1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8}; 9@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 11 { 12 let zero: i32 = i32(_globalUniforms.colorGreen.x); 13 let one: i32 = i32(_globalUniforms.colorGreen.y); 14 { 15 var x: i32 = zero; 16 loop { 17 if x < 100 { 18 { 19 { 20 var y: i32 = one; 21 loop { 22 if y < 100 { 23 { 24 var _0_x: i32 = x; 25 var _1_result: i32 = 0; 26 loop { 27 if _0_x >= y { 28 { 29 _1_result = _1_result + i32(1); 30 _0_x = _0_x - y; 31 } 32 } else { 33 break; 34 } 35 } 36 if (x / y) != _1_result { 37 { 38 return vec4<f32>(1.0, f32(f32(x) * 0.003921569), f32(f32(y) * 0.003921569), 1.0); 39 } 40 } 41 } 42 } else { 43 break; 44 } 45 continuing { 46 y = y + i32(1); 47 } 48 } 49 } 50 } 51 } else { 52 break; 53 } 54 continuing { 55 x = x + i32(1); 56 } 57 } 58 } 59 return _globalUniforms.colorGreen; 60 } 61} 62@fragment fn main() -> FSOut { 63 var _stageOut: FSOut; 64 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 65 return _stageOut; 66} 67