1 2out vec4 sk_FragColor; 3int zero = 0; 4const float globalArray[2] = float[2](1.0, 1.0); 5const vec2 globalVector = vec2(1.0); 6const mat2 globalMatrix = mat2(1.0, 1.0, 1.0, 1.0); 7vec4 main() { 8 const float localArray[2] = float[2](0.0, 1.0); 9 const vec2 localVector = vec2(1.0); 10 const mat2 localMatrix = mat2(0.0, 1.0, 2.0, 3.0); 11 return vec4(globalArray[zero] * localArray[zero], globalVector[zero] * localVector[zero], globalMatrix[zero] * localMatrix[zero]); 12} 13