1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11const SEVEN: i32 = 7; 12const TEN: i32 = 10; 13const MATRIXFIVE: mat4x4<f32> = mat4x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0); 14fn verify_const_globals_biih44(seven: i32, ten: i32, matrixFive: mat4x4<f32>) -> bool { 15 { 16 const _skTemp0 = mat4x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0); 17 return ((seven == 7) && (ten == 10)) && (all(matrixFive[0] == _skTemp0[0]) && all(matrixFive[1] == _skTemp0[1]) && all(matrixFive[2] == _skTemp0[2]) && all(matrixFive[3] == _skTemp0[3])); 18 } 19} 20fn _skslMain(xy: vec2<f32>) -> vec4<f32> { 21 { 22 var _skTemp1: vec4<f32>; 23 let _skTemp2 = verify_const_globals_biih44(SEVEN, TEN, MATRIXFIVE); 24 if _skTemp2 { 25 _skTemp1 = _globalUniforms.colorGreen; 26 } else { 27 _skTemp1 = _globalUniforms.colorRed; 28 } 29 return _skTemp1; 30 } 31} 32@fragment fn main() -> FSOut { 33 var _stageOut: FSOut; 34 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 35 return _stageOut; 36} 37