xref: /aosp_15_r20/external/skia/tests/sksl/shared/Assignment.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10*c8dee2aaSAndroid Build Coastguard Workerstruct S {
11*c8dee2aaSAndroid Build Coastguard Worker  f: f32,
12*c8dee2aaSAndroid Build Coastguard Worker  af: array<f32, 5>,
13*c8dee2aaSAndroid Build Coastguard Worker  h4: vec4<f32>,
14*c8dee2aaSAndroid Build Coastguard Worker  ah4: array<vec4<f32>, 5>,
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Workervar<private> globalVar: vec4<f32>;
17*c8dee2aaSAndroid Build Coastguard Workervar<private> globalStruct: S;
18*c8dee2aaSAndroid Build Coastguard Workerfn keepAlive_vh(h: ptr<function, f32>) {
19*c8dee2aaSAndroid Build Coastguard Worker  {
20*c8dee2aaSAndroid Build Coastguard Worker  }
21*c8dee2aaSAndroid Build Coastguard Worker}
22*c8dee2aaSAndroid Build Coastguard Workerfn keepAlive_vf(f: ptr<function, f32>) {
23*c8dee2aaSAndroid Build Coastguard Worker  {
24*c8dee2aaSAndroid Build Coastguard Worker  }
25*c8dee2aaSAndroid Build Coastguard Worker}
26*c8dee2aaSAndroid Build Coastguard Workerfn keepAlive_vi(i: ptr<function, i32>) {
27*c8dee2aaSAndroid Build Coastguard Worker  {
28*c8dee2aaSAndroid Build Coastguard Worker  }
29*c8dee2aaSAndroid Build Coastguard Worker}
30*c8dee2aaSAndroid Build Coastguard Workerfn assignToFunctionParameter_vif(_skParam0: i32, y: ptr<function, f32>) {
31*c8dee2aaSAndroid Build Coastguard Worker  var x = _skParam0;
32*c8dee2aaSAndroid Build Coastguard Worker  {
33*c8dee2aaSAndroid Build Coastguard Worker    x = 1;
34*c8dee2aaSAndroid Build Coastguard Worker    (*y) = 1.0;
35*c8dee2aaSAndroid Build Coastguard Worker  }
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
38*c8dee2aaSAndroid Build Coastguard Worker  {
39*c8dee2aaSAndroid Build Coastguard Worker    var i: i32 = 0;
40*c8dee2aaSAndroid Build Coastguard Worker    var i4: vec4<i32> = vec4<i32>(1, 2, 3, 4);
41*c8dee2aaSAndroid Build Coastguard Worker    var f3x3: mat3x3<f32> = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
42*c8dee2aaSAndroid Build Coastguard Worker    var x: vec4<f32>;
43*c8dee2aaSAndroid Build Coastguard Worker    x.w = 0.0;
44*c8dee2aaSAndroid Build Coastguard Worker    x = vec4<f32>((vec2<f32>(0.0)), x.zw).yxzw;
45*c8dee2aaSAndroid Build Coastguard Worker    var ai: array<i32, 1>;
46*c8dee2aaSAndroid Build Coastguard Worker    ai[0] = 0;
47*c8dee2aaSAndroid Build Coastguard Worker    var ai4: array<vec4<i32>, 1>;
48*c8dee2aaSAndroid Build Coastguard Worker    ai4[0] = vec4<i32>(1, 2, 3, 4);
49*c8dee2aaSAndroid Build Coastguard Worker    var ah3x3: array<mat3x3<f32>, 1>;
50*c8dee2aaSAndroid Build Coastguard Worker    ah3x3[0] = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
51*c8dee2aaSAndroid Build Coastguard Worker    var af4: array<vec4<f32>, 1>;
52*c8dee2aaSAndroid Build Coastguard Worker    af4[0].x = 0.0;
53*c8dee2aaSAndroid Build Coastguard Worker    af4[0] = (vec4<f32>(1.0)).zxwy;
54*c8dee2aaSAndroid Build Coastguard Worker    var s: S;
55*c8dee2aaSAndroid Build Coastguard Worker    s.f = 0.0;
56*c8dee2aaSAndroid Build Coastguard Worker    s.af[1] = 0.0;
57*c8dee2aaSAndroid Build Coastguard Worker    s.h4 = vec4<f32>((vec3<f32>(9.0)), s.h4.w).yzxw;
58*c8dee2aaSAndroid Build Coastguard Worker    s.ah4[2] = vec4<f32>(s.ah4[2].xz, (vec2<f32>(5.0))).xzyw;
59*c8dee2aaSAndroid Build Coastguard Worker    globalVar = vec4<f32>(0.0);
60*c8dee2aaSAndroid Build Coastguard Worker    globalStruct.f = 0.0;
61*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: f32 = f3x3[0].x;
62*c8dee2aaSAndroid Build Coastguard Worker    assignToFunctionParameter_vif(0, &_skTemp0);
63*c8dee2aaSAndroid Build Coastguard Worker    f3x3[0].x = _skTemp0;
64*c8dee2aaSAndroid Build Coastguard Worker    var l: f32;
65*c8dee2aaSAndroid Build Coastguard Worker    l = 0.0;
66*c8dee2aaSAndroid Build Coastguard Worker    ai[0] = ai[0] + ai4[0].x;
67*c8dee2aaSAndroid Build Coastguard Worker    s.f = 1.0;
68*c8dee2aaSAndroid Build Coastguard Worker    s.af[0] = 2.0;
69*c8dee2aaSAndroid Build Coastguard Worker    s.h4 = vec4<f32>(1.0);
70*c8dee2aaSAndroid Build Coastguard Worker    s.ah4[0] = vec4<f32>(2.0);
71*c8dee2aaSAndroid Build Coastguard Worker    var repeat: f32;
72*c8dee2aaSAndroid Build Coastguard Worker    repeat = 1.0;
73*c8dee2aaSAndroid Build Coastguard Worker    repeat = repeat;
74*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: f32 = af4[0].x;
75*c8dee2aaSAndroid Build Coastguard Worker    keepAlive_vf(&_skTemp1);
76*c8dee2aaSAndroid Build Coastguard Worker    af4[0].x = _skTemp1;
77*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: f32 = ah3x3[0][0].x;
78*c8dee2aaSAndroid Build Coastguard Worker    keepAlive_vh(&_skTemp2);
79*c8dee2aaSAndroid Build Coastguard Worker    ah3x3[0][0].x = _skTemp2;
80*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: i32 = i;
81*c8dee2aaSAndroid Build Coastguard Worker    keepAlive_vi(&_skTemp3);
82*c8dee2aaSAndroid Build Coastguard Worker    i = _skTemp3;
83*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp4: i32 = i4.y;
84*c8dee2aaSAndroid Build Coastguard Worker    keepAlive_vi(&_skTemp4);
85*c8dee2aaSAndroid Build Coastguard Worker    i4.y = _skTemp4;
86*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp5: i32 = ai[0];
87*c8dee2aaSAndroid Build Coastguard Worker    keepAlive_vi(&_skTemp5);
88*c8dee2aaSAndroid Build Coastguard Worker    ai[0] = _skTemp5;
89*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp6: i32 = ai4[0].x;
90*c8dee2aaSAndroid Build Coastguard Worker    keepAlive_vi(&_skTemp6);
91*c8dee2aaSAndroid Build Coastguard Worker    ai4[0].x = _skTemp6;
92*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp7: f32 = x.y;
93*c8dee2aaSAndroid Build Coastguard Worker    keepAlive_vh(&_skTemp7);
94*c8dee2aaSAndroid Build Coastguard Worker    x.y = _skTemp7;
95*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp8: f32 = s.f;
96*c8dee2aaSAndroid Build Coastguard Worker    keepAlive_vf(&_skTemp8);
97*c8dee2aaSAndroid Build Coastguard Worker    s.f = _skTemp8;
98*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp9: f32 = l;
99*c8dee2aaSAndroid Build Coastguard Worker    keepAlive_vh(&_skTemp9);
100*c8dee2aaSAndroid Build Coastguard Worker    l = _skTemp9;
101*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp10: f32 = f3x3[0].x;
102*c8dee2aaSAndroid Build Coastguard Worker    keepAlive_vf(&_skTemp10);
103*c8dee2aaSAndroid Build Coastguard Worker    f3x3[0].x = _skTemp10;
104*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp11: f32 = repeat;
105*c8dee2aaSAndroid Build Coastguard Worker    keepAlive_vf(&_skTemp11);
106*c8dee2aaSAndroid Build Coastguard Worker    repeat = _skTemp11;
107*c8dee2aaSAndroid Build Coastguard Worker    return _globalUniforms.colorGreen;
108*c8dee2aaSAndroid Build Coastguard Worker  }
109*c8dee2aaSAndroid Build Coastguard Worker}
110*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
111*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
112*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
113*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
114*c8dee2aaSAndroid Build Coastguard Worker}
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