xref: /aosp_15_r20/external/skia/tests/sksl/shared/ConstantCompositeAccessViaConstantIndex.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
4*c8dee2aaSAndroid Build Coastguard Workeruniform mat2 testMatrix2x2;
5*c8dee2aaSAndroid Build Coastguard Workeruniform float testArray[5];
6*c8dee2aaSAndroid Build Coastguard Workerconst float globalArray[5] = float[5](1.0, 1.0, 1.0, 1.0, 1.0);
7*c8dee2aaSAndroid Build Coastguard Workerconst vec2 globalVector = vec2(1.0);
8*c8dee2aaSAndroid Build Coastguard Workerconst mat2 globalMatrix = mat2(1.0, 1.0, 1.0, 1.0);
9*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
10*c8dee2aaSAndroid Build Coastguard Worker    const float localArray[5] = float[5](0.0, 1.0, 2.0, 3.0, 4.0);
11*c8dee2aaSAndroid Build Coastguard Worker    const vec2 localVector = vec2(1.0);
12*c8dee2aaSAndroid Build Coastguard Worker    const mat2 localMatrix = mat2(0.0, 1.0, 2.0, 3.0);
13*c8dee2aaSAndroid Build Coastguard Worker    if (((((globalArray == testArray || globalVector == colorRed.xy) || globalMatrix == testMatrix2x2) || localArray == testArray) || localVector == colorRed.xy) || localMatrix == testMatrix2x2) {
14*c8dee2aaSAndroid Build Coastguard Worker        return colorRed;
15*c8dee2aaSAndroid Build Coastguard Worker    }
16*c8dee2aaSAndroid Build Coastguard Worker    return vec4(0.0, 1.0, 0.0, 1.0);
17*c8dee2aaSAndroid Build Coastguard Worker}
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