1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorWhite : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14float4 main(float2 _21) 15{ 16 float4 color = 0.0f.xxxx; 17 if (_7_colorWhite.x == 1.0f) 18 { 19 color.y = 1.0f; 20 } 21 if (_7_colorWhite.x == 2.0f) 22 { 23 } 24 else 25 { 26 color.w = 1.0f; 27 } 28 while (_7_colorWhite.x == 2.0f) 29 { 30 } 31 do 32 { 33 } while (_7_colorWhite.x == 2.0f); 34 return color; 35} 36 37void frag_main() 38{ 39 float2 _17 = 0.0f.xx; 40 sk_FragColor = main(_17); 41} 42 43SPIRV_Cross_Output main() 44{ 45 frag_main(); 46 SPIRV_Cross_Output stage_output; 47 stage_output.sk_FragColor = sk_FragColor; 48 return stage_output; 49} 50