1cbuffer sksl_synthetic_uniforms : register(b0, space0) 2{ 3 float2 _12_u_skRTFlip : packoffset(c1024); 4}; 5 6 7static float4 gl_FragCoord; 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Input 11{ 12 float4 gl_FragCoord : SV_Position; 13}; 14 15struct SPIRV_Cross_Output 16{ 17 float4 sk_FragColor : SV_Target0; 18}; 19 20void frag_main() 21{ 22 float2 _34 = float4(gl_FragCoord.x, _12_u_skRTFlip.x + (_12_u_skRTFlip.y * gl_FragCoord.y), gl_FragCoord.zw).yx; 23 sk_FragColor = float4(_34.x, _34.y, sk_FragColor.z, sk_FragColor.w); 24} 25 26SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 27{ 28 gl_FragCoord = stage_input.gl_FragCoord; 29 gl_FragCoord.w = 1.0 / gl_FragCoord.w; 30 frag_main(); 31 SPIRV_Cross_Output stage_output; 32 stage_output.sk_FragColor = sk_FragColor; 33 return stage_output; 34} 35