1cbuffer testBlock : register(b456, space0) 2{ 3 float _3_x : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14void frag_main() 15{ 16 sk_FragColor = _3_x.xxxx; 17} 18 19SPIRV_Cross_Output main() 20{ 21 frag_main(); 22 SPIRV_Cross_Output stage_output; 23 stage_output.sk_FragColor = sk_FragColor; 24 return stage_output; 25} 26