1*c8dee2aaSAndroid Build Coastguard Workerstatic float4 gl_FragCoord; 2*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Input 5*c8dee2aaSAndroid Build Coastguard Worker{ 6*c8dee2aaSAndroid Build Coastguard Worker float4 gl_FragCoord : SV_Position; 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 10*c8dee2aaSAndroid Build Coastguard Worker{ 11*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = float4(gl_FragCoord.yx.x, gl_FragCoord.yx.y, sk_FragColor.z, sk_FragColor.w); 17*c8dee2aaSAndroid Build Coastguard Worker} 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 20*c8dee2aaSAndroid Build Coastguard Worker{ 21*c8dee2aaSAndroid Build Coastguard Worker gl_FragCoord = stage_input.gl_FragCoord; 22*c8dee2aaSAndroid Build Coastguard Worker gl_FragCoord.w = 1.0 / gl_FragCoord.w; 23*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 24*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 25*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 26*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 27*c8dee2aaSAndroid Build Coastguard Worker} 28