xref: /aosp_15_r20/external/skia/tests/sksl/shared/IntegerDivisionES3.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
11*c8dee2aaSAndroid Build Coastguard Worker  {
12*c8dee2aaSAndroid Build Coastguard Worker    let zero: i32 = i32(_globalUniforms.colorGreen.x);
13*c8dee2aaSAndroid Build Coastguard Worker    let one: i32 = i32(_globalUniforms.colorGreen.y);
14*c8dee2aaSAndroid Build Coastguard Worker    {
15*c8dee2aaSAndroid Build Coastguard Worker      var x: i32 = zero;
16*c8dee2aaSAndroid Build Coastguard Worker      loop {
17*c8dee2aaSAndroid Build Coastguard Worker        if x < 100 {
18*c8dee2aaSAndroid Build Coastguard Worker          {
19*c8dee2aaSAndroid Build Coastguard Worker            {
20*c8dee2aaSAndroid Build Coastguard Worker              var y: i32 = one;
21*c8dee2aaSAndroid Build Coastguard Worker              loop {
22*c8dee2aaSAndroid Build Coastguard Worker                if y < 100 {
23*c8dee2aaSAndroid Build Coastguard Worker                  {
24*c8dee2aaSAndroid Build Coastguard Worker                    var _0_x: i32 = x;
25*c8dee2aaSAndroid Build Coastguard Worker                    var _1_result: i32 = 0;
26*c8dee2aaSAndroid Build Coastguard Worker                    loop {
27*c8dee2aaSAndroid Build Coastguard Worker                      if _0_x >= y {
28*c8dee2aaSAndroid Build Coastguard Worker                        {
29*c8dee2aaSAndroid Build Coastguard Worker                          _1_result = _1_result + i32(1);
30*c8dee2aaSAndroid Build Coastguard Worker                          _0_x = _0_x - y;
31*c8dee2aaSAndroid Build Coastguard Worker                        }
32*c8dee2aaSAndroid Build Coastguard Worker                      } else {
33*c8dee2aaSAndroid Build Coastguard Worker                        break;
34*c8dee2aaSAndroid Build Coastguard Worker                      }
35*c8dee2aaSAndroid Build Coastguard Worker                    }
36*c8dee2aaSAndroid Build Coastguard Worker                    if (x / y) != _1_result {
37*c8dee2aaSAndroid Build Coastguard Worker                      {
38*c8dee2aaSAndroid Build Coastguard Worker                        return vec4<f32>(1.0, f32(f32(x) * 0.003921569), f32(f32(y) * 0.003921569), 1.0);
39*c8dee2aaSAndroid Build Coastguard Worker                      }
40*c8dee2aaSAndroid Build Coastguard Worker                    }
41*c8dee2aaSAndroid Build Coastguard Worker                  }
42*c8dee2aaSAndroid Build Coastguard Worker                } else {
43*c8dee2aaSAndroid Build Coastguard Worker                  break;
44*c8dee2aaSAndroid Build Coastguard Worker                }
45*c8dee2aaSAndroid Build Coastguard Worker                continuing {
46*c8dee2aaSAndroid Build Coastguard Worker                  y = y + i32(1);
47*c8dee2aaSAndroid Build Coastguard Worker                }
48*c8dee2aaSAndroid Build Coastguard Worker              }
49*c8dee2aaSAndroid Build Coastguard Worker            }
50*c8dee2aaSAndroid Build Coastguard Worker          }
51*c8dee2aaSAndroid Build Coastguard Worker        } else {
52*c8dee2aaSAndroid Build Coastguard Worker          break;
53*c8dee2aaSAndroid Build Coastguard Worker        }
54*c8dee2aaSAndroid Build Coastguard Worker        continuing {
55*c8dee2aaSAndroid Build Coastguard Worker          x = x + i32(1);
56*c8dee2aaSAndroid Build Coastguard Worker        }
57*c8dee2aaSAndroid Build Coastguard Worker      }
58*c8dee2aaSAndroid Build Coastguard Worker    }
59*c8dee2aaSAndroid Build Coastguard Worker    return _globalUniforms.colorGreen;
60*c8dee2aaSAndroid Build Coastguard Worker  }
61*c8dee2aaSAndroid Build Coastguard Worker}
62*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
63*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
64*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
65*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
66*c8dee2aaSAndroid Build Coastguard Worker}
67