1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float _7_unknownInput : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14float4 main(float2 _21) 15{ 16 float4 color = 0.0f.xxxx; 17 if (_7_unknownInput == 1.0f) 18 { 19 color.y = 1.0f; 20 } 21 if (_7_unknownInput == 2.0f) 22 { 23 } 24 else 25 { 26 color.w = 1.0f; 27 } 28 return color; 29} 30 31void frag_main() 32{ 33 float2 _17 = 0.0f.xx; 34 sk_FragColor = main(_17); 35} 36 37SPIRV_Cross_Output main() 38{ 39 frag_main(); 40 SPIRV_Cross_Output stage_output; 41 stage_output.sk_FragColor = sk_FragColor; 42 return stage_output; 43} 44