1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14float4 main(float2 _21) 15{ 16 return float4(float(int(_7_colorGreen.x)), _7_colorGreen.y, _7_colorGreen.zw); 17} 18 19void frag_main() 20{ 21 float2 _17 = 0.0f.xx; 22 sk_FragColor = main(_17); 23} 24 25SPIRV_Cross_Output main() 26{ 27 frag_main(); 28 SPIRV_Cross_Output stage_output; 29 stage_output.sk_FragColor = sk_FragColor; 30 return stage_output; 31} 32