1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerconst SEVEN: i32 = 7; 12*c8dee2aaSAndroid Build Coastguard Workerconst TEN: i32 = 10; 13*c8dee2aaSAndroid Build Coastguard Workerconst MATRIXFIVE: mat4x4<f32> = mat4x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0); 14*c8dee2aaSAndroid Build Coastguard Workerfn verify_const_globals_biih44(seven: i32, ten: i32, matrixFive: mat4x4<f32>) -> bool { 15*c8dee2aaSAndroid Build Coastguard Worker { 16*c8dee2aaSAndroid Build Coastguard Worker const _skTemp0 = mat4x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0); 17*c8dee2aaSAndroid Build Coastguard Worker return ((seven == 7) && (ten == 10)) && (all(matrixFive[0] == _skTemp0[0]) && all(matrixFive[1] == _skTemp0[1]) && all(matrixFive[2] == _skTemp0[2]) && all(matrixFive[3] == _skTemp0[3])); 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(xy: vec2<f32>) -> vec4<f32> { 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: vec4<f32>; 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = verify_const_globals_biih44(SEVEN, TEN, MATRIXFIVE); 24*c8dee2aaSAndroid Build Coastguard Worker if _skTemp2 { 25*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = _globalUniforms.colorGreen; 26*c8dee2aaSAndroid Build Coastguard Worker } else { 27*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = _globalUniforms.colorRed; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker return _skTemp1; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker} 32*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 33*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 34*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 35*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 36*c8dee2aaSAndroid Build Coastguard Worker} 37