1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float4 main(float2 _21) 16{ 17 float x = 0.5f; 18 float _28 = 0.5f * 2.0f; 19 float y = _28; 20 float4 _32 = 0.0f.xxxx; 21 if (_28 == 1.0f) 22 { 23 _32 = _7_colorGreen; 24 } 25 else 26 { 27 _32 = _7_colorRed; 28 } 29 return _32; 30} 31 32void frag_main() 33{ 34 float2 _17 = 0.0f.xx; 35 sk_FragColor = main(_17); 36} 37 38SPIRV_Cross_Output main() 39{ 40 frag_main(); 41 SPIRV_Cross_Output stage_output; 42 stage_output.sk_FragColor = sk_FragColor; 43 return stage_output; 44} 45