1*c8dee2aaSAndroid Build Coastguard Workercbuffer sksl_synthetic_uniforms : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float2 _13_u_skRTFlip : packoffset(c1024); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerstatic bool gl_FrontFacing; 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Input 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker bool gl_FrontFacing : SV_IsFrontFace; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 18*c8dee2aaSAndroid Build Coastguard Worker}; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 21*c8dee2aaSAndroid Build Coastguard Worker{ 22*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = float(((_13_u_skRTFlip.y > 0.0f) != gl_FrontFacing) ? 1 : (-1)).xxxx; 23*c8dee2aaSAndroid Build Coastguard Worker} 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 26*c8dee2aaSAndroid Build Coastguard Worker{ 27*c8dee2aaSAndroid Build Coastguard Worker gl_FrontFacing = stage_input.gl_FrontFacing; 28*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 29*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 30*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 31*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 32*c8dee2aaSAndroid Build Coastguard Worker} 33