1*c8dee2aaSAndroid Build Coastguard Workercbuffer sksl_synthetic_uniforms : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float2 _12_u_skRTFlip : packoffset(c1024); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 gl_FragCoord; 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Input 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 gl_FragCoord : SV_Position; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 18*c8dee2aaSAndroid Build Coastguard Worker}; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 21*c8dee2aaSAndroid Build Coastguard Worker{ 22*c8dee2aaSAndroid Build Coastguard Worker float2 _34 = float4(gl_FragCoord.x, _12_u_skRTFlip.x + (_12_u_skRTFlip.y * gl_FragCoord.y), gl_FragCoord.zw).yx; 23*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = float4(_34.x, _34.y, sk_FragColor.z, sk_FragColor.w); 24*c8dee2aaSAndroid Build Coastguard Worker} 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 27*c8dee2aaSAndroid Build Coastguard Worker{ 28*c8dee2aaSAndroid Build Coastguard Worker gl_FragCoord = stage_input.gl_FragCoord; 29*c8dee2aaSAndroid Build Coastguard Worker gl_FragCoord.w = 1.0 / gl_FragCoord.w; 30*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 31*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 32*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 33*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 34*c8dee2aaSAndroid Build Coastguard Worker} 35