xref: /aosp_15_r20/external/skia/tests/sksl/shared/IfStatement.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorWhite: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10*c8dee2aaSAndroid Build Coastguard Workerfn ifElseTest_h4h4h4h4(colorBlue: vec4<f32>, colorGreen: vec4<f32>, colorRed: vec4<f32>) -> vec4<f32> {
11*c8dee2aaSAndroid Build Coastguard Worker  {
12*c8dee2aaSAndroid Build Coastguard Worker    var result: vec4<f32> = vec4<f32>(0.0);
13*c8dee2aaSAndroid Build Coastguard Worker    if any(_globalUniforms.colorWhite != colorBlue) {
14*c8dee2aaSAndroid Build Coastguard Worker      {
15*c8dee2aaSAndroid Build Coastguard Worker        if all(colorGreen == colorRed) {
16*c8dee2aaSAndroid Build Coastguard Worker          {
17*c8dee2aaSAndroid Build Coastguard Worker            result = colorRed;
18*c8dee2aaSAndroid Build Coastguard Worker          }
19*c8dee2aaSAndroid Build Coastguard Worker        } else {
20*c8dee2aaSAndroid Build Coastguard Worker          {
21*c8dee2aaSAndroid Build Coastguard Worker            result = colorGreen;
22*c8dee2aaSAndroid Build Coastguard Worker          }
23*c8dee2aaSAndroid Build Coastguard Worker        }
24*c8dee2aaSAndroid Build Coastguard Worker      }
25*c8dee2aaSAndroid Build Coastguard Worker    } else {
26*c8dee2aaSAndroid Build Coastguard Worker      {
27*c8dee2aaSAndroid Build Coastguard Worker        if any(colorRed != colorGreen) {
28*c8dee2aaSAndroid Build Coastguard Worker          {
29*c8dee2aaSAndroid Build Coastguard Worker            result = colorBlue;
30*c8dee2aaSAndroid Build Coastguard Worker          }
31*c8dee2aaSAndroid Build Coastguard Worker        } else {
32*c8dee2aaSAndroid Build Coastguard Worker          {
33*c8dee2aaSAndroid Build Coastguard Worker            result = _globalUniforms.colorWhite;
34*c8dee2aaSAndroid Build Coastguard Worker          }
35*c8dee2aaSAndroid Build Coastguard Worker        }
36*c8dee2aaSAndroid Build Coastguard Worker      }
37*c8dee2aaSAndroid Build Coastguard Worker    }
38*c8dee2aaSAndroid Build Coastguard Worker    if all(colorRed == colorBlue) {
39*c8dee2aaSAndroid Build Coastguard Worker      {
40*c8dee2aaSAndroid Build Coastguard Worker        return _globalUniforms.colorWhite;
41*c8dee2aaSAndroid Build Coastguard Worker      }
42*c8dee2aaSAndroid Build Coastguard Worker    }
43*c8dee2aaSAndroid Build Coastguard Worker    if any(colorRed != colorGreen) {
44*c8dee2aaSAndroid Build Coastguard Worker      {
45*c8dee2aaSAndroid Build Coastguard Worker        return result;
46*c8dee2aaSAndroid Build Coastguard Worker      }
47*c8dee2aaSAndroid Build Coastguard Worker    }
48*c8dee2aaSAndroid Build Coastguard Worker    if all(colorRed == _globalUniforms.colorWhite) {
49*c8dee2aaSAndroid Build Coastguard Worker      {
50*c8dee2aaSAndroid Build Coastguard Worker        return colorBlue;
51*c8dee2aaSAndroid Build Coastguard Worker      }
52*c8dee2aaSAndroid Build Coastguard Worker    }
53*c8dee2aaSAndroid Build Coastguard Worker    return colorRed;
54*c8dee2aaSAndroid Build Coastguard Worker  }
55*c8dee2aaSAndroid Build Coastguard Worker}
56*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> {
57*c8dee2aaSAndroid Build Coastguard Worker  {
58*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = ifElseTest_h4h4h4h4(vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.z, 1.0), vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, 1.0), vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, 1.0));
59*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp0;
60*c8dee2aaSAndroid Build Coastguard Worker  }
61*c8dee2aaSAndroid Build Coastguard Worker}
62*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
63*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
64*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
65*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
66*c8dee2aaSAndroid Build Coastguard Worker}
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