1 OpCapability Shader 2 %1 = OpExtInstImport "GLSL.std.450" 3 OpMemoryModel Logical GLSL450 4 OpEntryPoint Fragment %main "main" %sk_FragColor %defaultVarying %linearVarying %flatVarying 5 OpExecutionMode %main OriginUpperLeft 6 OpName %sk_FragColor "sk_FragColor" 7 OpName %defaultVarying "defaultVarying" 8 OpName %linearVarying "linearVarying" 9 OpName %flatVarying "flatVarying" 10 OpName %main "main" 11 OpDecorate %sk_FragColor RelaxedPrecision 12 OpDecorate %sk_FragColor Location 0 13 OpDecorate %sk_FragColor Index 0 14 OpDecorate %defaultVarying Location 0 15 OpDecorate %linearVarying Location 1 16 OpDecorate %linearVarying NoPerspective 17 OpDecorate %flatVarying Location 2 18 OpDecorate %flatVarying Flat 19 OpDecorate %18 RelaxedPrecision 20 %float = OpTypeFloat 32 21 %v4float = OpTypeVector %float 4 22%_ptr_Output_v4float = OpTypePointer Output %v4float 23%sk_FragColor = OpVariable %_ptr_Output_v4float Output 24%_ptr_Input_float = OpTypePointer Input %float 25%defaultVarying = OpVariable %_ptr_Input_float Input 26%linearVarying = OpVariable %_ptr_Input_float Input 27%flatVarying = OpVariable %_ptr_Input_float Input 28 %void = OpTypeVoid 29 %12 = OpTypeFunction %void 30 %float_1 = OpConstant %float 1 31 %main = OpFunction %void None %12 32 %13 = OpLabel 33 %14 = OpLoad %float %defaultVarying 34 %15 = OpLoad %float %linearVarying 35 %16 = OpLoad %float %flatVarying 36 %18 = OpCompositeConstruct %v4float %14 %15 %16 %float_1 37 OpStore %sk_FragColor %18 38 OpReturn 39 OpFunctionEnd 40