1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 13*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Workervoid outParameterWrite_vh4(Uniforms _uniforms, thread half4& x) { 16*c8dee2aaSAndroid Build Coastguard Worker x = _uniforms.colorGreen; 17*c8dee2aaSAndroid Build Coastguard Worker} 18*c8dee2aaSAndroid Build Coastguard Workervoid outParameterWriteIndirect_vh4(Uniforms _uniforms, thread half4& c) { 19*c8dee2aaSAndroid Build Coastguard Worker half4 _skTemp0; 20*c8dee2aaSAndroid Build Coastguard Worker ((outParameterWrite_vh4(_uniforms, _skTemp0)), (c = _skTemp0)); 21*c8dee2aaSAndroid Build Coastguard Worker} 22*c8dee2aaSAndroid Build Coastguard Workervoid inoutParameterWrite_vh4(thread half4& x) { 23*c8dee2aaSAndroid Build Coastguard Worker x *= x; 24*c8dee2aaSAndroid Build Coastguard Worker} 25*c8dee2aaSAndroid Build Coastguard Workervoid inoutParameterWriteIndirect_vh4(thread half4& x) { 26*c8dee2aaSAndroid Build Coastguard Worker half4 _skTemp1; 27*c8dee2aaSAndroid Build Coastguard Worker ((inoutParameterWrite_vh4((_skTemp1 = x))), (x = _skTemp1)); 28*c8dee2aaSAndroid Build Coastguard Worker} 29*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 30*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 31*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 32*c8dee2aaSAndroid Build Coastguard Worker half4 _skTemp2; 33*c8dee2aaSAndroid Build Coastguard Worker half4 _skTemp3; 34*c8dee2aaSAndroid Build Coastguard Worker half4 _skTemp4; 35*c8dee2aaSAndroid Build Coastguard Worker half4 _skTemp5; 36*c8dee2aaSAndroid Build Coastguard Worker half4 c; 37*c8dee2aaSAndroid Build Coastguard Worker ((outParameterWrite_vh4(_uniforms, _skTemp2)), (c = _skTemp2)); 38*c8dee2aaSAndroid Build Coastguard Worker ((outParameterWriteIndirect_vh4(_uniforms, _skTemp3)), (c = _skTemp3)); 39*c8dee2aaSAndroid Build Coastguard Worker ((inoutParameterWrite_vh4((_skTemp4 = c))), (c = _skTemp4)); 40*c8dee2aaSAndroid Build Coastguard Worker ((inoutParameterWriteIndirect_vh4((_skTemp5 = c))), (c = _skTemp5)); 41*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = c; 42*c8dee2aaSAndroid Build Coastguard Worker return _out; 43*c8dee2aaSAndroid Build Coastguard Worker} 44