1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float4 main(float2 _21) 16{ 17 float sumA = 0.0f; 18 float sumB = 0.0f; 19 float a = 0.0f; 20 float b = 10.0f; 21 for (;;) 22 { 23 bool _42 = false; 24 if (a < 10.0f) 25 { 26 _42 = b > 0.0f; 27 } 28 else 29 { 30 _42 = false; 31 } 32 if (_42) 33 { 34 sumA += a; 35 sumB += b; 36 a += 1.0f; 37 b -= 1.0f; 38 continue; 39 } 40 else 41 { 42 break; 43 } 44 } 45 bool _63 = false; 46 if (sumA != 45.0f) 47 { 48 _63 = true; 49 } 50 else 51 { 52 _63 = sumB != 55.0f; 53 } 54 if (_63) 55 { 56 return _7_colorRed; 57 } 58 int sumC = 0; 59 for (int c = 0; c < 10; c++) 60 { 61 sumC += c; 62 } 63 if (sumC != 45) 64 { 65 return _7_colorRed; 66 } 67 float sumE = 0.0f; 68 float _100[2] = { 0.0f, 10.0f }; 69 float d[2] = _100; 70 float _108[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; 71 float e[4] = _108; 72 for (; d[0] < d[1]; d[0] += 1.0f) 73 { 74 sumE += e[0]; 75 } 76 if (sumE != 10.0f) 77 { 78 return _7_colorRed; 79 } 80 for (;;) 81 { 82 break; 83 } 84 for (;;) 85 { 86 return _7_colorGreen; 87 } 88} 89 90void frag_main() 91{ 92 float2 _17 = 0.0f.xx; 93 sk_FragColor = main(_17); 94} 95 96SPIRV_Cross_Output main() 97{ 98 frag_main(); 99 SPIRV_Cross_Output stage_output; 100 stage_output.sk_FragColor = sk_FragColor; 101 return stage_output; 102} 103