1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _18_colorGreen : packoffset(c0); 4 float4 _18_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15static float4x4 MATRIXFIVE = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); 16 17bool verify_const_globals_biih44(int _35, int _36, float4x4 _37) 18{ 19 bool _48 = false; 20 if (_35 == 7) 21 { 22 _48 = _36 == 10; 23 } 24 else 25 { 26 _48 = false; 27 } 28 bool _68 = false; 29 if (_48) 30 { 31 _68 = ((all(bool4(_37[0].x == float4(5.0f, 0.0f, 0.0f, 0.0f).x, _37[0].y == float4(5.0f, 0.0f, 0.0f, 0.0f).y, _37[0].z == float4(5.0f, 0.0f, 0.0f, 0.0f).z, _37[0].w == float4(5.0f, 0.0f, 0.0f, 0.0f).w)) && all(bool4(_37[1].x == float4(0.0f, 5.0f, 0.0f, 0.0f).x, _37[1].y == float4(0.0f, 5.0f, 0.0f, 0.0f).y, _37[1].z == float4(0.0f, 5.0f, 0.0f, 0.0f).z, _37[1].w == float4(0.0f, 5.0f, 0.0f, 0.0f).w))) && all(bool4(_37[2].x == float4(0.0f, 0.0f, 5.0f, 0.0f).x, _37[2].y == float4(0.0f, 0.0f, 5.0f, 0.0f).y, _37[2].z == float4(0.0f, 0.0f, 5.0f, 0.0f).z, _37[2].w == float4(0.0f, 0.0f, 5.0f, 0.0f).w))) && all(bool4(_37[3].x == float4(0.0f, 0.0f, 0.0f, 5.0f).x, _37[3].y == float4(0.0f, 0.0f, 0.0f, 5.0f).y, _37[3].z == float4(0.0f, 0.0f, 0.0f, 5.0f).z, _37[3].w == float4(0.0f, 0.0f, 0.0f, 5.0f).w)); 32 } 33 else 34 { 35 _68 = false; 36 } 37 return _68; 38} 39 40float4 main(float2 _70) 41{ 42 MATRIXFIVE = float4x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 5.0f)); 43 int _72 = 7; 44 int _73 = 10; 45 float4x4 _74 = float4x4(float4(5.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 5.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 5.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 5.0f)); 46 float4 _76 = 0.0f.xxxx; 47 if (verify_const_globals_biih44(_72, _73, _74)) 48 { 49 _76 = _18_colorGreen; 50 } 51 else 52 { 53 _76 = _18_colorRed; 54 } 55 return _76; 56} 57 58void frag_main() 59{ 60 float2 _27 = 0.0f.xx; 61 float4 _29 = main(_27); 62 sk_FragColor = _29; 63} 64 65SPIRV_Cross_Output main() 66{ 67 frag_main(); 68 SPIRV_Cross_Output stage_output; 69 stage_output.sk_FragColor = sk_FragColor; 70 return stage_output; 71} 72