1cbuffer sksl_synthetic_uniforms : register(b0, space0) 2{ 3 float2 _13_u_skRTFlip : packoffset(c1024); 4}; 5 6 7static bool gl_FrontFacing; 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Input 11{ 12 bool gl_FrontFacing : SV_IsFrontFace; 13}; 14 15struct SPIRV_Cross_Output 16{ 17 float4 sk_FragColor : SV_Target0; 18}; 19 20void frag_main() 21{ 22 sk_FragColor = float(((_13_u_skRTFlip.y > 0.0f) != gl_FrontFacing) ? 1 : (-1)).xxxx; 23} 24 25SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 26{ 27 gl_FrontFacing = stage_input.gl_FrontFacing; 28 frag_main(); 29 SPIRV_Cross_Output stage_output; 30 stage_output.sk_FragColor = sk_FragColor; 31 return stage_output; 32} 33