1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workerstruct S { 6*c8dee2aaSAndroid Build Coastguard Worker int i; 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Workervec4 fnGreen_h4bf2(bool b, vec2 _skAnonymousParam1) { 9*c8dee2aaSAndroid Build Coastguard Worker return colorGreen; 10*c8dee2aaSAndroid Build Coastguard Worker} 11*c8dee2aaSAndroid Build Coastguard Workervec4 fnRed_h4ifS(int _skAnonymousParam0, float f, S _skAnonymousParam2) { 12*c8dee2aaSAndroid Build Coastguard Worker return colorRed; 13*c8dee2aaSAndroid Build Coastguard Worker} 14*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 15*c8dee2aaSAndroid Build Coastguard Worker return bool(colorGreen.y) ? fnGreen_h4bf2(true, coords) : fnRed_h4ifS(123, 3.14, S(0)); 16*c8dee2aaSAndroid Build Coastguard Worker} 17