.0f).z, _282.w == float4(20.0f, 20.0f, 20.0f, 9.0f).w)); 229 } 230 else 231 { 232 _297 = false; 233 } 234 _RESERVED_IDENTIFIER_FIXUP_0_ok = _297; 235 bool _301 = false; 236 if (_297) 237 { 238 _301 = test_half_b(); 239 } 240 else 241 { 242 _301 = false; 243 } 244 bool _305 = false; 245 if (_301) 246 { 247 _305 = test_comma_b(); 248 } 249 else 250 { 251 _305 = false; 252 } 253 float4 _306 = 0.0f.xxxx; 254 if (_305) 255 { 256 _306 = _9_colorGreen; 257 } 258 else 259 { 260 _306 = _9_colorRed; 261 } 262 return _306; 263} 264 265void frag_main() 266{ 267 float2 _19 = 0.0f.xx; 268 sk_FragColor = main(_19); 269} 270 271SPIRV_Cross_Output main() 272{ 273 frag_main(); 274 SPIRV_Cross_Output stage_output; 275 stage_output.sk_FragColor = sk_FragColor; 276 return stage_output; 277} 278