1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker var u1: u32 = 0u; 13*c8dee2aaSAndroid Build Coastguard Worker u1 = u1 + u32(1); 14*c8dee2aaSAndroid Build Coastguard Worker var u2: u32 = 305441741u; 15*c8dee2aaSAndroid Build Coastguard Worker u2 = u2 + u32(1); 16*c8dee2aaSAndroid Build Coastguard Worker var u3: u32 = 2147483646u; 17*c8dee2aaSAndroid Build Coastguard Worker u3 = u3 + u32(1); 18*c8dee2aaSAndroid Build Coastguard Worker var u4: u32 = 4294967294u; 19*c8dee2aaSAndroid Build Coastguard Worker u4 = u4 + u32(1); 20*c8dee2aaSAndroid Build Coastguard Worker var u5: u32 = 65534u; 21*c8dee2aaSAndroid Build Coastguard Worker u5 = u5 + u32(1); 22*c8dee2aaSAndroid Build Coastguard Worker return _globalUniforms.colorGreen; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker} 25*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 26*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 27*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 28*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 29*c8dee2aaSAndroid Build Coastguard Worker} 30