1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5struct S { 6 int i; 7}; 8vec4 fnGreen_h4bf2(bool b, vec2 _skAnonymousParam1) { 9 return colorGreen; 10} 11vec4 fnRed_h4ifS(int _skAnonymousParam0, float f, S _skAnonymousParam2) { 12 return colorRed; 13} 14vec4 main() { 15 return bool(colorGreen.y) ? fnGreen_h4bf2(true, coords) : fnRed_h4ifS(123, 3.14, S(0)); 16} 17