xref: /aosp_15_r20/external/skia/tests/sksl/shared/LogicalOrShortCircuit.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn TrueFalse_b() -> bool {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    const x: i32 = 1;
14*c8dee2aaSAndroid Build Coastguard Worker    var y: i32 = 1;
15*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: bool;
16*c8dee2aaSAndroid Build Coastguard Worker    if x == 1 {
17*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = true;
18*c8dee2aaSAndroid Build Coastguard Worker    } else {
19*c8dee2aaSAndroid Build Coastguard Worker      y = y + 1;
20*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = (y == 3);
21*c8dee2aaSAndroid Build Coastguard Worker    }
22*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp0 {
23*c8dee2aaSAndroid Build Coastguard Worker      {
24*c8dee2aaSAndroid Build Coastguard Worker        return (x == 1) && (y == 1);
25*c8dee2aaSAndroid Build Coastguard Worker      }
26*c8dee2aaSAndroid Build Coastguard Worker    } else {
27*c8dee2aaSAndroid Build Coastguard Worker      {
28*c8dee2aaSAndroid Build Coastguard Worker        return false;
29*c8dee2aaSAndroid Build Coastguard Worker      }
30*c8dee2aaSAndroid Build Coastguard Worker    }
31*c8dee2aaSAndroid Build Coastguard Worker  }
32*c8dee2aaSAndroid Build Coastguard Worker  return bool();
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Workerfn FalseTrue_b() -> bool {
35*c8dee2aaSAndroid Build Coastguard Worker  {
36*c8dee2aaSAndroid Build Coastguard Worker    const x: i32 = 1;
37*c8dee2aaSAndroid Build Coastguard Worker    var y: i32 = 1;
38*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: bool;
39*c8dee2aaSAndroid Build Coastguard Worker    if x == 2 {
40*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = true;
41*c8dee2aaSAndroid Build Coastguard Worker    } else {
42*c8dee2aaSAndroid Build Coastguard Worker      y = y + 1;
43*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = (y == 2);
44*c8dee2aaSAndroid Build Coastguard Worker    }
45*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp1 {
46*c8dee2aaSAndroid Build Coastguard Worker      {
47*c8dee2aaSAndroid Build Coastguard Worker        return (x == 1) && (y == 2);
48*c8dee2aaSAndroid Build Coastguard Worker      }
49*c8dee2aaSAndroid Build Coastguard Worker    } else {
50*c8dee2aaSAndroid Build Coastguard Worker      {
51*c8dee2aaSAndroid Build Coastguard Worker        return false;
52*c8dee2aaSAndroid Build Coastguard Worker      }
53*c8dee2aaSAndroid Build Coastguard Worker    }
54*c8dee2aaSAndroid Build Coastguard Worker  }
55*c8dee2aaSAndroid Build Coastguard Worker  return bool();
56*c8dee2aaSAndroid Build Coastguard Worker}
57*c8dee2aaSAndroid Build Coastguard Workerfn FalseFalse_b() -> bool {
58*c8dee2aaSAndroid Build Coastguard Worker  {
59*c8dee2aaSAndroid Build Coastguard Worker    const x: i32 = 1;
60*c8dee2aaSAndroid Build Coastguard Worker    var y: i32 = 1;
61*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: bool;
62*c8dee2aaSAndroid Build Coastguard Worker    if x == 2 {
63*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = true;
64*c8dee2aaSAndroid Build Coastguard Worker    } else {
65*c8dee2aaSAndroid Build Coastguard Worker      y = y + 1;
66*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = (y == 3);
67*c8dee2aaSAndroid Build Coastguard Worker    }
68*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp2 {
69*c8dee2aaSAndroid Build Coastguard Worker      {
70*c8dee2aaSAndroid Build Coastguard Worker        return false;
71*c8dee2aaSAndroid Build Coastguard Worker      }
72*c8dee2aaSAndroid Build Coastguard Worker    } else {
73*c8dee2aaSAndroid Build Coastguard Worker      {
74*c8dee2aaSAndroid Build Coastguard Worker        return (x == 1) && (y == 2);
75*c8dee2aaSAndroid Build Coastguard Worker      }
76*c8dee2aaSAndroid Build Coastguard Worker    }
77*c8dee2aaSAndroid Build Coastguard Worker  }
78*c8dee2aaSAndroid Build Coastguard Worker  return bool();
79*c8dee2aaSAndroid Build Coastguard Worker}
80*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> {
81*c8dee2aaSAndroid Build Coastguard Worker  {
82*c8dee2aaSAndroid Build Coastguard Worker    var _0_TrueTrue: bool;
83*c8dee2aaSAndroid Build Coastguard Worker    const _2_y: i32 = 1;
84*c8dee2aaSAndroid Build Coastguard Worker    {
85*c8dee2aaSAndroid Build Coastguard Worker      _0_TrueTrue = (_2_y == 1);
86*c8dee2aaSAndroid Build Coastguard Worker    }
87*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: vec4<f32>;
88*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp4: bool;
89*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp5: bool;
90*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp6: bool;
91*c8dee2aaSAndroid Build Coastguard Worker    if _0_TrueTrue {
92*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp7 = TrueFalse_b();
93*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = _skTemp7;
94*c8dee2aaSAndroid Build Coastguard Worker    } else {
95*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = false;
96*c8dee2aaSAndroid Build Coastguard Worker    }
97*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp6 {
98*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp8 = FalseTrue_b();
99*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = _skTemp8;
100*c8dee2aaSAndroid Build Coastguard Worker    } else {
101*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = false;
102*c8dee2aaSAndroid Build Coastguard Worker    }
103*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp5 {
104*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp9 = FalseFalse_b();
105*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = _skTemp9;
106*c8dee2aaSAndroid Build Coastguard Worker    } else {
107*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = false;
108*c8dee2aaSAndroid Build Coastguard Worker    }
109*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp4 {
110*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = _globalUniforms.colorGreen;
111*c8dee2aaSAndroid Build Coastguard Worker    } else {
112*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = _globalUniforms.colorRed;
113*c8dee2aaSAndroid Build Coastguard Worker    }
114*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp3;
115*c8dee2aaSAndroid Build Coastguard Worker  }
116*c8dee2aaSAndroid Build Coastguard Worker}
117*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
118*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
119*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
120*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
121*c8dee2aaSAndroid Build Coastguard Worker}
122