1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker let zero: i32 = i32(_globalUniforms.colorGreen.x); 13*c8dee2aaSAndroid Build Coastguard Worker let one: i32 = i32(_globalUniforms.colorGreen.y); 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker var x: i32 = zero; 16*c8dee2aaSAndroid Build Coastguard Worker loop { 17*c8dee2aaSAndroid Build Coastguard Worker if x < 100 { 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker { 20*c8dee2aaSAndroid Build Coastguard Worker var y: i32 = one; 21*c8dee2aaSAndroid Build Coastguard Worker loop { 22*c8dee2aaSAndroid Build Coastguard Worker if y < 100 { 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker var _0_x: i32 = x; 25*c8dee2aaSAndroid Build Coastguard Worker var _1_result: i32 = 0; 26*c8dee2aaSAndroid Build Coastguard Worker loop { 27*c8dee2aaSAndroid Build Coastguard Worker if _0_x >= y { 28*c8dee2aaSAndroid Build Coastguard Worker { 29*c8dee2aaSAndroid Build Coastguard Worker _1_result = _1_result + i32(1); 30*c8dee2aaSAndroid Build Coastguard Worker _0_x = _0_x - y; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker } else { 33*c8dee2aaSAndroid Build Coastguard Worker break; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker if (x / y) != _1_result { 37*c8dee2aaSAndroid Build Coastguard Worker { 38*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(1.0, f32(f32(x) * 0.003921569), f32(f32(y) * 0.003921569), 1.0); 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker } else { 43*c8dee2aaSAndroid Build Coastguard Worker break; 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker continuing { 46*c8dee2aaSAndroid Build Coastguard Worker y = y + i32(1); 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker } else { 52*c8dee2aaSAndroid Build Coastguard Worker break; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker continuing { 55*c8dee2aaSAndroid Build Coastguard Worker x = x + i32(1); 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker return _globalUniforms.colorGreen; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker} 62*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 63*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 64*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 65*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 66*c8dee2aaSAndroid Build Coastguard Worker} 67