1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4vec4 main() { 5 int zero = int(colorGreen.x); 6 int one = int(colorGreen.y); 7 for (int x = zero;x < 100; ++x) { 8 for (int y = one;y < 100; ++y) { 9 int _0_x = x; 10 int _1_result = 0; 11 while (_0_x >= y) { 12 ++_1_result; 13 _0_x -= y; 14 } 15 if (x / y != _1_result) { 16 return vec4(1.0, float(x) * 0.003921569, float(y) * 0.003921569, 1.0); 17 } 18 } 19 } 20 return colorGreen; 21} 22