1static float4 sk_FragColor; 2static float defaultVarying; 3static float linearVarying; 4static float flatVarying; 5 6struct SPIRV_Cross_Input 7{ 8 float defaultVarying : TEXCOORD0; 9 noperspective float linearVarying : TEXCOORD1; 10 nointerpolation float flatVarying : TEXCOORD2; 11}; 12 13struct SPIRV_Cross_Output 14{ 15 float4 sk_FragColor : SV_Target0; 16}; 17 18void frag_main() 19{ 20 sk_FragColor = float4(defaultVarying, linearVarying, flatVarying, 1.0f); 21} 22 23SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 24{ 25 defaultVarying = stage_input.defaultVarying; 26 linearVarying = stage_input.linearVarying; 27 flatVarying = stage_input.flatVarying; 28 frag_main(); 29 SPIRV_Cross_Output stage_output; 30 stage_output.sk_FragColor = sk_FragColor; 31 return stage_output; 32} 33