1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn TrueFalse_b() -> bool { 12 { 13 const x: i32 = 1; 14 var y: i32 = 1; 15 var _skTemp0: bool; 16 if x == 1 { 17 _skTemp0 = true; 18 } else { 19 y = y + 1; 20 _skTemp0 = (y == 3); 21 } 22 if _skTemp0 { 23 { 24 return (x == 1) && (y == 1); 25 } 26 } else { 27 { 28 return false; 29 } 30 } 31 } 32 return bool(); 33} 34fn FalseTrue_b() -> bool { 35 { 36 const x: i32 = 1; 37 var y: i32 = 1; 38 var _skTemp1: bool; 39 if x == 2 { 40 _skTemp1 = true; 41 } else { 42 y = y + 1; 43 _skTemp1 = (y == 2); 44 } 45 if _skTemp1 { 46 { 47 return (x == 1) && (y == 2); 48 } 49 } else { 50 { 51 return false; 52 } 53 } 54 } 55 return bool(); 56} 57fn FalseFalse_b() -> bool { 58 { 59 const x: i32 = 1; 60 var y: i32 = 1; 61 var _skTemp2: bool; 62 if x == 2 { 63 _skTemp2 = true; 64 } else { 65 y = y + 1; 66 _skTemp2 = (y == 3); 67 } 68 if _skTemp2 { 69 { 70 return false; 71 } 72 } else { 73 { 74 return (x == 1) && (y == 2); 75 } 76 } 77 } 78 return bool(); 79} 80fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 81 { 82 var _0_TrueTrue: bool; 83 const _2_y: i32 = 1; 84 { 85 _0_TrueTrue = (_2_y == 1); 86 } 87 var _skTemp3: vec4<f32>; 88 var _skTemp4: bool; 89 var _skTemp5: bool; 90 var _skTemp6: bool; 91 if _0_TrueTrue { 92 let _skTemp7 = TrueFalse_b(); 93 _skTemp6 = _skTemp7; 94 } else { 95 _skTemp6 = false; 96 } 97 if _skTemp6 { 98 let _skTemp8 = FalseTrue_b(); 99 _skTemp5 = _skTemp8; 100 } else { 101 _skTemp5 = false; 102 } 103 if _skTemp5 { 104 let _skTemp9 = FalseFalse_b(); 105 _skTemp4 = _skTemp9; 106 } else { 107 _skTemp4 = false; 108 } 109 if _skTemp4 { 110 _skTemp3 = _globalUniforms.colorGreen; 111 } else { 112 _skTemp3 = _globalUniforms.colorRed; 113 } 114 return _skTemp3; 115 } 116} 117@fragment fn main() -> FSOut { 118 var _stageOut: FSOut; 119 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 120 return _stageOut; 121} 122