1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4vec4 main() { 5 return vec4(float(int(colorGreen.x)), colorGreen.y, colorGreen.zw); 6} 7
1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4vec4 main() { 5 return vec4(float(int(colorGreen.x)), colorGreen.y, colorGreen.zw); 6} 7