1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _18_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _18_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerstatic float4x4 MATRIXFIVE = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerbool verify_const_globals_biih44(int _35, int _36, float4x4 _37) 18*c8dee2aaSAndroid Build Coastguard Worker{ 19*c8dee2aaSAndroid Build Coastguard Worker bool _48 = false; 20*c8dee2aaSAndroid Build Coastguard Worker if (_35 == 7) 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker _48 = _36 == 10; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker else 25*c8dee2aaSAndroid Build Coastguard Worker { 26*c8dee2aaSAndroid Build Coastguard Worker _48 = false; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker bool _68 = false; 29*c8dee2aaSAndroid Build Coastguard Worker if (_48) 30*c8dee2aaSAndroid Build Coastguard Worker { 31*c8dee2aaSAndroid Build Coastguard Worker _68 = ((all(bool4(_37[0].x == float4(5.0f, 0.0f, 0.0f, 0.0f).x, _37[0].y == float4(5.0f, 0.0f, 0.0f, 0.0f).y, _37[0].z == float4(5.0f, 0.0f, 0.0f, 0.0f).z, _37[0].w == float4(5.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(_37[1].x == float4(0.0f, 5.0f, 0.0f, 0.0f).x, _37[1].y == float4(0.0f, 5.0f, 0.0f, 0.0f).y, _37[1].z == float4(0.0f, 5.0f, 0.0f, 0.0f).z, _37[1].w == float4(0.0f, 5.0f, 0.0f, 0.0f).w))) && all(bool4(_37[2].x == float4(0.0f, 0.0f, 5.0f, 0.0f).x, _37[2].y == float4(0.0f, 0.0f, 5.0f, 0.0f).y, _37[2].z == float4(0.0f, 0.0f, 5.0f, 0.0f).z, _37[2].w == float4(0.0f, 0.0f, 5.0f, 0.0f).w))) && all(bool4(_37[3].x == float4(0.0f, 0.0f, 0.0f, 5.0f).x, _37[3].y == float4(0.0f, 0.0f, 0.0f, 5.0f).y, _37[3].z == float4(0.0f, 0.0f, 0.0f, 5.0f).z, _37[3].w == float4(0.0f, 0.0f, 0.0f, 5.0f).w)); 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker else 34*c8dee2aaSAndroid Build Coastguard Worker { 35*c8dee2aaSAndroid Build Coastguard Worker _68 = false; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker return _68; 38*c8dee2aaSAndroid Build Coastguard Worker} 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _70) 41*c8dee2aaSAndroid Build Coastguard Worker{ 42*c8dee2aaSAndroid Build Coastguard Worker MATRIXFIVE = float4x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 5.0f)); 43*c8dee2aaSAndroid Build Coastguard Worker int _72 = 7; 44*c8dee2aaSAndroid Build Coastguard Worker int _73 = 10; 45*c8dee2aaSAndroid Build Coastguard Worker float4x4 _74 = float4x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 5.0f)); 46*c8dee2aaSAndroid Build Coastguard Worker float4 _76 = 0.0f.xxxx; 47*c8dee2aaSAndroid Build Coastguard Worker if (verify_const_globals_biih44(_72, _73, _74)) 48*c8dee2aaSAndroid Build Coastguard Worker { 49*c8dee2aaSAndroid Build Coastguard Worker _76 = _18_colorGreen; 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker else 52*c8dee2aaSAndroid Build Coastguard Worker { 53*c8dee2aaSAndroid Build Coastguard Worker _76 = _18_colorRed; 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker return _76; 56*c8dee2aaSAndroid Build Coastguard Worker} 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 59*c8dee2aaSAndroid Build Coastguard Worker{ 60*c8dee2aaSAndroid Build Coastguard Worker float2 _27 = 0.0f.xx; 61*c8dee2aaSAndroid Build Coastguard Worker float4 _29 = main(_27); 62*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = _29; 63*c8dee2aaSAndroid Build Coastguard Worker} 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 66*c8dee2aaSAndroid Build Coastguard Worker{ 67*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 68*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 69*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 70*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 71*c8dee2aaSAndroid Build Coastguard Worker} 72