1static float4 gl_FragCoord; 2static float4 sk_FragColor; 3 4struct SPIRV_Cross_Input 5{ 6 float4 gl_FragCoord : SV_Position; 7}; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14void frag_main() 15{ 16 sk_FragColor = float4(gl_FragCoord.yx.x, gl_FragCoord.yx.y, sk_FragColor.z, sk_FragColor.w); 17} 18 19SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 20{ 21 gl_FragCoord = stage_input.gl_FragCoord; 22 gl_FragCoord.w = 1.0 / gl_FragCoord.w; 23 frag_main(); 24 SPIRV_Cross_Output stage_output; 25 stage_output.sk_FragColor = sk_FragColor; 26 return stage_output; 27} 28