1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 10*c8dee2aaSAndroid Build Coastguard Worker{ 11*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker return float4(float(int(_7_colorGreen.x)), _7_colorGreen.y, _7_colorGreen.zw); 17*c8dee2aaSAndroid Build Coastguard Worker} 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 20*c8dee2aaSAndroid Build Coastguard Worker{ 21*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 22*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 23*c8dee2aaSAndroid Build Coastguard Worker} 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 26*c8dee2aaSAndroid Build Coastguard Worker{ 27*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 28*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 29*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 30*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 31*c8dee2aaSAndroid Build Coastguard Worker} 32