1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float4 main(float2 _21) 16{ 17 bool ok = true; 18 float4 _27 = 0.0f.xxxx; 19 if (true) 20 { 21 _27 = _7_colorGreen; 22 } 23 else 24 { 25 _27 = _7_colorRed; 26 } 27 return _27; 28} 29 30void frag_main() 31{ 32 float2 _17 = 0.0f.xx; 33 sk_FragColor = main(_17); 34} 35 36SPIRV_Cross_Output main() 37{ 38 frag_main(); 39 SPIRV_Cross_Output stage_output; 40 stage_output.sk_FragColor = sk_FragColor; 41 return stage_output; 42} 43