1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14float4 main(float2 _21) 15{ 16 uint u1 = 0u; 17 u1 = 0u + 1u; 18 uint u2 = 305441741u; 19 u2 = 305441741u + 1u; 20 uint u3 = 2147483646u; 21 u3 = 2147483646u + 1u; 22 uint u4 = 4294967294u; 23 u4 = 4294967294u + 1u; 24 uint u5 = 65534u; 25 u5 = 65534u + 1u; 26 return _7_colorGreen; 27} 28 29void frag_main() 30{ 31 float2 _17 = 0.0f.xx; 32 sk_FragColor = main(_17); 33} 34 35SPIRV_Cross_Output main() 36{ 37 frag_main(); 38 SPIRV_Cross_Output stage_output; 39 stage_output.sk_FragColor = sk_FragColor; 40 return stage_output; 41} 42