1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 4*c8dee2aaSAndroid Build Coastguard Workeruniform mat2 testMatrix2x2; 5*c8dee2aaSAndroid Build Coastguard Workeruniform float testArray[5]; 6*c8dee2aaSAndroid Build Coastguard Workerconst float globalArray[5] = float[5](1.0, 1.0, 1.0, 1.0, 1.0); 7*c8dee2aaSAndroid Build Coastguard Workerconst vec2 globalVector = vec2(1.0); 8*c8dee2aaSAndroid Build Coastguard Workerconst mat2 globalMatrix = mat2(1.0, 1.0, 1.0, 1.0); 9*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 10*c8dee2aaSAndroid Build Coastguard Worker const float localArray[5] = float[5](0.0, 1.0, 2.0, 3.0, 4.0); 11*c8dee2aaSAndroid Build Coastguard Worker const vec2 localVector = vec2(1.0); 12*c8dee2aaSAndroid Build Coastguard Worker const mat2 localMatrix = mat2(0.0, 1.0, 2.0, 3.0); 13*c8dee2aaSAndroid Build Coastguard Worker if (((((globalArray == testArray || globalVector == colorRed.xy) || globalMatrix == testMatrix2x2) || localArray == testArray) || localVector == colorRed.xy) || localMatrix == testMatrix2x2) { 14*c8dee2aaSAndroid Build Coastguard Worker return colorRed; 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker return vec4(0.0, 1.0, 0.0, 1.0); 17*c8dee2aaSAndroid Build Coastguard Worker} 18