1 2out vec4 sk_FragColor; 3uniform vec4 colorRed; 4uniform mat2 testMatrix2x2; 5uniform float testArray[5]; 6const float globalArray[5] = float[5](1.0, 1.0, 1.0, 1.0, 1.0); 7const vec2 globalVector = vec2(1.0); 8const mat2 globalMatrix = mat2(1.0, 1.0, 1.0, 1.0); 9vec4 main() { 10 const float localArray[5] = float[5](0.0, 1.0, 2.0, 3.0, 4.0); 11 const vec2 localVector = vec2(1.0); 12 const mat2 localMatrix = mat2(0.0, 1.0, 2.0, 3.0); 13 if (((((globalArray == testArray || globalVector == colorRed.xy) || globalMatrix == testMatrix2x2) || localArray == testArray) || localVector == colorRed.xy) || localMatrix == testMatrix2x2) { 14 return colorRed; 15 } 16 return vec4(0.0, 1.0, 0.0, 1.0); 17} 18